Search found 20 matches

by gamecat
Sun Mar 02, 2014 02:57
Forum: Help
Topic: APPCRASH in FrameComponent when using g++ -O3 build option
Replies: 6
Views: 5011

Re: APPCRASH in FrameComponent when using g++ -O3 build opti

Seems like it might be. If I had the time I'd try to boil it down to a simple test program and submit it to the MinGW folks. But I don't, so I won't. I just came across this in the forums: http://cegui.org.uk/forum/viewtopic.php?f=5&t=6252 Don't have the time to delve into it right now - but it ...
by gamecat
Sun Mar 02, 2014 02:40
Forum: Help
Topic: APPCRASH in FrameComponent when using g++ -O3 build option
Replies: 6
Views: 5011

Re: APPCRASH in FrameComponent when using g++ -O3 build opti

Good luck. Here's how I finally worked around it -

Find: ....\CEGUI\build_v0-8-2\cegui-rel\cegui\src\CMakeFiles\CEGUIBase-0.dir\build.make

In the build commands for FrameComponent.cpp, FrameComponent.cpp.i, and FrameComponent.cpp.s, add '-O2' after $(CXX_FLAGS).
by gamecat
Tue Oct 15, 2013 04:40
Forum: Help
Topic: Use of %ll in PropertyHelper.h doesn't play well with mingw
Replies: 0
Views: 11308

Use of %ll in PropertyHelper.h doesn't play well with mingw

I'm gettting .../PropertyHelper.h:329:42: warning: unknown conversion type character 'l' in format [-Wformat] .../PropertyHelper.h:329:42: warning: too many arguments for format [-Wformat-extra-args] warnings when compiling my program using mingw with gcc 4.7.2. This gets into the whole lame mingw M...
by gamecat
Wed Oct 09, 2013 17:38
Forum: Help
Topic: Window::testClassName depricated in 0.8.2?
Replies: 2
Views: 2603

Re: Window::testClassName depricated in 0.8.2?

Got it. Thanks!
by gamecat
Wed Oct 09, 2013 10:11
Forum: Help
Topic: Window::testClassName depricated in 0.8.2?
Replies: 2
Views: 2603

Window::testClassName depricated in 0.8.2?

I can no longer find Window::testClassName, or any mention of it's removal. What's the recommended alternative?
by gamecat
Tue Oct 08, 2013 19:14
Forum: Help
Topic: APPCRASH in FrameComponent when using g++ -O3 build option
Replies: 6
Views: 5011

APPCRASH in FrameComponent when using g++ -O3 build option

Greets. After much effort and toil I've finally been able to build boost, Ogre, and CEGUI from source and to run SampleFramework. boost : 1.52.0 Ogre : 1.8.1 CEGUI : 0.8.2 g++ : 4.7.2 platform : Windows 7 32bit The final problem that I ran into involves the optimization of the Release build. I was a...
by gamecat
Tue Feb 10, 2009 08:30
Forum: Help
Topic: [SOLVED] Building CEGUI 6.2 for MinGW
Replies: 19
Views: 19605

That would be great.

Just out of curiousity, how do others currently handle this? Am I the only interested in building a debug version. or do other users set up scripts to shuffle the correct files in place? Is there a standardized way of creating debug builds in the OSS community?

Thanks CE.
by gamecat
Tue Feb 10, 2009 08:26
Forum: Help
Topic: ComboBox drop down text options not visible
Replies: 16
Views: 11428

I guess that I just assumed that white backgrounds were more prevalent than black backgrounds. Well, my problem's fixed. The next poor bloke can figure it out by reading the forums. ;-)
by gamecat
Sun Feb 08, 2009 22:01
Forum: Help
Topic: [SOLVED] Building CEGUI 6.2 for MinGW
Replies: 19
Views: 19605

Getting back to the debug build... I'm able to build a debug version using the flags, but isn't there any way to get the build scripts to add a suffix? It doesn't seem possible to just rename the binaries and libs after the fact, as I believe that the name is encoded into the file. I can create Debu...
by gamecat
Sun Feb 08, 2009 09:09
Forum: Help
Topic: [SOLVED] Building CEGUI 6.2 for MinGW
Replies: 19
Views: 19605

> ...configure doesn't seem to see this and won't build the lua module I'm not dealing with lua, so I can't help you there. > ...what's with the mingw directory in msys? I have a /msys/mingw directory, but mine is empty. Not sure when yours got filled. > Making install in TinyXMLParser > make[2]: En...
by gamecat
Sun Feb 08, 2009 00:26
Forum: Help
Topic: ComboBox drop down text options not visible
Replies: 16
Views: 11428

I did end up wrapping ListTextBoxItem, but may I also suggest changing

const colour ListboxTextItem::DefaultTextColour = 0xFFFFFFFF;

to

const colour ListboxTextItem::DefaultTextColour = 0xFF000000;

?
by gamecat
Sun Feb 08, 2009 00:04
Forum: Help
Topic: [SOLVED] Building CEGUI 6.2 for MinGW
Replies: 19
Views: 19605

I seem to recall getting derailed at the some point. Your pkg-config isn't setup properly. Double check that portion. I spent a day or two trying to build pkg-config before I gave up and found a prebuilt on http://www.gtk.org/download-windows.html, so maybe I ended up setting something up differentl...
by gamecat
Sat Feb 07, 2009 02:48
Forum: Help
Topic: ComboBox drop down text options not visible
Replies: 16
Views: 11428

setTextColours fixed it for me. :-/ Does this mean that the default text color is white? Not quite what I was expecting. Funny thing is, the text that I apply directly to the window via setText shows up as black, but I have to set the color on the ListBoxTextItems in order for them to show. Anyway, ...
by gamecat
Fri Feb 06, 2009 06:37
Forum: Help
Topic: ComboBox drop down text options not visible
Replies: 16
Views: 11428

BTW, do you happen to be using Ogre3d + Code::Blocks?
by gamecat
Fri Feb 06, 2009 06:35
Forum: Help
Topic: ComboBox drop down text options not visible
Replies: 16
Views: 11428

I'm having the exact same problem, which is what prompted me to upgrade from CEGUI 6.0 to 6.2 (see the 'Building CEGUI 6.2 for MinGw' thread for the gory details). That didn't fix it however. My next step was going to be to get a Debug build going so that I could step through it. I'll be inerested i...

Go to advanced search