Search found 12 matches

by Nimos
Wed Oct 21, 2009 10:57
Forum: CEGUI Library Development Discussion
Topic: Falagard Visual Skin / Scheme Editor
Replies: 65
Views: 30650

Re: Falagard Visual Skin / Scheme Editor

I agree that the lack of available skins is probably the biggest obstacle for CEGUI to overcome before really becoming the standard choice of ingame GUIs. I am completely new to creating skins and being more into programming I am mostly interested in the skins themselves. In other words, I am more i...
by Nimos
Wed Oct 21, 2009 09:36
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Video Tutorials
Replies: 31
Views: 24034

Re: Video Tutorials

I voted for video with text. Using the video as a teaser and the text as the manual on how to achieve the effect demonstrated in the video.
by Nimos
Tue Feb 10, 2009 21:39
Forum: User Projects
Topic: Wannabetris
Replies: 1
Views: 3774

Wannabetris

I've been working on a Tetris clone called Wannabetris and it has now become almost a complete game. What's left is to add that extra feature that will distinguish it from other clones. :D The real goal behind the game was to test my more generic subsystems (input and logging right now) that I will ...
by Nimos
Sat Jan 17, 2009 17:51
Forum: Help
Topic: Resize of MenuItems when changing the window size.
Replies: 3
Views: 2036

Although not very urgent, but perhaps a ticket should be created on this so it won't be forgotten?

Best Regards
Nimos
by Nimos
Sat Jan 17, 2009 17:46
Forum: Bug Reports, Suggestions, Feature Requests
Topic: CEGUILayoutEditor 0.6.2 window focus
Replies: 2
Views: 1673

CEGUILayoutEditor 0.6.2 window focus

First I must start with saying that I feel the layout editor has improved a lot. I don't know why 0.6.1 didn't work very good on my computer, but with 0.6.2 it seems like the crashes are gone and I am finally able to use it almost exclusively when designing new windows. This has really heightened my...
by Nimos
Tue Jan 13, 2009 20:28
Forum: Help
Topic: Failed to see something with CEGUI and now i know why
Replies: 14
Views: 4219

Sorry, bad choice of words on my part. I meant that CEGUI should not be responsible for restoring the OpenGL state to standard state before it does its rendering. If it changes the OpenGL state itself during rendering, for example activating something with glEnableClientState, it should of course re...
by Nimos
Mon Jan 12, 2009 13:24
Forum: Help
Topic: Failed to see something with CEGUI and now i know why
Replies: 14
Views: 4219

I agree that completely safeguarding the OpenGL state is not something CEGUI should do from a practical and performance point of view. I just wanted the "workaround" to be confirmed. Perhaps the faq should be updated with it? By the way, are VBOs considered for the new renderer? If it alre...
by Nimos
Wed Jan 07, 2009 18:59
Forum: Help
Topic: TabControl not working with clicks
Replies: 11
Views: 1975

Assuming root is a CEGUI::Window pointer (CEGUI::Window *) that points to the root of the window. You can do the following to listen to events: // Add listener to the TabControl that will be called when the tab selection changes root->getChildRecursive("<insert complete path to tabcontrol f...
by Nimos
Wed Jan 07, 2009 16:13
Forum: Help
Topic: Failed to see something with CEGUI and now i know why
Replies: 14
Views: 4219

Sorry for bumping this post. But I encountered the same problem and "glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);" helped me.

So I wonder, is the CEGUI OpenGL renderer using VBOs?
And is it expecting GL_ARRAY_BUFFER_ARB to be bound to zero before it starts its rendering pass?
by Nimos
Tue Jan 06, 2009 17:38
Forum: Help
Topic: Restoring textures when resizing window
Replies: 3
Views: 1191

It seems to work without using grabTextures and restoreTextures, at least in Ubuntu.
But perhaps I should still use them just in case. :)
by Nimos
Sun Jan 04, 2009 20:56
Forum: Help
Topic: Restoring textures when resizing window
Replies: 3
Views: 1191

Restoring textures when resizing window

Is the manual restoration of textures described in the tutorial for CEGUI with SDL and OpenGL still needed after SDLs fix in SDL 1.2.10 that restores the OpenGL context when the window resizes? renderer->grabTextures(); //your resize code here, including the SDL_SetVideoMode call renderer->r...
by Nimos
Sun Jan 04, 2009 20:37
Forum: Help
Topic: Resize of MenuItems when changing the window size.
Replies: 3
Views: 2036

Resize of MenuItems when changing the window size.

Hi, I am writing a game that uses SDL and OpenGL. I have encountered a problem when resizing (enlarging) the window. The menuitem background does not seem to resize for me although the items' text does. This causes the the last buttons to fall outside the menu and turn invisible. Also the visible on...

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