Search found 38 matches
- Thu Oct 07, 2010 19:49
- Forum: Offtopic Discussion
- Topic: ceGUI on Android?
- Replies: 29
- Views: 40141
Re: ceGUI on Android?
Seems CEGUI on Android is more then real now. There is no more need to port on Java etc.
- Thu Jul 22, 2010 00:21
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 27988
Re: Making cegui more mobile - oriented.
My damn Apple Developer Account expired, so i compiled release under win32. Size of executable binary increased from 0.34 Mb to 2.04 Mb. O_O
Using /Os flag cut it to 1.5Mb.
Can i exclude heavy weighted elements like MultiColumnList or FalMultiLineEditbox ?
Using /Os flag cut it to 1.5Mb.
Can i exclude heavy weighted elements like MultiColumnList or FalMultiLineEditbox ?
- Wed Jul 21, 2010 12:21
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 27988
Re: Making cegui more mobile - oriented.
CEGUIEditBox.cpp has "#include "CEGUIPCRERegexMatcher.h" without any statement checking. And CEGUIPCRERegexMatcher.h has pcre identifier same without any statement checking. Maybe i missed something. Do i need to exclude CEGUIEditBox.cpp ? I added checking in CEGUIPCRERegexMatcher.h l...
- Wed Jul 21, 2010 12:14
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 18157
Re: ceGUI for iPhone/iPod
which is the file that is including that CEGUIDynamicModule.h header then?
The first one i tried to compile CEGUIOpenGLESRenderer.cpp somehow got CEGUIDynamicModule.h. Havent tracked how and where it was included exactly. Just fixed the problem and this is it.
CEGUI_STATIC option used.
- Mon Jul 19, 2010 01:46
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 18157
Re: ceGUI for iPhone/iPod
CEGUIDynamicModule.h wont compile without including:
before
CEGUIDynamicModule.h 55:
Code: Select all
# include <CoreFoundation/CFBundle.h>
before
CEGUIDynamicModule.h 55:
Code: Select all
# define DYNLIB_HANDLE CFBundleRef
- Sun Jul 18, 2010 00:11
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 18157
Re: ceGUI for iPhone/iPod
Got problem here, i wasnt updated for a long time and after update i got following image: http://ipicture.ru/uploads/100718/fkn3uR0vl0.png At startup window is invisible, so i thought i was OpenGLES renderer issue, but when i resized window it appeared partially. WindowManager& winMgr = WindowMa...
- Sat Jul 17, 2010 01:33
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 27988
Re: Making cegui more mobile - oriented.
Hi, Trunk version still cannot be compiled without pcre even with commented #define CEGUI_HAS_PCRE_REGEX. CEGUIPCRERegexMatcher.h: #ifdef CEGUI_HAS_PCRE_REGEX # include <pcre.h> #else typedef void pcre; #endif this allowed me to compile. And about FreeType2. Why not to give an alternative way, i.e. ...
- Thu Jul 08, 2010 12:21
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 18157
Re: ceGUI for iPhone/iPod
iPhone 3GS device. After day or two of brain f*ck with TrueType.
- Tue Jul 06, 2010 21:40
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 18157
Re: ceGUI for iPhone/iPod
I swear iv seen one
- Tue Jul 06, 2010 21:33
- Forum: Offtopic Discussion
- Topic: Expensive GUI.. Something wrong?
- Replies: 6
- Views: 5032
Re: Expensive GUI.. Something wrong?
Why not use ide performance profiler to locate the problem first?
- Tue Jul 06, 2010 21:13
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 27988
Re: Making cegui more mobile - oriented.
So, where did we stopped? (multitouch) Any advancement in that field? I afraid only thing i where i cannot help you is "mulitouching" implementation, or way to fake it. What else do we need? Ah, alittlebit of light weightness. I was stuned abit by the size of compiled cegui debug lib. But ...
- Mon Oct 19, 2009 16:05
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 18157
Re: ceGUI for iPhone/iPod
i've found that you dont restore FBO binding like texture binding, you just drop it to zero. iPhone for example never uses Frame Buffer directly, it always uses FBO number 1, and then copy it in framebuffer. I believe someone might use FBO for postprocess or something and that could lead to confuse ...
- Sat Oct 17, 2009 20:13
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 18157
Re: ceGUI for iPhone/iPod
Looks like a clipping / scissor rect issue.
10 points =)
Commenting glScissor in Geom buffer draw fixes the problem.
- Sat Oct 17, 2009 18:48
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 18157
Re: ceGUI for iPhone/iPod
Btw, im using OGLE http://ogle.eyebeamresearch.org
A very nice win32 ogl extractor. Ripped in 5 minute.
A very nice win32 ogl extractor. Ripped in 5 minute.
- Sat Oct 17, 2009 18:39
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 18157
Re: ceGUI for iPhone/iPod
Ok, i've ripped some pictures for you. http://pic.ipicture.ru/uploads/091017/qAWK7N2W9w.png http://pic.ipicture.ru/uploads/091017/Ut34uVvW2M.jpg Diagnosis? Showing changes correctly, or incorrectly? Well, it looks exactly the same but smaller\bigger. Correctly same buggy window =)