Search found 41 matches

by dredogol
Thu May 26, 2011 03:44
Forum: Help
Topic: First time: CEGUI 0.7.5 w/ MSVC++ 2010
Replies: 5
Views: 3360

Re: First time: CEGUI 0.7.5 w/ MSVC++ 2010

After reading through all the BaseApplication files, I had a quick question: In the BaseApp file... there's the initilizeResourceGroupDirectories() and initializeDefaultResourceGroups() . Do these 2 functions need to be called every time a new CEGUI object is created, or just once in the main app pr...
by dredogol
Tue May 24, 2011 15:57
Forum: Help
Topic: First time: CEGUI 0.7.5 w/ MSVC++ 2010
Replies: 5
Views: 3360

Re: First time: CEGUI 0.7.5 w/ MSVC++ 2010

I'm currently working on my sample project now. Based on the sample codes, it seems you're using the regular MAIN()... so that means you need to create the projects with Win32-CONSOLE, and not the Win32-API setting when creating a project. Difference is: Win32-CONSOLE = regular ... int main(); Win32...
by dredogol
Tue May 24, 2011 05:56
Forum: Help
Topic: First time: CEGUI 0.7.5 w/ MSVC++ 2010
Replies: 5
Views: 3360

First time: CEGUI 0.7.5 w/ MSVC++ 2010

Things have changed a ton since I lasted used CEGUI years ago... I'm making a quick test Win32-API using CEGUI 0.7.5 with MSVC++ 2010 Express. I DLed the CEGUI-SDK-v0.7.5-vc10 binary version. Questions are the following: 1) When I execute my final compiled [release] (exe), which DLLs can I REMOVE fr...
by dredogol
Tue Feb 16, 2010 16:02
Forum: Help
Topic: Building CEGUI 0.7 for Ogre v1.7+
Replies: 7
Views: 4231

Re: Building CEGUI 0.7 for Ogre v1.7+

Thanks Eddie. :)

FYI ... I found the /Dependencies folder from the SDK root folder, and copied it to my Source root folder.
After that, everything went smoothly.

BTW... why doesn't the Source have the Dependencies folder :?:

[Solved]
by dredogol
Tue Feb 16, 2010 03:22
Forum: Help
Topic: Building CEGUI 0.7 for Ogre v1.7+
Replies: 7
Views: 4231

Re: Building CEGUI 0.7 for Ogre v1.7+

I ran into an error during the build process for CEGUIOgreRenderer (from SOURCE) ... 1>CEGUIFontManager.cpp 1>e:\+ installs - programs\ogre_3d\program - cegui_source (v0.7.1)\cegui\include\ceguifreetypefont.h(37) : fatal error C1083: Cannot open include file: 'ft2build.h': No such file or directory ...
by dredogol
Mon Feb 15, 2010 15:27
Forum: Help
Topic: Building CEGUI 0.7 for Ogre v1.7+
Replies: 7
Views: 4231

Re: Building CEGUI 0.7 for Ogre v1.7+

Ah, thanks Eddie.
Not only should the CEGUI wiki be updated, but you should also tell the guys at Ogre to update theirs as well. :)

=== EDIT ... comment removed ===
by dredogol
Sun Feb 14, 2010 19:47
Forum: Help
Topic: Building CEGUI 0.7 for Ogre v1.7+
Replies: 7
Views: 4231

Building CEGUI 0.7 for Ogre v1.7+

Alright, I'm following this guide: http://www.cegui.org.uk/wiki/index.php/Building_CEGUI_for_Ogre_/_OgreRenderer but I'm stuck on this step: 3. In your CEGUI folder there should be a folder called "projects" with a subfolder called "premake". Get a version of premake and extract ...
by dredogol
Sun Feb 07, 2010 05:45
Forum: Offtopic Discussion
Topic: Question about v0.7.1
Replies: 3
Views: 3721

Re: Question about v0.7.1

Hey Eddie, I have another Question...

Do you know if the newer Ogre3D binary (v. 1.7.0 RC1 from Dec 2009) has the newer CEGUI v0.7.1 ?

If not... could you explain how to import the newer v0.7.1 and overwrite the older library files?

Thanks.
by dredogol
Tue Jan 26, 2010 04:27
Forum: Offtopic Discussion
Topic: Question about v0.7.1
Replies: 3
Views: 3721

Question about v0.7.1

Directed towards EDDY: Hey Eddy, I had a question about the newer v0.7.1. I was working on a game project back in Spring 2009, and I heard the NEWER version of CEGUI was supposed to be less resource hog. My main concern is the TEXT for the GUI. The previous version had all the text as triangles (eac...
by dredogol
Mon Jun 22, 2009 20:05
Forum: Help
Topic: Performance
Replies: 3
Views: 2653

Re: Performance

From what I'm understand about the next release (0.7.x), it will no longer render each character (letter) as 2-triangles, because of caching.

Instead, the TEXT area of the GUI should be rendered as just 2-triangles, instead of many tiny ones.
by dredogol
Sun Jun 21, 2009 20:53
Forum: Help
Topic: Am I deleted CEGUI correctly?
Replies: 2
Views: 2071

Re: Am I deleted CEGUI correctly?

Ah, thx. =D
by dredogol
Sat Jun 20, 2009 17:39
Forum: Help
Topic: Am I deleted CEGUI correctly?
Replies: 2
Views: 2071

Am I deleted CEGUI correctly?

Alright, I'm trying to make a GUI manager for the GameManager system for Ogre3D. I need you guys to tell me if I'm deleting this stuff in the correct order... The only happens once, when the GUI is deleted when the game exits. GUIManager::~GUIManager() { mp_guiRenderer->clearRenderList(); mp_guiRend...
by dredogol
Sat Jun 20, 2009 14:20
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 95688

Re: The Development of CEGUI 0.7.x

All of our Window coordinates / metrics have both scale and pixel offset components; so yes, this is very easily achieved. Could you elaborate on that a little more? This is something I've been wondering about for a while, but have no idea how to do it. I'm glad you're still considering CEGUI over ...
by dredogol
Fri Jun 19, 2009 15:14
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 95688

Re: The Development of CEGUI 0.7.x

Hey there Eddie, great work so far on v0.7. I have several questions for you: 1) When do you think v0.7 will be released? 2) During the Resize video, I noticed the buttons / editbox areas grew/shrank in size. Is there a way to LOCK those widget sizes, rather than have them resize based on the main w...
by dredogol
Fri Jun 19, 2009 14:53
Forum: User Projects
Topic: Salvation Prophecy
Replies: 7
Views: 15147

Re: Salvation Prophecy

I just stumbled upon this thread, saw the Videos from your main website, and I must say... WOW! :shock: For a game made in Ogre3D and using CEGUI, I must say this game is awesome! I will agree with scriptkid , the connectors on those GUIs are pretty neat. One thing I'm wondering is... when you open ...

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