Search found 12 matches
- Wed Oct 21, 2009 10:57
- Forum: CEGUI Library Development Discussion
- Topic: Falagard Visual Skin / Scheme Editor
- Replies: 65
- Views: 53647
Re: Falagard Visual Skin / Scheme Editor
I agree that the lack of available skins is probably the biggest obstacle for CEGUI to overcome before really becoming the standard choice of ingame GUIs. I am completely new to creating skins and being more into programming I am mostly interested in the skins themselves. In other words, I am more i...
- Wed Oct 21, 2009 09:36
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Video Tutorials
- Replies: 31
- Views: 53306
Re: Video Tutorials
I voted for video with text. Using the video as a teaser and the text as the manual on how to achieve the effect demonstrated in the video.
- Tue Feb 10, 2009 21:39
- Forum: User Projects
- Topic: Wannabetris
- Replies: 1
- Views: 9345
Wannabetris
I've been working on a Tetris clone called Wannabetris and it has now become almost a complete game. What's left is to add that extra feature that will distinguish it from other clones. :D The real goal behind the game was to test my more generic subsystems (input and logging right now) that I will ...
- Sat Jan 17, 2009 17:51
- Forum: Help
- Topic: Resize of MenuItems when changing the window size.
- Replies: 3
- Views: 3412
- Sat Jan 17, 2009 17:46
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CEGUILayoutEditor 0.6.2 window focus
- Replies: 2
- Views: 2939
CEGUILayoutEditor 0.6.2 window focus
First I must start with saying that I feel the layout editor has improved a lot. I don't know why 0.6.1 didn't work very good on my computer, but with 0.6.2 it seems like the crashes are gone and I am finally able to use it almost exclusively when designing new windows. This has really heightened my...
- Tue Jan 13, 2009 20:28
- Forum: Help
- Topic: Failed to see something with CEGUI and now i know why
- Replies: 14
- Views: 8284
Sorry, bad choice of words on my part. I meant that CEGUI should not be responsible for restoring the OpenGL state to standard state before it does its rendering. If it changes the OpenGL state itself during rendering, for example activating something with glEnableClientState, it should of course re...
- Mon Jan 12, 2009 13:24
- Forum: Help
- Topic: Failed to see something with CEGUI and now i know why
- Replies: 14
- Views: 8284
- Wed Jan 07, 2009 18:59
- Forum: Help
- Topic: TabControl not working with clicks
- Replies: 11
- Views: 4841
- Wed Jan 07, 2009 16:13
- Forum: Help
- Topic: Failed to see something with CEGUI and now i know why
- Replies: 14
- Views: 8284
- Tue Jan 06, 2009 17:38
- Forum: Help
- Topic: Restoring textures when resizing window
- Replies: 3
- Views: 2580
- Sun Jan 04, 2009 20:56
- Forum: Help
- Topic: Restoring textures when resizing window
- Replies: 3
- Views: 2580
Restoring textures when resizing window
Is the manual restoration of textures described in the tutorial for CEGUI with SDL and OpenGL still needed after SDLs fix in SDL 1.2.10 that restores the OpenGL context when the window resizes? renderer->grabTextures(); //your resize code here, including the SDL_SetVideoMode call renderer->r...
- Sun Jan 04, 2009 20:37
- Forum: Help
- Topic: Resize of MenuItems when changing the window size.
- Replies: 3
- Views: 3412
Resize of MenuItems when changing the window size.
Hi, I am writing a game that uses SDL and OpenGL. I have encountered a problem when resizing (enlarging) the window. The menuitem background does not seem to resize for me although the items' text does. This causes the the last buttons to fall outside the menu and turn invisible. Also the visible on...