Search found 41 matches
- Thu May 26, 2011 03:44
- Forum: Help
- Topic: First time: CEGUI 0.7.5 w/ MSVC++ 2010
- Replies: 5
- Views: 3875
Re: First time: CEGUI 0.7.5 w/ MSVC++ 2010
After reading through all the BaseApplication files, I had a quick question: In the BaseApp file... there's the initilizeResourceGroupDirectories() and initializeDefaultResourceGroups() . Do these 2 functions need to be called every time a new CEGUI object is created, or just once in the main app pr...
- Tue May 24, 2011 15:57
- Forum: Help
- Topic: First time: CEGUI 0.7.5 w/ MSVC++ 2010
- Replies: 5
- Views: 3875
Re: First time: CEGUI 0.7.5 w/ MSVC++ 2010
I'm currently working on my sample project now. Based on the sample codes, it seems you're using the regular MAIN()... so that means you need to create the projects with Win32-CONSOLE, and not the Win32-API setting when creating a project. Difference is: Win32-CONSOLE = regular ... int main(); Win32...
- Tue May 24, 2011 05:56
- Forum: Help
- Topic: First time: CEGUI 0.7.5 w/ MSVC++ 2010
- Replies: 5
- Views: 3875
First time: CEGUI 0.7.5 w/ MSVC++ 2010
Things have changed a ton since I lasted used CEGUI years ago... I'm making a quick test Win32-API using CEGUI 0.7.5 with MSVC++ 2010 Express. I DLed the CEGUI-SDK-v0.7.5-vc10 binary version. Questions are the following: 1) When I execute my final compiled [release] (exe), which DLLs can I REMOVE fr...
- Tue Feb 16, 2010 16:02
- Forum: Help
- Topic: Building CEGUI 0.7 for Ogre v1.7+
- Replies: 7
- Views: 5022
Re: Building CEGUI 0.7 for Ogre v1.7+
Thanks Eddie.
FYI ... I found the /Dependencies folder from the SDK root folder, and copied it to my Source root folder.
After that, everything went smoothly.
BTW... why doesn't the Source have the Dependencies folder
[Solved]
FYI ... I found the /Dependencies folder from the SDK root folder, and copied it to my Source root folder.
After that, everything went smoothly.
BTW... why doesn't the Source have the Dependencies folder
[Solved]
- Tue Feb 16, 2010 03:22
- Forum: Help
- Topic: Building CEGUI 0.7 for Ogre v1.7+
- Replies: 7
- Views: 5022
Re: Building CEGUI 0.7 for Ogre v1.7+
I ran into an error during the build process for CEGUIOgreRenderer (from SOURCE) ... 1>CEGUIFontManager.cpp 1>e:\+ installs - programs\ogre_3d\program - cegui_source (v0.7.1)\cegui\include\ceguifreetypefont.h(37) : fatal error C1083: Cannot open include file: 'ft2build.h': No such file or directory ...
- Mon Feb 15, 2010 15:27
- Forum: Help
- Topic: Building CEGUI 0.7 for Ogre v1.7+
- Replies: 7
- Views: 5022
Re: Building CEGUI 0.7 for Ogre v1.7+
Ah, thanks Eddie.
Not only should the CEGUI wiki be updated, but you should also tell the guys at Ogre to update theirs as well.
=== EDIT ... comment removed ===
Not only should the CEGUI wiki be updated, but you should also tell the guys at Ogre to update theirs as well.
=== EDIT ... comment removed ===
- Sun Feb 14, 2010 19:47
- Forum: Help
- Topic: Building CEGUI 0.7 for Ogre v1.7+
- Replies: 7
- Views: 5022
Building CEGUI 0.7 for Ogre v1.7+
Alright, I'm following this guide: http://www.cegui.org.uk/wiki/index.php/Building_CEGUI_for_Ogre_/_OgreRenderer but I'm stuck on this step: 3. In your CEGUI folder there should be a folder called "projects" with a subfolder called "premake". Get a version of premake and extract ...
