Search found 38 matches

by ShiftZ
Thu Oct 07, 2010 19:49
Forum: Offtopic Discussion
Topic: ceGUI on Android?
Replies: 29
Views: 40141

Re: ceGUI on Android?

Seems CEGUI on Android is more then real now. There is no more need to port on Java etc.
by ShiftZ
Thu Jul 22, 2010 00:21
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 27988

Re: Making cegui more mobile - oriented.

My damn Apple Developer Account expired, so i compiled release under win32. Size of executable binary increased from 0.34 Mb to 2.04 Mb. O_O
Using /Os flag cut it to 1.5Mb.

Can i exclude heavy weighted elements like MultiColumnList or FalMultiLineEditbox ?
by ShiftZ
Wed Jul 21, 2010 12:21
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 27988

Re: Making cegui more mobile - oriented.

CEGUIEditBox.cpp has "#include "CEGUIPCRERegexMatcher.h" without any statement checking. And CEGUIPCRERegexMatcher.h has pcre identifier same without any statement checking. Maybe i missed something. Do i need to exclude CEGUIEditBox.cpp ? I added checking in CEGUIPCRERegexMatcher.h l...
by ShiftZ
Wed Jul 21, 2010 12:14
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 18157

Re: ceGUI for iPhone/iPod

which is the file that is including that CEGUIDynamicModule.h header then?


The first one i tried to compile CEGUIOpenGLESRenderer.cpp somehow got CEGUIDynamicModule.h. Havent tracked how and where it was included exactly. Just fixed the problem and this is it.

CEGUI_STATIC option used.
by ShiftZ
Mon Jul 19, 2010 01:46
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 18157

Re: ceGUI for iPhone/iPod

CEGUIDynamicModule.h wont compile without including:

Code: Select all

#    include <CoreFoundation/CFBundle.h>


before

CEGUIDynamicModule.h 55:

Code: Select all

  #    define DYNLIB_HANDLE CFBundleRef
by ShiftZ
Sun Jul 18, 2010 00:11
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 18157

Re: ceGUI for iPhone/iPod

Got problem here, i wasnt updated for a long time and after update i got following image: http://ipicture.ru/uploads/100718/fkn3uR0vl0.png At startup window is invisible, so i thought i was OpenGLES renderer issue, but when i resized window it appeared partially. WindowManager& winMgr = WindowMa...
by ShiftZ
Sat Jul 17, 2010 01:33
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 27988

Re: Making cegui more mobile - oriented.

Hi, Trunk version still cannot be compiled without pcre even with commented #define CEGUI_HAS_PCRE_REGEX. CEGUIPCRERegexMatcher.h: #ifdef CEGUI_HAS_PCRE_REGEX # include <pcre.h> #else typedef void pcre; #endif this allowed me to compile. And about FreeType2. Why not to give an alternative way, i.e. ...
by ShiftZ
Thu Jul 08, 2010 12:21
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 18157

Re: ceGUI for iPhone/iPod

iPhone 3GS device. After day or two of brain f*ck with TrueType.
by ShiftZ
Tue Jul 06, 2010 21:40
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 18157

Re: ceGUI for iPhone/iPod

I swear iv seen one :rofl:
by ShiftZ
Tue Jul 06, 2010 21:33
Forum: Offtopic Discussion
Topic: Expensive GUI.. Something wrong?
Replies: 6
Views: 5032

Re: Expensive GUI.. Something wrong?

Why not use ide performance profiler to locate the problem first?
by ShiftZ
Tue Jul 06, 2010 21:13
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 27988

Re: Making cegui more mobile - oriented.

So, where did we stopped? (multitouch) Any advancement in that field? I afraid only thing i where i cannot help you is "mulitouching" implementation, or way to fake it. What else do we need? Ah, alittlebit of light weightness. I was stuned abit by the size of compiled cegui debug lib. But ...
by ShiftZ
Mon Oct 19, 2009 16:05
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 18157

Re: ceGUI for iPhone/iPod

i've found that you dont restore FBO binding like texture binding, you just drop it to zero. iPhone for example never uses Frame Buffer directly, it always uses FBO number 1, and then copy it in framebuffer. I believe someone might use FBO for postprocess or something and that could lead to confuse ...
by ShiftZ
Sat Oct 17, 2009 20:13
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 18157

Re: ceGUI for iPhone/iPod

Looks like a clipping / scissor rect issue.


10 points =)
Commenting glScissor in Geom buffer draw fixes the problem.
by ShiftZ
Sat Oct 17, 2009 18:48
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 18157

Re: ceGUI for iPhone/iPod

Btw, im using OGLE http://ogle.eyebeamresearch.org
A very nice win32 ogl extractor. Ripped in 5 minute.
by ShiftZ
Sat Oct 17, 2009 18:39
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 18157

Re: ceGUI for iPhone/iPod

Ok, i've ripped some pictures for you. http://pic.ipicture.ru/uploads/091017/qAWK7N2W9w.png http://pic.ipicture.ru/uploads/091017/Ut34uVvW2M.jpg Diagnosis? Showing changes correctly, or incorrectly? Well, it looks exactly the same but smaller\bigger. Correctly same buggy window =)

Go to advanced search