Search found 5 matches

by CABAListic
Sat Aug 03, 2013 23:28
Forum: Help
Topic: Pointers to resolve compiler errors
Replies: 3
Views: 1993

Re: Pointers to resolve compiler errors

Hi,
I just stumbled upon the same error. The problem is that the OpenGL3Shader class is not publically exported in the OpenGLRenderer, and therefore the Python module cannot find its implementations during linking. I filed a bug report with solution here: http://www.cegui.org.uk/mantis/view.php?id=993
by CABAListic
Thu Sep 10, 2009 19:06
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 95666

Re: The Development of CEGUI 0.7.x

Seems to be working now, thanks :)
by CABAListic
Thu Sep 10, 2009 14:12
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 95666

Re: The Development of CEGUI 0.7.x

Great, looking forward to 'svn update' tonight :)
by CABAListic
Thu Sep 10, 2009 12:35
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 95666

Re: The Development of CEGUI 0.7.x

Yes, I guess screenshots are in order. The following two screenshots show part of my menus in the initial screen resolution (800x600): http://www.sectormania.de/cegui_menu1.jpg http://www.sectormania.de/cegui_menu2.jpg Then I resize the renderwindow to 1024x768, and this is what I get: http://www.se...
by CABAListic
Thu Sep 10, 2009 10:56
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 95666

Re: The Development of CEGUI 0.7.x

I've recently switched to the 0.7 branch, nice work :) But I have two remaining issues at present. 1) setDisplaySize does not work correctly for the Ogre renderer. My application can resize its primary render window, and when I do so I evidently want to reflect the resolution change to CEGUI. So I'm...

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