Search found 9 matches

by 1337
Sun May 15, 2011 20:49
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Another UNICODE issue
Replies: 9
Views: 7063

Re: Another UNICODE issue

Thanks for taking care of it. And I see you've also had a look at my ticket about throwing a C-String in the very same class.
by 1337
Thu May 12, 2011 04:20
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Another UNICODE issue
Replies: 9
Views: 7063

Re: Another UNICODE issue

I'm afraid to wake up this old thread.
But has the problem ever been dealt with? I'm using CEGUI 0.7.5 on Windows 7 and I still get the issue and the patch doesn't seem to be applied if I look at my CEGUI sources.

Do I have to implement my almost exact copy of the default logger then?
by 1337
Mon May 09, 2011 16:37
Forum: Help
Topic: Render overlay on top of cegui window
Replies: 32
Views: 19272

Re: Render overlay on top of cegui window

That was exactly the kind of answer I was hoping for by posting these pictures! I have (or rather had) no idea what the scissor test was, but I managed to solve the problem. Thank you very much, I would have never, ever figured it out on my own! As for the solution, I made a little hack: void render...
by 1337
Mon May 09, 2011 03:57
Forum: Help
Topic: Render overlay on top of cegui window
Replies: 32
Views: 19272

Re: Render overlay on top of cegui window

I'm running out of ideas... So I would like to actually show what I see. Because it's really strange. At the moment, my code is using a RenderQueueListener and I'm hooked into the Overlay ID on renderQueueStarted(). This is what I expect (image taken with Ogre 1.6 and CEGUI 0.6.2): http://desmond.im...
by 1337
Thu May 05, 2011 19:58
Forum: Help
Topic: Render stuff with Ogre on top of CEGUI
Replies: 2
Views: 2030

Re: Render stuff with Ogre on top of CEGUI

Might be exactly what you're looking for:
viewtopic.php?f=10&t=4663

Though I haven't been able to make it work despite several attemps. I only got stuff to be rendered on top of the active CEGUI element (which looks very funny).
by 1337
Thu Apr 28, 2011 00:34
Forum: Help
Topic: Render overlay on top of cegui window
Replies: 32
Views: 19272

Re: Render overlay on top of cegui window

Thank you for digging up some information.

But I'm afraid neither the hack from the Ogre forum nor the invocation string check has made any difference.
I guess I'm going to have to go about it the hard way: compare the new and the old version of the Ogre GUI renderer..
by 1337
Wed Apr 27, 2011 12:58
Forum: Help
Topic: Render overlay on top of cegui window
Replies: 32
Views: 19272

Re: Render overlay on top of cegui window

I remember CE saying something about disabling the automatic rendering and calling renderGUI yourself exactly when you want. I don't know the details off the top of my head though. HTH at least a little bit ;-) I suppose you are referring to this line to disable automatic rendering: myOgreRenderer-...
by 1337
Tue Apr 26, 2011 05:14
Forum: Help
Topic: Render overlay on top of cegui window
Replies: 32
Views: 19272

Re: Render overlay on top of cegui window

I'm re-hijacking this thread to elaborate on problems related to the original question :wink: So, the problem we have in our game is that our console hasn't yet moved to CEGUI but uses Ogre Overlays instead. Hence CEGUI needs to be drawn prior to Overlays. For that I've implemented CE's proposed sol...
by 1337
Tue Nov 04, 2008 23:15
Forum: Modifications / Integrations / Customisations
Topic: Using the lua state from CEGUILua
Replies: 1
Views: 2354

Using the lua state from CEGUILua

I'm working on a game project where we use tolua++ ourselves to integrate some c++ functions into lua. We completely script the GUI happenings in lua and make all calls to a C++ command interpreter. It accepts strings, so we can supply it with almost everything. Sounds like extra work (we could have...

Go to advanced search