Search found 18 matches
- Wed Apr 11, 2012 12:14
- Forum: Help
- Topic: odd problem with checkbox
- Replies: 4
- Views: 2632
Re: odd problem with checkbox
Understand it's in my own code. Wasn't implying a problem with CEGUI. It's also why I didn't bother this forum with the error log or the exception details, since I knew there was nothing in there leading to the actual problem. Was just trying to understand CEGUI better. Didn't mean to waste your tim...
- Wed Apr 11, 2012 08:25
- Forum: Help
- Topic: odd problem with checkbox
- Replies: 4
- Views: 2632
Re: odd problem with checkbox
exception is: unhandled exception at 0x0083946b in PIGI.exe: 0x000005: Access violation writing location 0x001f0ffc and the log, for what it's worth... 11/04/2012 15:25:02 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 11/04/2012 15:25:02 (Std) + Crazy Eddie's ...
- Tue Apr 10, 2012 05:41
- Forum: Help
- Topic: odd problem with checkbox
- Replies: 4
- Views: 2632
odd problem with checkbox
Hi all, I have a series of checkboxes. The intent is that clicking on one box deselects all the other boxes. We're getting an exception when deselecting. After a fair bit of the usual debugging, we're finding that the exception only happens when using the Checkbox::EventStateChanged event. orbARLock...
- Thu Feb 03, 2011 01:47
- Forum: Help
- Topic: [Solved] upgrading from 0.6.5 to 0.7.5 (linker err)
- Replies: 2
- Views: 1813
Re: upgrading from 0.6.5 to 0.7.5 (linker err)
Ugh! All good. Heritage software also included heritage setup. Thanks for the reply
- Wed Feb 02, 2011 14:20
- Forum: Help
- Topic: [Solved] upgrading from 0.6.5 to 0.7.5 (linker err)
- Replies: 2
- Views: 1813
[Solved] upgrading from 0.6.5 to 0.7.5 (linker err)
Hi all, I'm porting from 0.6.5 to 0.7.5 (SDK) updating Ogre3d from 1.6.4 to 1.7.2 MS2010 Have read through the change log, tuts, etc both on CEGUI and OGRE sites. After a few minor hiccups the worst of it is through. (i.e., it compiles) I'm stuck on a linker error....for 'OgreGUIRenderer.lib' which ...
- Fri Feb 19, 2010 04:29
- Forum: Help
- Topic: How can I get the top window's handle?
- Replies: 9
- Views: 4274
Re: How can I get the top window's handle?
This might be what you're looking for (adopted from an Ogre3d forum long ago) bool WinWrap::isMouseOverGUI(void) { CEGUI::Window* mouseOverWin = CEGUI::System::getSingleton().getWindowContainingMouse(); if (mouseOverWin == NULL) return false; CEGUI::String type = mouseOverWin->getType(); if(type == ...
- Sat Feb 06, 2010 04:29
- Forum: Help
- Topic: Need help with TabControl
- Replies: 3
- Views: 2619
Re: Need help with TabControl
Thanks guys, for the quick reply! Jamarr- I was following the method in the wiki and another forum post suggesting to have the tabs as unattached first. I've also tried just using the default tabcontrols in the editor, but have the same problem as this post: http://www.cegui.org.uk/phpBB2/viewtopic....
- Fri Feb 05, 2010 03:33
- Forum: Help
- Topic: Need help with TabControl
- Replies: 3
- Views: 2619
Need help with TabControl
Hello everyone, I'm having trouble getting a basic tabcontrol working....for some reason, only one tab shows up, while the rest remain hidden. I've looked through the tutorials, API, an swam through other posts on this forum. All other CEGUI elements are working fine, and since I can't get *any* tab...
- Mon Sep 14, 2009 04:19
- Forum: Help
- Topic: Texture problem
- Replies: 7
- Views: 3237
Re: Texture problem
Hey Spodzie,
Can you please clarify? I have a very similar problem with my image buttons. When you mentioned the <Colours> element, is this something in CEGUI or was it in your graphics editor?
Cheers
Jason
Can you please clarify? I have a very similar problem with my image buttons. When you mentioned the <Colours> element, is this something in CEGUI or was it in your graphics editor?
Cheers
Jason
- Sun Sep 06, 2009 23:21
- Forum: Help
- Topic: [solved] white outline around buttons
- Replies: 2
- Views: 1752
Re: white outline around buttons
Thanks CE, that pointed me in the right direction.
Turned out I was a pixel too large, rather than a pixel too small
Cheers
-Jason
Turned out I was a pixel too large, rather than a pixel too small
Cheers
-Jason
- Sat Sep 05, 2009 02:12
- Forum: Help
- Topic: [solved] white outline around buttons
- Replies: 2
- Views: 1752
[solved] white outline around buttons
Hello all, I've gone through the process of setting up image buttons with my own image set and it's working quite well (using latest CEGUI and Ogre v1.6.3). Buttons are responding correctly. One minor problem is each button has a thin artificial white outline/border. It's a nitpick but I'm wondering...
- Thu Sep 03, 2009 14:39
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutEditor.ini. Where?
- Replies: 4
- Views: 12640
Re: CELayoutEditor.ini. Where?
Thanks scriptkid! Looking forward to 0-7. I can live with a little cut & paste until then
btw...it might also be a permission issue with some users. If their drive is protected, vista auto-sends it to the magic invisible folder.
Cheers
Jason
btw...it might also be a permission issue with some users. If their drive is protected, vista auto-sends it to the magic invisible folder.
Cheers
Jason
- Thu Sep 03, 2009 03:42
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutEditor.ini. Where?
- Replies: 4
- Views: 12640
Re: CELayoutEditor.ini. Where?
OKay Vista users, here's a little extra-- You have to change the ini file as scriptkid says. The path is correct. But unfortunately, the layout editor will reinstate the default path every time ceguiLayoutEditor loads. Or is this happening from somewhere in Vista? Either way, your options are, 1/ re...
- Wed Aug 26, 2009 00:19
- Forum: Help
- Topic: MSVC++ 2009, Win32, Unexplained Crashing/Errors
- Replies: 21
- Views: 7847
Re: MSVC++ 2009, Win32, Unexplained Crashing/Errors
Hi Tyler, Could it be that it's just not finding the .scheme file? Might be a resource/path issue. To make the cegui logger more informative CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative); might save you some time. Finally, I'm pretty sure you can't have two .schemes loaded at the...
- Sun Aug 16, 2009 05:38
- Forum: CEGUI Library Development Discussion
- Topic: Falagard Visual Skin / Scheme Editor
- Replies: 65
- Views: 53636
Re: Falagard Visual Skin / Scheme Editor
Ha! Yeah that's true. Hang in there. Maybe what you can do is just track the number of downloads. If the number is high enough, take it to potential investors. Actively seek endorsements from some of those video game colleges that are springing up all over the place. It's a crappy market to raise ca...