Search found 36 matches
- Thu Jan 06, 2011 05:49
- Forum: Modifications / Integrations / Customisations
- Topic: FrameWindow fired setScissorTest error
- Replies: 5
- Views: 5356
Re: FrameWindow fired setScissorTest error
I'm under an svn version of 2760 Yeah I meant this. You haven't indicated what version you use, I have no idea what bugs are still crawling in your version that we smashed in newer versions. You haven't mentioned if you are on trunk or the v0-7 branch. I will assume you are running v0-7 since with ...
- Thu Jan 06, 2011 03:38
- Forum: Modifications / Integrations / Customisations
- Topic: FrameWindow fired setScissorTest error
- Replies: 5
- Views: 5356
Re: FrameWindow fired setScissorTest error
Thank you!!! I didn't mean that you have insulted me, but I have got a headache on this error, I don't know which part makes the failure. because I've write my own renderer and things like that, by using my own trivial engine(maybe many many bugs exists). "bounds checking in the renderer module...
- Wed Jan 05, 2011 11:01
- Forum: Modifications / Integrations / Customisations
- Topic: FrameWindow fired setScissorTest error
- Replies: 5
- Views: 5356
Re: FrameWindow fired setScissorTest error
Please, figure out what critical info you haven't posted. It's impossible to provide any sort of help unless you get us all the info we need. Don't waste our time! PS: I think exactly this was fixed a while back but yeah I can't tell if that applies to you.. I'm sorry that I can't give you more det...
- Wed Jan 05, 2011 08:23
- Forum: Modifications / Integrations / Customisations
- Topic: FrameWindow fired setScissorTest error
- Replies: 5
- Views: 5356
FrameWindow fired setScissorTest error
I've finished my own trivial engine framework, by using CEGUI, I finished the GUI system, but there's a problem left, when I rendering a FrameWindow, problems occurs, it will come to SetScissorTest, which call Direct3D9 render system's D3DRS_SCISSORTESTENABLE, <I get an error when set this render st...
- Wed Sep 23, 2009 08:57
- Forum: Help
- Topic: How to get tooltip displayed
- Replies: 2
- Views: 2379
Re: How to get tooltip displayed
At last, one of my friend give me the right answer, just add CEGUI::System::getDefaultTooltip()->update(...)
Thanks to Eddie, too.
- Wed Sep 23, 2009 03:12
- Forum: Help
- Topic: How to get tooltip displayed
- Replies: 2
- Views: 2379
How to get tooltip displayed
I've setDefaultToolTip("TaharezLook/Tooltip"),and in the CELayoutEditor, I filled the tooltip property with some text, but I can't get these text displayed when I put my mouse cursor on the window.What should I do?
Thanks in advance!
Thanks in advance!
- Wed Sep 23, 2009 03:03
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: CrazyEddie's GUI System: Version 0.7.0 is Released!
- Replies: 25
- Views: 50731
Re: CrazyEddie's GUI System: Version 0.7.0 is Released!
GOOD NEWS, CONGRATULATIONS!
To getting started with it...study, study~~
To getting started with it...study, study~~
- Tue Sep 22, 2009 13:47
- Forum: Offtopic Discussion
- Topic: Render To Texture
- Replies: 6
- Views: 6757
Re: Render To Texture
Thank you very much!Yeah, it works!aha!
- Tue Sep 22, 2009 09:24
- Forum: Offtopic Discussion
- Topic: Render To Texture
- Replies: 6
- Views: 6757
Re: Render To Texture
My 3d scene's environment is black, and only a player stand there, I just want my player placed on the StaticImage, not the black environment, but now the black background is also rendered to the StaticImage, where the black pixel should be the UI's background(StaticImage, too)
- Tue Sep 22, 2009 09:21
- Forum: Offtopic Discussion
- Topic: Render To Texture
- Replies: 6
- Views: 6757
Re: Render To Texture
I've disabled "FrameEnabled" and "BackgroundEnabled" property, code I used to render to texture is from the ogre's tutorial, I don't know how and where to clear the alpha component of the source image. My Code Here: // Setup Render To Texture for preview window TexturePtr rttTex ...
- Tue Sep 22, 2009 07:23
- Forum: Offtopic Discussion
- Topic: Render To Texture
- Replies: 6
- Views: 6757
Render To Texture
Hi, I've finished render the 3d scene to GUI(StaticImage here),the problem I encountered is that I just want to render my player to the StaticImage, but what I get is that my player and black background altogher are rendered to the StaticImage, which lead to a black square(the dimension of StaticIma...
- Fri Sep 18, 2009 01:44
- Forum: Offtopic Discussion
- Topic: How to place child windows on top of listboxitem
- Replies: 15
- Views: 12254
- Fri Sep 18, 2009 01:44
- Forum: Help
- Topic: About ItemListbox && ItemEntry
- Replies: 2
- Views: 2698
Re: About ItemListbox && ItemEntry
OK, Thank you so much!
- Thu Sep 17, 2009 10:15
- Forum: Offtopic Discussion
- Topic: How to place child windows on top of listboxitem
- Replies: 15
- Views: 12254
Re: How to place child windows on top of listboxitem
But What if I want add image to listboxitem?I want to give the listboxitem background image, too
Edit:And How about the items spacing, item between item.I want 0px or N px between each item.
Edit:And How about the items spacing, item between item.I want 0px or N px between each item.
- Thu Sep 17, 2009 10:07
- Forum: Offtopic Discussion
- Topic: How to place child windows on top of listboxitem
- Replies: 15
- Views: 12254
Re: How to place child windows on top of listboxitem
Thx to CE and U all!I've solved this problem!