Search found 8 matches

by IgnisInCaelum
Fri Aug 05, 2011 00:00
Forum: Help
Topic: Ingame screens with GUIs
Replies: 5
Views: 4485

Re: Ingame screens with GUIs

CrazyEddie hates me! He promised me info years ago and just forgot about me!. :cry: /me cries in the corner
by IgnisInCaelum
Wed Oct 28, 2009 02:03
Forum: Help
Topic: Ingame screens with GUIs
Replies: 5
Views: 4485

Re: Ingame screens with GUIs

Wow, already working on 0.7.2... :D 'Any word on how or when this will be simply doable?
by IgnisInCaelum
Mon Aug 17, 2009 04:58
Forum: Help
Topic: Ingame screens with GUIs
Replies: 5
Views: 4485

Ingame screens with GUIs

I'd like to use CEGUI to create both a user-facing GUI and GUIs on object within my application. I thought that the new rendering system in 0.7.x (er, trunk) looked incredibly promising, but then I find that System is a Singleton. Given that the only method I've seen of getting things rendered invol...
by IgnisInCaelum
Wed Jul 29, 2009 17:52
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 112876

Re: The Development of CEGUI 0.7.x

You know what this means, right? ....PARTY!!!! Who's hosting?

Edit: CrazyEddie is amazing and made of win.
by IgnisInCaelum
Fri Jul 24, 2009 17:30
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Segfault when loading imageset in SVN trunk / 0.6.9999
Replies: 14
Views: 9832

Re: Segfault when loading imageset in SVN trunk / 0.6.9999

Update: I just dropped in FreeImage. Everything (with CEGUI and Ogre) works now, so now I get to go deal with other problems. Yaaay. Edit: Just yesterday: (svn commit to Ogre) r8846 | sinbad | 2009-07-23 20:51:32 +0100 (Thu, 23 Jul 2009) | 1 line Patch 2825998: ILImageCodec segfault fix (for those w...
by IgnisInCaelum
Thu Jul 23, 2009 18:30
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Segfault when loading imageset in SVN trunk / 0.6.9999
Replies: 14
Views: 9832

Re: The Development of CEGUI 0.7.x

Hmm... I seem to have told Ogre to use DevIL and CEGUI not to, though I'm not entirely sure how that could be an issue. I'm currently trying to un-break things, so I'll be on that for a bit. As a side note, how does using DevIL work within an MIT licensed lib/"program"/whatever? As another...
by IgnisInCaelum
Thu Jul 23, 2009 02:38
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Segfault when loading imageset in SVN trunk / 0.6.9999
Replies: 14
Views: 9832

Segfault when loading imageset in SVN trunk / 0.6.9999

I'm having some crazy segfault issue (as opposed to the sane ones) using the trunk sources... I've isolated the cause (through amazing cout-debugging skills) to this line: CEGUI::SchemeManager::getSingleton().create((CEGUI::utf8*)"VanillaSkin.scheme"); Which is in the middle of a not-quite...
by IgnisInCaelum
Fri Jun 12, 2009 22:01
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 112876

Re: The Development of CEGUI 0.7.x

Ahhhh, you're awesome, man. These RenderTargets are the stuff of the FUTURE! Well, mine, at least. I've been looking for some sane way to have GUIs on objects in-game, (which sounds happily like "the ability to have different GUIs in different viewports, or maybe targetting textures to have GUI...

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