- Sun Feb 07, 2010 05:45
- Forum: Offtopic Discussion
- Topic: Question about v0.7.1
- Replies: 3
- Views: 4226
Re: Question about v0.7.1
Hey Eddie, I have another Question...
Do you know if the newer Ogre3D binary (v. 1.7.0 RC1 from Dec 2009) has the newer CEGUI v0.7.1 ?
If not... could you explain how to import the newer v0.7.1 and overwrite the older library files?
Thanks.
Do you know if the newer Ogre3D binary (v. 1.7.0 RC1 from Dec 2009) has the newer CEGUI v0.7.1 ?
If not... could you explain how to import the newer v0.7.1 and overwrite the older library files?
Thanks.
- Tue Jan 26, 2010 04:27
- Forum: Offtopic Discussion
- Topic: Question about v0.7.1
- Replies: 3
- Views: 4226
Question about v0.7.1
Directed towards EDDY: Hey Eddy, I had a question about the newer v0.7.1. I was working on a game project back in Spring 2009, and I heard the NEWER version of CEGUI was supposed to be less resource hog. My main concern is the TEXT for the GUI. The previous version had all the text as triangles (eac...
- Mon Jun 22, 2009 20:05
- Forum: Help
- Topic: Performance
- Replies: 3
- Views: 3191
Re: Performance
From what I'm understand about the next release (0.7.x), it will no longer render each character (letter) as 2-triangles, because of caching.
Instead, the TEXT area of the GUI should be rendered as just 2-triangles, instead of many tiny ones.
Instead, the TEXT area of the GUI should be rendered as just 2-triangles, instead of many tiny ones.
- Sun Jun 21, 2009 20:53
- Forum: Help
- Topic: Am I deleted CEGUI correctly?
- Replies: 2
- Views: 2452
Re: Am I deleted CEGUI correctly?
Ah, thx. =D
- Sat Jun 20, 2009 17:39
- Forum: Help
- Topic: Am I deleted CEGUI correctly?
- Replies: 2
- Views: 2452
Am I deleted CEGUI correctly?
Alright, I'm trying to make a GUI manager for the GameManager system for Ogre3D. I need you guys to tell me if I'm deleting this stuff in the correct order... The only happens once, when the GUI is deleted when the game exits. GUIManager::~GUIManager() { mp_guiRenderer->clearRenderList(); mp_guiRend...
- Sat Jun 20, 2009 14:20
- Forum: CEGUI Library Development Discussion
- Topic: The Development of CEGUI 0.7.x
- Replies: 78
- Views: 112891
Re: The Development of CEGUI 0.7.x
All of our Window coordinates / metrics have both scale and pixel offset components; so yes, this is very easily achieved. Could you elaborate on that a little more? This is something I've been wondering about for a while, but have no idea how to do it. I'm glad you're still considering CEGUI over ...
- Fri Jun 19, 2009 15:14
- Forum: CEGUI Library Development Discussion
- Topic: The Development of CEGUI 0.7.x
- Replies: 78
- Views: 112891
Re: The Development of CEGUI 0.7.x
Hey there Eddie, great work so far on v0.7. I have several questions for you: 1) When do you think v0.7 will be released? 2) During the Resize video, I noticed the buttons / editbox areas grew/shrank in size. Is there a way to LOCK those widget sizes, rather than have them resize based on the main w...
- Fri Jun 19, 2009 14:53
- Forum: User Projects
- Topic: Salvation Prophecy
- Replies: 7
- Views: 17994
Re: Salvation Prophecy
I just stumbled upon this thread, saw the Videos from your main website, and I must say... WOW! :shock: For a game made in Ogre3D and using CEGUI, I must say this game is awesome! I will agree with scriptkid , the connectors on those GUIs are pretty neat. One thing I'm wondering is... when you open ...