Search found 17 matches
- Thu Jan 10, 2013 01:39
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot11 release
- Replies: 12
- Views: 30629
Re: Snapshot11 release
Hi Im having an issue with the snapshot 11 release, seems that any time i load a layout the application crashes on the driver level, is this somehow related http://www.cegui.org.uk/phpBB2/viewtopic.php?f=3&t=6277 ? i pulled a stack trace from the crash event, tho as i don't have any debug symbol...
- Wed Oct 03, 2012 00:33
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot10 release
- Replies: 19
- Views: 41751
Re: Snapshot10 release
Icewave's workaround might or might not work. If it works it might be valuable to upload your entire library.zip for people to try. here it is: library.zip - ill keep this up until snapshot 11 is released :) Please do not submit bug reports with that release and please do consider it unsupported by...
- Thu Sep 27, 2012 06:10
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot10 release
- Replies: 19
- Views: 41751
Re: Snapshot10 release
Sadly it's not just group boxes, it's any widget that has auto windows inside. Including scrollable pane, tab control, etc... I am not sure how to circumvent it. If you target CEGUI 1.0 the problem will obviously go away but that's likely not what you want. I would like to (no promises, as always) ...
- Sun Apr 01, 2012 13:14
- Forum: Help
- Topic: Diagonal Dragging performance on Complex windows
- Replies: 2
- Views: 2462
Re: Diagonal Dragging performance on Complex windows
Thanks for the reply , Ive never actually used profiling before so hopefully i did this right
http://i.imgur.com/FmkCT.png
http://i.imgur.com/75k5c.png
http://i.imgur.com/yIV4y.png
Report120401.vsps
http://i.imgur.com/FmkCT.png
http://i.imgur.com/75k5c.png
http://i.imgur.com/yIV4y.png
Report120401.vsps
- Tue Mar 27, 2012 21:05
- Forum: Help
- Topic: Diagonal Dragging performance on Complex windows
- Replies: 2
- Views: 2462
Diagonal Dragging performance on Complex windows
Hi all Ran into a slight issue, noting major just a minor irritant. The only way i can really describe it is with a video: http://www.youtube.com/watch?v=CUg3Ed9OzJM When i move a complex window side to side, or up and down my FPS stays steady, however if you move it diagonal or in circles, it shoot...
- Fri May 27, 2011 19:17
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug? & Fix] TabButton's and Parsed Text
- Replies: 1
- Views: 3394
[Bug? & Fix] TabButton's and Parsed Text
Hi All! I was having some problems with tab buttons today: using this as an example string: "[image='set:Images image:Image']Test" The Tab button would display the image and the text - however the size of the tab itself would be as long as the string in width I managed to fix this via edit...
- Fri May 27, 2011 15:52
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved!] Issue with Listbox and Word Wrapping
- Replies: 6
- Views: 6556
Re: [Possible Bug]Issue with Listbox and Word Wrapping
EDIT:
All Fixed, Thanks a bunch Kulik .. And niello
What a nasty little bug, so glad that nightmare is over haha
Kulik wrote:Heh I didn't realise this but this was discussed there a few days back.
Here is a thread with a fix:
viewtopic.php?f=10&t=5615
All Fixed, Thanks a bunch Kulik .. And niello
What a nasty little bug, so glad that nightmare is over haha
- Fri May 27, 2011 11:58
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved!] Issue with Listbox and Word Wrapping
- Replies: 6
- Views: 6556
Re: [Possible Bug]Issue with Listbox and Word Wrapping
New Information: Changing this code within FormattedListboxTextItem::draw(...) if (area_sz != d_formattingAreaSize) { d_formattedRenderedString->format(area_sz); d_formattingAreaSize = area_sz; } to //if (area_sz != d_formattingAreaSize) //{ d_formattedRenderedString->format(area_sz); d_formattingAr...
- Mon May 02, 2011 08:24
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved!] Issue with Listbox and Word Wrapping
- Replies: 6
- Views: 6556
Re: [Possible Bug]Issue with Listbox and Word Wrapping
Hmm, I tried some tests myself but couldn't reproduce this. Could you post a standalone source that I can compile locally against 0.7.5 so that I can test this? Unfortunately my code is wrapped up in a DLL and injected into another game called X3: Terran Conflict, Ive been trying for the past few d...
- Thu Apr 21, 2011 14:32
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved!] Issue with Listbox and Word Wrapping
- Replies: 6
- Views: 6556
[Solved!] Issue with Listbox and Word Wrapping
See This Thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5615 for the fix Thankyou niello & thankyou Kulik :) Hi all Not sure if this is a bug, or just something Ive done wrong - so posting in advanced help rather then bug reports Im having an issue with a chat system im trying ...
- Sat Mar 07, 2009 03:10
- Forum: Help
- Topic: [Solved]Event Crash Issues
- Replies: 13
- Views: 9423
I'v solved it.. calling GUIMananger::DisableCamera() was my mistake... doing that recalls the GUIManager class constructor, and doing so recalls CreateGUI(); Im not sure how but the restriction that stops GUIManager from being started more then once failed. Faulty constructor code, my singleton's we...
- Fri Mar 06, 2009 17:56
- Forum: Help
- Topic: [Solved]Event Crash Issues
- Replies: 13
- Views: 9423
You see, that's what i thought at first, i thought that it was being called more then once, but went through the code line by line to make sure i wasn't... if it was it wold make more seance that the game would crash on load, as apposed to when the event is triggered No i didn't enable asserts manua...
- Fri Mar 06, 2009 15:38
- Forum: Help
- Topic: [Solved]Event Crash Issues
- Replies: 13
- Views: 9423
:shock: Ok i moved all the gui functions to the main function called a the begining of the game and shut down the rest of my game... and ... it works i think i understand the assertion error... tell me Dose it expect that GUIManager should be a singleton? dose it expect GUIManager::getSingleton() to...
- Fri Mar 06, 2009 14:50
- Forum: Help
- Topic: [Solved]Event Crash Issues
- Replies: 13
- Views: 9423
- Fri Mar 06, 2009 14:23
- Forum: Help
- Topic: [Solved]Event Crash Issues
- Replies: 13
- Views: 9423
If all events use the same mechanisms then i wonder why all the internally defined events work fine but the ones i try to define manually fail, very interesting i tried changing the preprocesser def's but that didn't help either Is there any way around this? is there a way i can add an event without...