Search found 130 matches
- Sun Nov 30, 2014 13:59
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Planning on removing the D3D10 and D3D9 Renderers in 1.0
- Replies: 24
- Views: 56524
Re: Planning on removing the D3D10 and D3D9 Renderers
What I can do is to add an enumerator specifying D3D feature set to be used to the constructor/bootstrap of the D3D11 renderer. This would allow to support D3D9 hardware using the featureset. [...] Whenever there are features that require different handling then if/else section can be used. Seems b...
- Sun Nov 30, 2014 13:32
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Discussion on future removal or rework of CEGUI::ColourRect
- Replies: 20
- Views: 53978
Re: Discussion on future removal or rework of CEGUI::ColourR
Hello people, long time no see. It feels good to be back and I am extremely happy to see so much good progress has been made and that CEGUI is in good hands! In my opinion, instead of relying on this, users should simply be using different imagery for the widget. (my boldface) Reacting to the bolded...
- Sun Oct 09, 2011 15:22
- Forum: Help
- Topic: creating a 3D user interface.
- Replies: 6
- Views: 6923
Re: creating a 3D user interface.
Sometimes it can take a little time before anyone answers questions. Have you had any luck with this? Have you gotten an interface on a texture working yet?
- Sun Oct 09, 2011 15:16
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot4 release
- Replies: 14
- Views: 24229
Re: Snapshot4 release
Czuger, just wanted to say that you gave some sterling feedback! One of the most valuable and most rare information one gets as a developer is real-life user stories. Therefore, your usage experiences are invaluable and so is you sharing of them with us! Are you still having issues with getting Git ...
- Sun Oct 09, 2011 14:58
- Forum: Help
- Topic: cegui and ogre conflict?
- Replies: 1
- Views: 2912
Re: cegui and ogre conflict?
Have you tested if it is really a CEGUI or an OGRE thing? Map the action to a keyboard key and see if the pause is still there. If it isn't it is likely an OGRE issue.
Also, it is easier for us to help you if you attach the top section with version information etc of the GEGUI log file.
Also, it is easier for us to help you if you attach the top section with version information etc of the GEGUI log file.
- Sun Oct 09, 2011 14:53
- Forum: CEGUI Library Development Discussion
- Topic: CEGUIColourPicker
- Replies: 29
- Views: 44489
Re: CEGUIColourPicker
It will be a nice and welcome addition to 0.8! Now we only need someone to start working on a replacement for the Tree widget and 0.8 will be truly outstanding!
- Wed Sep 21, 2011 23:05
- Forum: Modifications / Integrations / Customisations
- Topic: error when compiling SILLY in win32 xp VC 2008
- Replies: 2
- Views: 5663
Re: error when compiling SILLY in win32 xp VC 2008
I upvoted you for your very quick answer to your own question!
- Wed Sep 21, 2011 23:00
- Forum: Help
- Topic: How to integrate cegui into simple win32 opengl GUI
- Replies: 15
- Views: 13558
Re: How to integrate cegui into simple win32 opengl GUI
I'm glad you managed to integrate what you needed! And yes, a beginners how-to would be most welcome!
Cheers!
Cheers!
- Wed Sep 21, 2011 22:55
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: 2011 Promotions
- Replies: 5
- Views: 16329
Re: 2011 Promotions
Thanks everyone! For occasions like this I wish Eddie would change his avatar to this: "Good news everyone!" http://4.bp.blogspot.com/_L5aU9SvCApI/TFTcaZH4csI/AAAAAAAAfug/dBNwjXmEB6U/s1600/good+news.jpg And thanks to CE and the team for being helpful and for developing the most powerful GU...
- Tue Sep 20, 2011 08:33
- Forum: Help
- Topic: How to integrate cegui into simple win32 opengl GUI
- Replies: 15
- Views: 13558
Re: How to integrate cegui into simple win32 opengl GUI
Late reply. I looked over your code, and it seemed fine to me. Since it ran better on another graphics adapter my guess is that you had a bad or old driver for the other card. Usually when things are slow without explanation it is a driver issue.
- Tue Sep 13, 2011 12:34
- Forum: Help
- Topic: How to integrate cegui into simple win32 opengl GUI
- Replies: 15
- Views: 13558
Re: How to integrate cegui into simple win32 opengl GUI
CEGUI is a very powerful system. However, you've just identified the very one spot where we are weak: tutorials! The problem with tutorials is that it is very difficult to know exactly what will be needed and wanted until a specific question, like yours, is put forward. Perhaps we can work together ...
- Tue Sep 13, 2011 12:29
- Forum: CEGUI Library Development Discussion
- Topic: Wishlist for user contributions to docs and tutorials
- Replies: 11
- Views: 21472
Re: Wishlist for user contributions to docs and tutorials
I've exercised my new, considerable powers and made a slight edit to the front page! Ph3ar and tremble, mortals!
- Sun Sep 11, 2011 09:10
- Forum: CEGUI Library Development Discussion
- Topic: Wishlist for user contributions to docs and tutorials
- Replies: 11
- Views: 21472
Re: Wishlist for user contributions to docs and tutorials
Either that, or have a special and noticeable link to the contribution/wishlist article prominently on the main page. Apparently one needs special access privileges to edit the main page, though, so you will have to do it.
- Wed Sep 07, 2011 18:42
- Forum: CEGUI Library Development Discussion
- Topic: Wishlist for user contributions to docs and tutorials
- Replies: 11
- Views: 21472
Re: Wishlist for user contributions to docs and tutorials
I pulled four links that seemed... eh... timely from the wiki page and added to the appeal post.
- Wed Sep 07, 2011 16:32
- Forum: CEGUI Library Development Discussion
- Topic: Wishlist for user contributions to docs and tutorials
- Replies: 11
- Views: 21472
Re: Wishlist for user contributions to docs and tutorials
I have made a stub forum post here . It links to the new stub wiki page here . The forum post has my suggestion for the appeal text, please feel free to edit or change to your heart's desire :) It also needs to be populated with a few selected items for people to help with. The wiki page is likewise...