Search found 5 matches

by 3-R4Z0R
Mon Aug 03, 2009 23:24
Forum: User Projects
Topic: My space trading sim
Replies: 1
Views: 2466

My space trading sim

Hello everybody! I thought, that finally it would be time to show off (and possibly brag about xD) my work I do for the maturity examinations in school. Click here to see a gallery of screenshots Click here to try it out So what is it all about? Firstly it's work for school, that has three aspects: ...
by 3-R4Z0R
Fri Jul 24, 2009 22:48
Forum: Help
Topic: GUI not eating input
Replies: 3
Views: 607

Re: GUI not eating input

Huh? Not sure what that is, if you think it's important, please link to the relevant post so I/we know what you're referring to. ;) That was just the hack deactivating the current window so that it will take new input. Mabe that hack is deprecated now with the new hack ^^ While there are various to...
by 3-R4Z0R
Thu Jul 23, 2009 20:04
Forum: Help
Topic: GUI not eating input
Replies: 3
Views: 607

GUI not eating input

Good day! And now again for more trouble with the CEGUI-input. First off, I use the deactivation-hack described somewhere in the forums, which works fine (the right window gets the right input). But now, that I implemented a state-handler for my game (up to now it's Intro, Main Menu and Play-states)...
by 3-R4Z0R
Sun Mar 22, 2009 16:31
Forum: Skins and Themes
Topic: Keep the cursor from resizing upon resolution change
Replies: 2
Views: 2435

Hi, and welcome :) The Imageset definition XML has an autoscale option, disabling that will stop the stretching. If you were to want other imagery scaled, but not the mouse, you would need to put the mouse cursor image(s) in a separate imageset with the appropriate autoscale setting (i.e. False). H...
by 3-R4Z0R
Sat Mar 21, 2009 20:24
Forum: Skins and Themes
Topic: Keep the cursor from resizing upon resolution change
Replies: 2
Views: 2435

Keep the cursor from resizing upon resolution change

Hello everybody! How do I keep the mouse cursor image from resizing when the resolution is changed? CEGUI is integrated into Ogre3D here. I will most probably have more questions about scaling and stretching in future, because I like unstretched textures more than stretched ones. Greetings 3-R4Z0R

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