Search found 9 matches
- Sun May 15, 2011 20:49
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Another UNICODE issue
- Replies: 9
- Views: 8296
Re: Another UNICODE issue
Thanks for taking care of it. And I see you've also had a look at my ticket about throwing a C-String in the very same class.
- Thu May 12, 2011 04:20
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Another UNICODE issue
- Replies: 9
- Views: 8296
Re: Another UNICODE issue
I'm afraid to wake up this old thread.
But has the problem ever been dealt with? I'm using CEGUI 0.7.5 on Windows 7 and I still get the issue and the patch doesn't seem to be applied if I look at my CEGUI sources.
Do I have to implement my almost exact copy of the default logger then?
But has the problem ever been dealt with? I'm using CEGUI 0.7.5 on Windows 7 and I still get the issue and the patch doesn't seem to be applied if I look at my CEGUI sources.
Do I have to implement my almost exact copy of the default logger then?
- Mon May 09, 2011 16:37
- Forum: Help
- Topic: Render overlay on top of cegui window
- Replies: 32
- Views: 22837
Re: Render overlay on top of cegui window
That was exactly the kind of answer I was hoping for by posting these pictures! I have (or rather had) no idea what the scissor test was, but I managed to solve the problem. Thank you very much, I would have never, ever figured it out on my own! As for the solution, I made a little hack: void render...
- Mon May 09, 2011 03:57
- Forum: Help
- Topic: Render overlay on top of cegui window
- Replies: 32
- Views: 22837
Re: Render overlay on top of cegui window
I'm running out of ideas... So I would like to actually show what I see. Because it's really strange. At the moment, my code is using a RenderQueueListener and I'm hooked into the Overlay ID on renderQueueStarted(). This is what I expect (image taken with Ogre 1.6 and CEGUI 0.6.2): http://desmond.im...
- Thu May 05, 2011 19:58
- Forum: Help
- Topic: Render stuff with Ogre on top of CEGUI
- Replies: 2
- Views: 2383
Re: Render stuff with Ogre on top of CEGUI
Might be exactly what you're looking for:
viewtopic.php?f=10&t=4663
Though I haven't been able to make it work despite several attemps. I only got stuff to be rendered on top of the active CEGUI element (which looks very funny).
viewtopic.php?f=10&t=4663
Though I haven't been able to make it work despite several attemps. I only got stuff to be rendered on top of the active CEGUI element (which looks very funny).
- Thu Apr 28, 2011 00:34
- Forum: Help
- Topic: Render overlay on top of cegui window
- Replies: 32
- Views: 22837
Re: Render overlay on top of cegui window
Thank you for digging up some information.
But I'm afraid neither the hack from the Ogre forum nor the invocation string check has made any difference.
I guess I'm going to have to go about it the hard way: compare the new and the old version of the Ogre GUI renderer..
But I'm afraid neither the hack from the Ogre forum nor the invocation string check has made any difference.
I guess I'm going to have to go about it the hard way: compare the new and the old version of the Ogre GUI renderer..
- Wed Apr 27, 2011 12:58
- Forum: Help
- Topic: Render overlay on top of cegui window
- Replies: 32
- Views: 22837
Re: Render overlay on top of cegui window
I remember CE saying something about disabling the automatic rendering and calling renderGUI yourself exactly when you want. I don't know the details off the top of my head though. HTH at least a little bit ;-) I suppose you are referring to this line to disable automatic rendering: myOgreRenderer-...
- Tue Apr 26, 2011 05:14
- Forum: Help
- Topic: Render overlay on top of cegui window
- Replies: 32
- Views: 22837
Re: Render overlay on top of cegui window
I'm re-hijacking this thread to elaborate on problems related to the original question :wink: So, the problem we have in our game is that our console hasn't yet moved to CEGUI but uses Ogre Overlays instead. Hence CEGUI needs to be drawn prior to Overlays. For that I've implemented CE's proposed sol...
- Tue Nov 04, 2008 23:15
- Forum: Modifications / Integrations / Customisations
- Topic: Using the lua state from CEGUILua
- Replies: 1
- Views: 2527
Using the lua state from CEGUILua
I'm working on a game project where we use tolua++ ourselves to integrate some c++ functions into lua. We completely script the GUI happenings in lua and make all calls to a C++ command interpreter. It accepts strings, so we can supply it with almost everything. Sounds like extra work (we could have...