Search found 10 matches
- Wed Apr 28, 2010 15:26
- Forum: Offtopic Discussion
- Topic: ogre1.7 and cegui0.7.1 debug problem
- Replies: 13
- Views: 11414
Re: ogre1.7 and cegui0.7.1 debug problem
hai,CrazyEddie. Just as you say,the problem don't occur in CEGUI samples framework. Yes,you are right. It only occurs in the project which contains ogre and cegui. In especially,it occurs between init ogre resource and create cegui. In my feel,its cause maybe the ogre window lost. Maybe I don't desc...
- Mon Apr 26, 2010 14:58
- Forum: Offtopic Discussion
- Topic: ogre1.7 and cegui0.7.1 debug problem
- Replies: 13
- Views: 11414
Re: ogre1.7 and cegui0.7.1 debug problem
=========================================== In second case,my error pop when switch to another window during starting application. error's place: bool flip = ((mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) || (!mActiveRenderTarget->requiresTextureFlipping() &&a...
- Mon Apr 26, 2010 07:03
- Forum: Offtopic Discussion
- Topic: ogre1.7 and cegui0.7.1 debug problem
- Replies: 13
- Views: 11414
Re: ogre1.7 and cegui0.7.1 debug problem
I spend 2 days to test the problem. I find the problem will be occasioned in 2 cases: 1.make a breakpoint before "m_pOgreRoot->startRendering();",then continue to run the application. 2.don't make a breakpoint,just after press button "OK" in OGRE Engine Rendering Setupuse window,...
- Sat Apr 24, 2010 11:07
- Forum: Offtopic Discussion
- Topic: ogre1.7 and cegui0.7.1 debug problem
- Replies: 13
- Views: 11414
ogre1.7 and cegui0.7.1 debug problem
I build a project which use cegui in ogre. Before the ogre window starts,I set a breakpoint. However,it occasions an error when I continue to run the project after arrive to the breakpoint. Just as follows. Anybody can solve it. the place of error: void OgreRenderer::initialiseRenderStateSettings() ...
- Fri Mar 05, 2010 01:34
- Forum: Help
- Topic: how to use cegui0.7.1 in ogre1.7(solved)
- Replies: 2
- Views: 2729
Re: how to use cegui0.7.1 in ogre1.7
Thanks for you reply,CrazyEddie.
My problem is solved.
My problem is solved.
- Thu Mar 04, 2010 14:39
- Forum: Help
- Topic: how to use cegui0.7.1 in ogre1.7(solved)
- Replies: 2
- Views: 2729
how to use cegui0.7.1 in ogre1.7(solved)
At first,I create a simple ogre's project which can show a ground in 3D space. It runs triumphantly. Then I try to add a cegui's mouse in the project. After I spend some time to search the forums,I get some code which is half-baked. However,I'm confused about loading cegui's resource. For example,it...
- Sat May 23, 2009 08:05
- Forum: Offtopic Discussion
- Topic: subscribeEvent for CEGUI
- Replies: 2
- Views: 3694
Re: subscribeEvent for CEGUI
thanks for replay!
- Fri May 22, 2009 05:35
- Forum: Offtopic Discussion
- Topic: subscribeEvent for CEGUI
- Replies: 2
- Views: 3694
subscribeEvent for CEGUI
This is primary code,such as: class myTerrain { ...... myTerrain::setbrush() { } } class CGame { myTerrain* d_terrain; void CGame::handleBrushShape(const CEGUI::EventArgs& e) { d_terrain.setbrush(); } ...... void CGame::init() { ...... winMgr.getWindow("GameGUI/HumanInfo/Close")->subsc...
- Tue May 19, 2009 05:55
- Forum: Offtopic Discussion
- Topic: whether "staticimage" can load 2 images and 2 texts or not?
- Replies: 3
- Views: 4895
Re: whether "staticimage" can load 2 images and 2 texts or not?
At first,thanks for your replay. After 2 week of study CEGUI,I had resulted the problem. The error in my fontal project is "There is no property named 'Image2' ". The cause is that the property receives only "Image" in the class of "staticimge". It is clear In sound cod...
- Wed May 06, 2009 08:03
- Forum: Offtopic Discussion
- Topic: whether "staticimage" can load 2 images and 2 texts or not?
- Replies: 3
- Views: 4895
whether "staticimage" can load 2 images and 2 texts or not?
Hello, i have a simple question. I want "staticimage" to load 2 images and 2 texts: background // skill image fontground // effect image text1 // shortcut key text2 // level my .looknfeel: <!-- *************************************************** Test/StaticImage ***************************...