Search found 45 matches

by Nomonkeybusiness
Wed Feb 23, 2011 13:12
Forum: Modifications / Integrations / Customisations
Topic: Slider-problems in releasemode?
Replies: 1
Views: 3171

Slider-problems in releasemode?

Hi! We're experiencing some troubles with the slider window-class while running release-mode with full optimization. We're using the 0.7.2-version, and we do not update windows that are invisible. Our sliders works perfectly in debug and release without optimization, but when running with full Opt. ...
by Nomonkeybusiness
Sat Jul 24, 2010 10:05
Forum: Help
Topic: Showing tooltips several times?
Replies: 4
Views: 3496

Re: Showing tooltips several times?

CE: That worked fine. Thanks alot.
And I may have forgotten to say this, but thanks for an excellent GUI-library, what we're doing right now wouldn't be possible without CEGUI.
Keep it up :)
by Nomonkeybusiness
Tue Jul 20, 2010 10:02
Forum: Help
Topic: Showing tooltips several times?
Replies: 4
Views: 3496

Showing tooltips several times?

Hi. I'm trying to create tooltips for gameworld-entities. I do a raycast to recieve the entity, and then I figured I could use the Root-window's tooltip, and just change the text, depending on what entity it is. Then, after the mouse is moved I hide the tooltip, and after a second I make the raycast...
by Nomonkeybusiness
Thu Jun 24, 2010 10:40
Forum: Help
Topic: Linebreaks in tooltips?
Replies: 1
Views: 1913

Linebreaks in tooltips?

Is this possible? I've understood that it is not, with the standard version of CEGUI, but maybe with some custom adjustments? I figured since the tooltips extend on the x-axis, it shouldn't be too hard to extend them on the y-axis to, right? Right now I haven't looked into the tooltip-code, but mayb...
by Nomonkeybusiness
Mon Apr 26, 2010 11:28
Forum: Help
Topic: Problems after building CEGUI from source
Replies: 4
Views: 3456

Re: Problems after building CEGUI from source

I downloaded the Custom premake.exe, and I got it to work. I must say, the idea with WUM_VISIBLE is great, and works excellent.
Thanks for the help. And thanks for a fantastic library and a great forum. We appreciate your work!

Love from Sweden.
by Nomonkeybusiness
Thu Apr 22, 2010 14:11
Forum: Help
Topic: Problems after building CEGUI from source
Replies: 4
Views: 3456

Problems after building CEGUI from source

Hello. I've got some problems running my program after compiling CEGUI from source. After downloading the whole 0.7.x folder from the repository, and premake 3.1, I ran build vs_2005.bat (I normally use vs2008, but when I tried to run build_vs2008.bat it exited with the message "Unrecognized ta...
by Nomonkeybusiness
Tue Apr 06, 2010 09:12
Forum: Offtopic Discussion
Topic: .bin files?
Replies: 2
Views: 3755

.bin files?

Good morning. As some of you may know, I'm working as a GUI-coder on a start-up project, and we're using CEGUI for our gui-handeling. When I started the game today I noticed that our loading-time is cirka 10 seconds, just for the gui-files. This got me thinking. Would it be faster to parse binary-da...
by Nomonkeybusiness
Tue Mar 30, 2010 11:20
Forum: Help
Topic: Horrible framerate
Replies: 11
Views: 8211

Re: Horrible framerate

Nevermind me. I hadn't got my morning-dose of caffein in me, it was an idiotic error were I subscribed to the wrong window. Sorry.
by Nomonkeybusiness
Tue Mar 30, 2010 08:32
Forum: Help
Topic: Horrible framerate
Replies: 11
Views: 8211

Re: Horrible framerate

Although, I have one question about subscribing events. Back when I were using the 0.6.2 version, I had a system for queing the building of callbacks, something like this: GuiManager::bindFuncToBtn( Window* pButton, subscriber& func ) { if( pButton->isEventPresent( Event::Mouseclick ) { queSubsr...
by Nomonkeybusiness
Tue Mar 30, 2010 08:19
Forum: Help
Topic: Horrible framerate
Replies: 11
Views: 8211

Re: Horrible framerate

It is! Thanks alot :D
by Nomonkeybusiness
Tue Mar 16, 2010 12:47
Forum: Help
Topic: Problem loading .dds-file.
Replies: 1
Views: 2377

Problem loading .dds-file.

Hello. I've run into some trouble while trying to load a .dds-file, and creating a texture from it. Basically what I'm doing is this: CEGUI::Texture* pTex = &m_pGUIRenderer->createTexture( ); pTex->loadFromFile( sImageFilename.c_str( ), "GUI_PATH" ); I get this error from the log: 16/0...
by Nomonkeybusiness
Thu Mar 11, 2010 17:56
Forum: Help
Topic: Horrible framerate
Replies: 11
Views: 8211

Re: Horrible framerate

Thanks, that was it.
by Nomonkeybusiness
Wed Mar 10, 2010 14:59
Forum: Help
Topic: Horrible framerate
Replies: 11
Views: 8211

Re: Horrible framerate

I decided to convert to the latest version (0.7.1), but now when I try to run the program it crashes, and throws a Cegui-exception. The log looks like this: 10/03/2010 15:55:12 (Std) CEGUI::Logger singleton created. (01D0DD38) 10/03/2010 15:55:12 (Error) CEGUI::GenericException in file d:\temp\cegui...
by Nomonkeybusiness
Mon Mar 08, 2010 13:13
Forum: Help
Topic: Horrible framerate
Replies: 11
Views: 8211

Re: Horrible framerate

2) I'm currently running 0.6.2. I have a lot of hidden windows all the time. 3) I've notices extra problems in debug, yes, but I'm still having a tremendous fps-drop even in release. 1) Log: 08/03/2010 14:05:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 08/...

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