i know how to compile a project on visual ...
Yes i was using the precompiled binairies.
So i dowloaded the source and i modify the CEGUITooltipProperties.h in order to add the CEGUIEXPORT flag on HoverTime, DisplayTime and FadeTime and now it's OK.
Search found 55 matches
- Fri Oct 30, 2009 06:42
- Forum: Help
- Topic: Link problem on Visual with 0.6.2
- Replies: 4
- Views: 3673
- Thu Oct 29, 2009 10:00
- Forum: Help
- Topic: Link problem on Visual with 0.6.2
- Replies: 4
- Views: 3673
Re: Link problem on Visual with 0.6.2
Well dynamic
But elements stuff don't seem to be exported.
I don't see the symbols on CEGUIBase.dll with dependency walker, and no define dllexport on tooltipproperties...
But elements stuff don't seem to be exported.
I don't see the symbols on CEGUIBase.dll with dependency walker, and no define dllexport on tooltipproperties...
- Wed Oct 28, 2009 07:15
- Forum: Help
- Topic: Link problem on Visual with 0.6.2
- Replies: 4
- Views: 3673
Link problem on Visual with 0.6.2
Hi, I'm trying to compile my application from linux to windows (visual 9) and i can't find wich lib to add in order to get the TooltipProperties link. 1>TooltipGVT.obj : error LNK2001: symbole externe non résolu "public: virtual void __thiscall CEGUI::TooltipProperties::FadeTime::set(class CEGU...
- Tue Jul 14, 2009 06:23
- Forum: Help
- Topic: Picking IHM
- Replies: 10
- Views: 6370
Re: Picking IHM
I allready got the setMousePassTh... at true So to clarify my architecture. I have a GUIManager wich handle GUIExtension. And all the GUIExtension have there own layout... All have a setMousePassThroughEnabled (true) As you can see here (with 5 extensions...) http://nsa08.casimages.com/img/2009/05/0...
- Mon Jul 13, 2009 13:16
- Forum: Help
- Topic: Picking IHM
- Replies: 10
- Views: 6370
Re: Picking IHM
Ok so i should check if there is a Containing Window visible, Thanks !
- Mon Jul 13, 2009 07:02
- Forum: Help
- Topic: Picking IHM
- Replies: 10
- Views: 6370
Re: Picking IHM
The obvious thing to do would be to check the return value for CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::LeftButton) . If it returns true then you know that the mouse clicked on a CEGUI window. That being said, there is an issue with CEGUI when clicking on a window that is already ...
- Mon Jun 22, 2009 17:44
- Forum: Help
- Topic: Picking IHM
- Replies: 10
- Views: 6370
Re: Picking IHM
Thanks a lot, i'm gonna check both ideas
- Mon Jun 22, 2009 12:17
- Forum: Help
- Topic: Picking IHM
- Replies: 10
- Views: 6370
Picking IHM
Is there a way to know if one of my layout have been picked , or clicked, in order to avoid my 3D picking.
Thanks
Thanks
- Tue Jun 16, 2009 19:33
- Forum: Help
- Topic: Starting with Lua (episode 2)
- Replies: 2
- Views: 2395
Re: Starting with Lua (episode 2)
Ok thanks a lot
- Wed Jun 10, 2009 17:51
- Forum: Help
- Topic: Starting with Lua (episode 2)
- Replies: 2
- Views: 2395
Starting with Lua (episode 2)
i'm trying to add the Rollup on my window loaded by lua. local root = winMgr:loadWindowLayout("ppt.layout") root:setMousePassThroughEnabled( true) CEGUI.System:getSingleton():getGUISheet():addChildWindow(root) function luaRollUp(e) local we = CEGUI.toWindowEventArgs(e) we.window:toggleRoll...
- Mon Jun 08, 2009 07:36
- Forum: Help
- Topic: Performance
- Replies: 3
- Views: 3191
Re: Performance
Ok thanks, is the same on the new release ?
Thanks
Thanks
- Sun Jun 07, 2009 08:19
- Forum: Help
- Topic: Performance
- Replies: 3
- Views: 3191
Performance
hi,
I was wondering if 5000 triangles to display my GUI is normal, or if i have done something wrong.
For example, a simple tooltip is adding 50 triangles.
But maybe every character is displayed by a quad, wich can explain everything...
Thanks
I was wondering if 5000 triangles to display my GUI is normal, or if i have done something wrong.
For example, a simple tooltip is adding 50 triangles.
But maybe every character is displayed by a quad, wich can explain everything...
Thanks
- Tue Jun 02, 2009 14:23
- Forum: Help
- Topic: Handle Window Size
- Replies: 2
- Views: 2961
Re: Handle Window Size
So no i don't have the AutoScaled=true, i tried it but nothing change.
So i'm gonna try , the setNativeResolution
Thanks
So i'm gonna try , the setNativeResolution
Thanks
- Tue Jun 02, 2009 12:17
- Forum: Help
- Topic: Change police character
- Replies: 2
- Views: 2366
Re: Change police character
Thanks it's good news
- Tue Jun 02, 2009 07:44
- Forum: Help
- Topic: Change police character
- Replies: 2
- Views: 2366