Search found 492 matches
- Wed Dec 30, 2015 22:09
- Forum: Help
- Topic: [Solved] OpenGL renderer view-projection matrix issue
- Replies: 11
- Views: 11198
Re: OpenGL renderer view-projection matrix issue
Yes, it was indeed that. Specifically, the degrees -> radians change in glm, which you handle correctly in latest v0-8 branch.
- Sat Nov 07, 2015 19:54
- Forum: Help
- Topic: [Solved] OpenGL renderer view-projection matrix issue
- Replies: 11
- Views: 11198
Re: OpenGL renderer view-projection matrix issue
Ah, that makes sense, I'm using latest glm HEAD because of another bugfix there. Will try tomorrow and let you know, thanks!
Yup, 2009 is longer ago than I'd like to think! Edit: apparently I joined 2006
Yup, 2009 is longer ago than I'd like to think! Edit: apparently I joined 2006
- Sat Nov 07, 2015 13:52
- Forum: Help
- Topic: [Solved] OpenGL renderer view-projection matrix issue
- Replies: 11
- Views: 11198
Re: OpenGL renderer view-projection matrix issue
Oh, and here are the logs, sorry. The example ported from the wiki: 07/11/2015 14:30:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 07/11/2015 14:30:52 (Std) + Crazy Eddie's GUI System - Event log + 07/11/2015 14:30:52 (Std) + (http://www.cegui.org.uk/) + 07...
- Sat Nov 07, 2015 13:47
- Forum: Help
- Topic: [Solved] OpenGL renderer view-projection matrix issue
- Replies: 11
- Views: 11198
[Solved] OpenGL renderer view-projection matrix issue
Hi, I'm resurrecting an old project and am updating its code from CEGUI 0.5 to current 0.8.4. While it's a lot of work, it's been easier than I expected thanks to the very detailed porting documents in the wiki, please keep this up! I believe my last problem to solve has to do with the big renderer ...
- Thu Aug 06, 2009 12:25
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: CE takes a short break.
- Replies: 10
- Views: 21174
Re: CE takes a short break.
[quote="jacmoe"]Great code wins over great docs.[/quote] Who can use great code w/o docs? Still, I can feel ce's decision and fully support it. Although I think if you're done implementing "cool" new features, you should definitely write a tutorial, and check out the first questi...
- Thu Aug 06, 2009 12:18
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Video Tutorials
- Replies: 31
- Views: 60126
Re: Video Tutorials
Hi,
I voted "Yes: Text tutorials with supporting video elements." as i think a complete tutorial as a video is very bad, especially if you explain source code or XML!
Still, some video parts are good as a HUGE amount of people are reluctant to read big texts ...
I voted "Yes: Text tutorials with supporting video elements." as i think a complete tutorial as a video is very bad, especially if you explain source code or XML!
Still, some video parts are good as a HUGE amount of people are reluctant to read big texts ...
- Thu Aug 06, 2009 12:15
- Forum: CEGUI Library Development Discussion
- Topic: Falagard Visual Skin / Scheme Editor
- Replies: 65
- Views: 61643
Re: Falagard Visual Skin / Scheme Editor
Hi, I'm not much on this forum anymore as I have much to do. Still, I want to give you feedback on this subject. Although the paid tool is a good idea, I personally wouldn't pay for it as I'm a programmer and wouldn't even use it if it was free :-) I prefer defining it in XML. I think you should fir...
- Sun Mar 22, 2009 12:50
- Forum: Help
- Topic: right to left languages
- Replies: 10
- Views: 8062
- Sun Mar 22, 2009 12:36
- Forum: Modifications / Integrations / Customisations
- Topic: How to add images "freely" among text.
- Replies: 4
- Views: 5534
Hey, here is a post that might interest you: http://www.cegui.org.uk/phpBB2/viewtopic.php?t=339
but be double-triple-sure to verify the code before you add it to your cegui, I remember there were little memory overflows that make the game crash here and then, if they are not fixed.
but be double-triple-sure to verify the code before you add it to your cegui, I remember there were little memory overflows that make the game crash here and then, if they are not fixed.
- Sun Mar 22, 2009 12:34
- Forum: Modifications / Integrations / Customisations
- Topic: stuff with subscribeEvent()
- Replies: 4
- Views: 6233
- Sun Mar 22, 2009 12:28
- Forum: Modifications / Integrations / Customisations
- Topic: glade XML to CEGUI layout XML
- Replies: 3
- Views: 4496
Just for your info: in gtk you have the layout containers to specify what gets where and what is resized how, in CEGUI it all goes with relative sizes and absolute sizes. You can say a button's x position is 10 pixels from the left and its width is 80% of the window for example. or you can say its r...
- Sun Mar 22, 2009 12:20
- Forum: CEGUI Library Development Discussion
- Topic: RenderTargets - CEGUI's latest development
- Replies: 63
- Views: 53854
- Sun Mar 22, 2009 11:57
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Subversion cegui_mk2/trunk super-unstable!
- Replies: 3
- Views: 13688
- Sun Mar 22, 2009 11:57
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Subversion cegui_mk2/trunk super-unstable!
- Replies: 3
- Views: 13688
- Thu Feb 19, 2009 18:01
- Forum: Help
- Topic: how to delete a widget?
- Replies: 2
- Views: 3687