Search found 3 matches
- Tue May 12, 2009 07:02
- Forum: Modifications / Integrations / Customisations
- Topic: Rendering custom opengl-windows.
- Replies: 3
- Views: 4586
Re: Rendering custom opengl-windows.
Hm.. I'm not sure if version 0.7 helps me much. In the window class I need to register a new WindowRenderer or implement populateGeometryBuffer. Both these populate a GeometryBuffer stored by the Window class with graphics. This means I would have to render my open-gl stuff through the GeometryBuffe...
- Fri May 08, 2009 06:46
- Forum: Modifications / Integrations / Customisations
- Topic: Rendering custom opengl-windows.
- Replies: 3
- Views: 4586
Re: Rendering custom opengl-windows.
Thank you for your very elaborate answer! After some rethinking I agree with your view on how the renderer works and I still think my Idea is a possible solution if it's adjusted. Here is what I'm thinking. First of all a create a new renderer. This renderer has a new method called addGraphics(Graph...
- Thu May 07, 2009 07:49
- Forum: Modifications / Integrations / Customisations
- Topic: Rendering custom opengl-windows.
- Replies: 3
- Views: 4586
Rendering custom opengl-windows.
I'm looking for a way to render 3D-graphics within the gui. Creating a CEGUI::Window that renders OpenGL graphics within the gui. Since this seems like something pretty standard I'm a bit confused that I can't find an easy way to do this. I have only found one solution and my question is therefore, ...