thanks your reply.I have the VC++ 2005 SP1 applied.
And I test the dll again,found that succeed in some application,but failed in other application.In other word,I have show gui in the some application(a game),but cause error in other application(directx demo).
So libs of link should be right?
Search found 4 matches
- Thu Feb 12, 2009 09:33
- Forum: Help
- Topic: crash,assert
- Replies: 3
- Views: 2818
crash,assert
http://p.blog.csdn.net/images/p_blog_csdn_net/zzz822163/EntryImages/20090212/exception.PNG I want to show gui in the another application,so I Inject a dll,hook d3d function in the dll,meanwhile in MyDirect3DDevice9() m_pCEGUIRender = new CEGUI::DirectX9Renderer(m_device , 0); new CEGUI::System(m_pC...
- Wed Jan 07, 2009 09:17
- Forum: Help
- Topic: loadFromMemory donot use CEGUI::Texture::PF_RGB?
- Replies: 1
- Views: 1415
loadFromMemory donot use CEGUI::Texture::PF_RGB?
I get bitmap data: unsigned char *bitmapImage= (unsigned char *)bmp.bmBits; rttTexture->loadFromMemory(buffer,256, 256, CEGUI::Texture::PF_RGB ); but the picture is not right now,after I conver the data for (unsigned int src = 0, dst = 0; src < bi.biSizeImage; src +=3, dst +=4) { m_ListVideo[dex].da...
- Sun Jan 04, 2009 10:46
- Forum: Help
- Topic: how to convert LPDIRECT3DTEXTURE9 to CEGUI::Texture?
- Replies: 1
- Views: 2098
how to convert LPDIRECT3DTEXTURE9 to CEGUI::Texture?
use D3DXCreateTextureFromFile generate a LPDIRECT3DTEXTURE9 pointer,I want to use SetTexture() replace an old CEGUI::Texture . ex: CEGUI::Texture* rttTexture = m_pCEGUIRender->createTexture("1.bmp","imagesets"); LPDIRECT3DTEXTURE9 m_pText; D3DXCreateTextureFromFileInMemory( m_dev...