Search found 17 matches

by Icewave
Thu Jan 10, 2013 01:39
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot11 release
Replies: 12
Views: 12797

Re: Snapshot11 release

Hi Im having an issue with the snapshot 11 release, seems that any time i load a layout the application crashes on the driver level, is this somehow related http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=6277 ? i pulled a stack trace from the crash event, tho as i don't have any debug symbol...
by Icewave
Wed Oct 03, 2012 00:33
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot10 release
Replies: 19
Views: 14598

Re: Snapshot10 release

Icewave's workaround might or might not work. If it works it might be valuable to upload your entire library.zip for people to try. here it is: library.zip - ill keep this up until snapshot 11 is released :) Please do not submit bug reports with that release and please do consider it unsupported by...
by Icewave
Thu Sep 27, 2012 06:10
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Snapshot10 release
Replies: 19
Views: 14598

Re: Snapshot10 release

Sadly it's not just group boxes, it's any widget that has auto windows inside. Including scrollable pane, tab control, etc... I am not sure how to circumvent it. If you target CEGUI 1.0 the problem will obviously go away but that's likely not what you want. I would like to (no promises, as always) ...
by Icewave
Sun Apr 01, 2012 13:14
Forum: Help
Topic: Diagonal Dragging performance on Complex windows
Replies: 2
Views: 904

Re: Diagonal Dragging performance on Complex windows

Thanks for the reply :), Ive never actually used profiling before so hopefully i did this right :D

http://i.imgur.com/FmkCT.png
http://i.imgur.com/75k5c.png
http://i.imgur.com/yIV4y.png
Report120401.vsps
by Icewave
Tue Mar 27, 2012 21:05
Forum: Help
Topic: Diagonal Dragging performance on Complex windows
Replies: 2
Views: 904

Diagonal Dragging performance on Complex windows

Hi all Ran into a slight issue, noting major just a minor irritant. The only way i can really describe it is with a video: http://www.youtube.com/watch?v=CUg3Ed9OzJM When i move a complex window side to side, or up and down my FPS stays steady, however if you move it diagonal or in circles, it shoot...
by Icewave
Fri May 27, 2011 19:17
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Bug? & Fix] TabButton's and Parsed Text
Replies: 1
Views: 1407

[Bug? & Fix] TabButton's and Parsed Text

Hi All! I was having some problems with tab buttons today: using this as an example string: "[image='set:Images image:Image']Test" The Tab button would display the image and the text - however the size of the tab itself would be as long as the string in width I managed to fix this via edit...
by Icewave
Fri May 27, 2011 15:52
Forum: Modifications / Integrations / Customisations
Topic: [Solved!] Issue with Listbox and Word Wrapping
Replies: 6
Views: 2360

Re: [Possible Bug]Issue with Listbox and Word Wrapping

EDIT:
Kulik wrote:Heh I didn't realise this but this was discussed there a few days back.

Here is a thread with a fix:
viewtopic.php?f=10&t=5615


All Fixed, Thanks a bunch Kulik :) .. And niello :)

What a nasty little bug, so glad that nightmare is over haha
by Icewave
Fri May 27, 2011 11:58
Forum: Modifications / Integrations / Customisations
Topic: [Solved!] Issue with Listbox and Word Wrapping
Replies: 6
Views: 2360

Re: [Possible Bug]Issue with Listbox and Word Wrapping

New Information: Changing this code within FormattedListboxTextItem::draw(...) if (area_sz != d_formattingAreaSize) { d_formattedRenderedString->format(area_sz); d_formattingAreaSize = area_sz; } to //if (area_sz != d_formattingAreaSize) //{ d_formattedRenderedString->format(area_sz); d_formattingAr...
by Icewave
Mon May 02, 2011 08:24
Forum: Modifications / Integrations / Customisations
Topic: [Solved!] Issue with Listbox and Word Wrapping
Replies: 6
Views: 2360

Re: [Possible Bug]Issue with Listbox and Word Wrapping

Hmm, I tried some tests myself but couldn't reproduce this. Could you post a standalone source that I can compile locally against 0.7.5 so that I can test this? Unfortunately my code is wrapped up in a DLL and injected into another game called X3: Terran Conflict, Ive been trying for the past few d...
by Icewave
Thu Apr 21, 2011 14:32
Forum: Modifications / Integrations / Customisations
Topic: [Solved!] Issue with Listbox and Word Wrapping
Replies: 6
Views: 2360

[Solved!] Issue with Listbox and Word Wrapping

See This Thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5615 for the fix Thankyou niello & thankyou Kulik :) Hi all Not sure if this is a bug, or just something Ive done wrong - so posting in advanced help rather then bug reports Im having an issue with a chat system im trying ...
by Icewave
Sat Mar 07, 2009 03:10
Forum: Help
Topic: [Solved]Event Crash Issues
Replies: 13
Views: 2716

I'v solved it.. calling GUIMananger::DisableCamera() was my mistake... doing that recalls the GUIManager class constructor, and doing so recalls CreateGUI(); Im not sure how but the restriction that stops GUIManager from being started more then once failed. Faulty constructor code, my singleton's we...
by Icewave
Fri Mar 06, 2009 17:56
Forum: Help
Topic: [Solved]Event Crash Issues
Replies: 13
Views: 2716

You see, that's what i thought at first, i thought that it was being called more then once, but went through the code line by line to make sure i wasn't... if it was it wold make more seance that the game would crash on load, as apposed to when the event is triggered No i didn't enable asserts manua...
by Icewave
Fri Mar 06, 2009 15:38
Forum: Help
Topic: [Solved]Event Crash Issues
Replies: 13
Views: 2716

:shock: Ok i moved all the gui functions to the main function called a the begining of the game and shut down the rest of my game... and ... it works i think i understand the assertion error... tell me Dose it expect that GUIManager should be a singleton? dose it expect GUIManager::getSingleton() to...
by Icewave
Fri Mar 06, 2009 14:50
Forum: Help
Topic: [Solved]Event Crash Issues
Replies: 13
Views: 2716

Yes, i can get the assertion failure in debug, and the call stack is completely blank using namespace CEGUI; IDirect3DDevice9* Device = dbGetDirect3DDevice(); DirectX9Renderer* MyRender = new DirectX9Renderer(Device, 0); new System( MyRender ); DefaultResourceProvider* rp = s...
by Icewave
Fri Mar 06, 2009 14:23
Forum: Help
Topic: [Solved]Event Crash Issues
Replies: 13
Views: 2716

If all events use the same mechanisms then i wonder why all the internally defined events work fine but the ones i try to define manually fail, very interesting i tried changing the preprocesser def's but that didn't help either Is there any way around this? is there a way i can add an event without...

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