Search found 36 matches
- Mon Jun 08, 2009 15:25
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Hello! I want to achieve a translation with a window like you can make in this example (sorry it is in french but translation french translation is...translation! :D ): http://www-evasion.imag.fr/Membres/Antoine.Bouthors/teaching/opengl/opengl3.html (translation section). The window turn on a O-cent...
- Mon May 18, 2009 10:23
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
I think there is a bug of rendering (or maybe configuration missing): When I run trunk's demo7 under VC++2005 express with OpenGL, window renders white. With DirectX it renders fine. I had to install Microsoft SDK so I installed Window Server 2008. I saw on an older topic that some had a problem clo...
- Sun May 17, 2009 16:43
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Hello! Just a little up for this issue not fixed yet! :D Thank you! Oki thanks! :D But type of setPosition is not the same with RenderingWindow class (float) and Window class(UDim). To get float data I try: Window win->getPosition().d_x.asAbsolute(1.0f); but It seams that it is not the same referenc...
- Thu May 14, 2009 10:29
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Hi! Some news some ones that matter lol! Video works with vfw (altough displaying surface is cut and video is upside down, maybe fixable with "iluFlipImage();"). With FFMPEG it still does not work but I think it is due to video convertion (using sws_scale). Code used to display video: Imag...
- Fri May 08, 2009 13:52
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Ok thanks! :D But for now I merged code in sample_demo7 .cpp and .h files to avoid issues. But I have an other (I know...again!) problem! As said before I try to display video on a CEGUI window. To achieve that I took example from NeHe tutorial Lesson35. Everythink work fine until I create texture b...
- Wed May 06, 2009 08:17
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Ok thank, that the modification i've done but it still doesn't work! In fact I try to implement my videoPlayer in a renderEffect subclass. This implementation is in MyVideoPlayer .cpp and .h files, and I want to use MyVideoPlayer methods in sample_demo7 class! Here result of make: /bin/sh ../../libt...
- Tue May 05, 2009 07:37
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Yes!
I want to write my own effects subclass code in file name MyEffects.cpp for instance and include MyEffects.h in sample_demo.cpp. But I don't know how to do! I try to modify makefile but nothing change! I think I modify the wrong variable!
I want to write my own effects subclass code in file name MyEffects.cpp for instance and include MyEffects.h in sample_demo.cpp. But I don't know how to do! I try to modify makefile but nothing change! I think I modify the wrong variable!
- Mon May 04, 2009 15:11
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Something else that is not specificly related to effects, but about projet compilation! I want to write Effects subclass in others files *.h and *.cpp. Then I include *.h file in the file that use it but when I make it doesn't know the subclass. I search in the Makefile and changes some things but I...
- Sat May 02, 2009 20:32
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Oki thanks! :D But type of setPosition is not the same with RenderingWindow class (float) and Window class(UDim). To get float data I try: Window win->getPosition().d_x.asAbsolute(1.0f); but It seams that it is not the same reference than RenderingWindow ::getPosition() method. Since I use float dat...
- Fri May 01, 2009 11:10
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Ok thank you! I will try this! For now I try an effect that is to be able to throw a window. What I mean is that the window still slides during a while after press mice off. I achieve this effect but there is a bug: when the window stop, I can not move it on anymore. I think I have to indicate somew...
- Thu Apr 30, 2009 14:10
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Hello!
I have an other question! Is it possible to display video in a CEGUI window?
Thanks!
I have an other question! Is it possible to display video in a CEGUI window?
Thanks!
- Wed Apr 29, 2009 08:10
- Forum: Help
- Topic: wxWidget version error when I install CELayoutEditor
- Replies: 9
- Views: 4262
Re: wxWidget version error when I install CELayoutEditor
Ok thanks!
But have you any idea about the fact that I can see nothing displayed on the windows?
But have you any idea about the fact that I can see nothing displayed on the windows?
- Wed Apr 29, 2009 07:45
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Re: Effects with CEGUI
Oki thanks!
- Tue Apr 28, 2009 14:22
- Forum: Help
- Topic: wxWidget version error when I install CELayoutEditor
- Replies: 9
- Views: 4262
Re: wxWidget version error when I install CELayoutEditor
Hello! I install CELayoutEditor but when I run it, this error message appears: CELayoutEditor has detected and caught an exception. The following detailed info is available: Description: Error Exception Location: EditorFrame::LoadData Exception Message: WindowFactoryManager::addWindowTypeAlias - ali...
- Tue Apr 28, 2009 10:29
- Forum: Help
- Topic: Effects with CEGUI
- Replies: 20
- Views: 12456
Effects with CEGUI
Hello CE!
I have a question about what kind of effects I can realise with CEGUI.
Can I make my own effects? In what way (hetitage from your class, etc. ?)? I will use OpenGL renderer!
Thank you!
I have a question about what kind of effects I can realise with CEGUI.
Can I make my own effects? In what way (hetitage from your class, etc. ?)? I will use OpenGL renderer!
Thank you!