Search found 45 matches
- Wed Feb 23, 2011 13:12
- Forum: Modifications / Integrations / Customisations
- Topic: Slider-problems in releasemode?
- Replies: 1
- Views: 3171
Slider-problems in releasemode?
Hi! We're experiencing some troubles with the slider window-class while running release-mode with full optimization. We're using the 0.7.2-version, and we do not update windows that are invisible. Our sliders works perfectly in debug and release without optimization, but when running with full Opt. ...
- Wed Nov 03, 2010 09:33
- Forum: CEGUI Library Development Discussion
- Topic: [bug?/feature?] Holding backspace does not keep deleting...
- Replies: 3
- Views: 5957
Re: [bug?/feature?] Holding backspace does not keep deleting...
Was this ever "fixed"?
- Sat Jul 24, 2010 10:05
- Forum: Help
- Topic: Showing tooltips several times?
- Replies: 4
- Views: 3496
Re: Showing tooltips several times?
CE: That worked fine. Thanks alot.
And I may have forgotten to say this, but thanks for an excellent GUI-library, what we're doing right now wouldn't be possible without CEGUI.
Keep it up
And I may have forgotten to say this, but thanks for an excellent GUI-library, what we're doing right now wouldn't be possible without CEGUI.
Keep it up
- Tue Jul 20, 2010 10:02
- Forum: Help
- Topic: Showing tooltips several times?
- Replies: 4
- Views: 3496
Showing tooltips several times?
Hi. I'm trying to create tooltips for gameworld-entities. I do a raycast to recieve the entity, and then I figured I could use the Root-window's tooltip, and just change the text, depending on what entity it is. Then, after the mouse is moved I hide the tooltip, and after a second I make the raycast...
- Thu Jun 24, 2010 10:40
- Forum: Help
- Topic: Linebreaks in tooltips?
- Replies: 1
- Views: 1913
Linebreaks in tooltips?
Is this possible? I've understood that it is not, with the standard version of CEGUI, but maybe with some custom adjustments? I figured since the tooltips extend on the x-axis, it shouldn't be too hard to extend them on the y-axis to, right? Right now I haven't looked into the tooltip-code, but mayb...
- Mon Apr 26, 2010 11:28
- Forum: Help
- Topic: Problems after building CEGUI from source
- Replies: 4
- Views: 3456
Re: Problems after building CEGUI from source
I downloaded the Custom premake.exe, and I got it to work. I must say, the idea with WUM_VISIBLE is great, and works excellent.
Thanks for the help. And thanks for a fantastic library and a great forum. We appreciate your work!
Love from Sweden.
Thanks for the help. And thanks for a fantastic library and a great forum. We appreciate your work!
Love from Sweden.
- Thu Apr 22, 2010 14:11
- Forum: Help
- Topic: Problems after building CEGUI from source
- Replies: 4
- Views: 3456
Problems after building CEGUI from source
Hello. I've got some problems running my program after compiling CEGUI from source. After downloading the whole 0.7.x folder from the repository, and premake 3.1, I ran build vs_2005.bat (I normally use vs2008, but when I tried to run build_vs2008.bat it exited with the message "Unrecognized ta...
- Tue Apr 06, 2010 09:12
- Forum: Offtopic Discussion
- Topic: .bin files?
- Replies: 2
- Views: 3755
.bin files?
Good morning. As some of you may know, I'm working as a GUI-coder on a start-up project, and we're using CEGUI for our gui-handeling. When I started the game today I noticed that our loading-time is cirka 10 seconds, just for the gui-files. This got me thinking. Would it be faster to parse binary-da...
- Tue Mar 30, 2010 11:20
- Forum: Help
- Topic: Horrible framerate
- Replies: 11
- Views: 8211
Re: Horrible framerate
Nevermind me. I hadn't got my morning-dose of caffein in me, it was an idiotic error were I subscribed to the wrong window. Sorry.
- Tue Mar 30, 2010 08:32
- Forum: Help
- Topic: Horrible framerate
- Replies: 11
- Views: 8211
Re: Horrible framerate
Although, I have one question about subscribing events. Back when I were using the 0.6.2 version, I had a system for queing the building of callbacks, something like this: GuiManager::bindFuncToBtn( Window* pButton, subscriber& func ) { if( pButton->isEventPresent( Event::Mouseclick ) { queSubsr...
- Tue Mar 30, 2010 08:19
- Forum: Help
- Topic: Horrible framerate
- Replies: 11
- Views: 8211
Re: Horrible framerate
It is! Thanks alot
- Tue Mar 16, 2010 12:47
- Forum: Help
- Topic: Problem loading .dds-file.
- Replies: 1
- Views: 2377
Problem loading .dds-file.
Hello. I've run into some trouble while trying to load a .dds-file, and creating a texture from it. Basically what I'm doing is this: CEGUI::Texture* pTex = &m_pGUIRenderer->createTexture( ); pTex->loadFromFile( sImageFilename.c_str( ), "GUI_PATH" ); I get this error from the log: 16/0...
- Thu Mar 11, 2010 17:56
- Forum: Help
- Topic: Horrible framerate
- Replies: 11
- Views: 8211
Re: Horrible framerate
Thanks, that was it.
- Wed Mar 10, 2010 14:59
- Forum: Help
- Topic: Horrible framerate
- Replies: 11
- Views: 8211
Re: Horrible framerate
I decided to convert to the latest version (0.7.1), but now when I try to run the program it crashes, and throws a Cegui-exception. The log looks like this: 10/03/2010 15:55:12 (Std) CEGUI::Logger singleton created. (01D0DD38) 10/03/2010 15:55:12 (Error) CEGUI::GenericException in file d:\temp\cegui...
- Mon Mar 08, 2010 13:13
- Forum: Help
- Topic: Horrible framerate
- Replies: 11
- Views: 8211
Re: Horrible framerate
2) I'm currently running 0.6.2. I have a lot of hidden windows all the time. 3) I've notices extra problems in debug, yes, but I'm still having a tremendous fps-drop even in release. 1) Log: 08/03/2010 14:05:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 08/...