Search found 6 matches
- Fri Aug 24, 2007 18:36
- Forum: Help
- Topic: linux ogre renderer not present
- Replies: 3
- Views: 2808
- Thu Aug 23, 2007 19:01
- Forum: Help
- Topic: linux ogre renderer not present
- Replies: 3
- Views: 2808
linux ogre renderer not present
I need to build CEGUI with ogre support in linux. problem is the summary from ./configure doesn't even show if the ogre renderer is present or not. I compiled anyway and it isn't there. do I need to specify a ogre directory or something? (I installed ogre outside of package management)
- Thu Feb 01, 2007 17:47
- Forum: Offtopic Discussion
- Topic: CEGUI and GLee
- Replies: 0
- Views: 3021
CEGUI and GLee
I'm trying to use CEGUI and GLee in the same project. (GLee is an open source opengl extension loader.) http://elf-stone.com/glee.php I'm sure GLee is compiling because if I put both the .c and .h file in the project they compile without errors or warnings. As soon as I include glee.h into a file wh...
- Sat Jan 20, 2007 18:21
- Forum: Help
- Topic: problems loading windows look
- Replies: 2
- Views: 2678
Thanks Rackle, I was refering to the sample code when I said tutorial. I changed my code to be similar to the code you posted and it worked. I'm not sure why, but since I'll only need to do this once, I'm happy with it :). Here is what I've used to load the windows theme (for anybody who needs to kn...
- Fri Jan 19, 2007 22:58
- Forum: Help
- Topic: problems loading windows look
- Replies: 2
- Views: 2678
problems loading windows look
I've created a pure windows look .layout file, however when i load it with LOGIN_ROOT = WindowManager::getSingleton().loadWindowLayout("main.layout"); the logfile says that: [source] 19/01/2007 17:14:43 (InfL1) Creating falagard mapping for type 'WindowsLook/ListboxItem' using base type 'C...
- Fri May 19, 2006 17:25
- Forum: Help
- Topic: inlucde and libs help
- Replies: 0
- Views: 2186
inlucde and libs help
I've looked at the FAQ and the tutorials and the samples. I'm looking for a list of includes and libs to include into my project so I can compile some basic stuff. The example projects are a bit confusing and I think I'm missing something because
CEGUI::OpenGLRenderer*
is not recognized.
CEGUI::OpenGLRenderer*
is not recognized.