Search found 26 matches

by Tiblanc
Mon Oct 19, 2009 14:05
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED]MultiColumnList crash - Adding row while sorting
Replies: 14
Views: 12192

Re: [SOLVED]MultiColumnList crash - Adding row while sorting

I wasn't sure if this was the library's responsibility or the user's responsibility to keep the list ordered. I'll try your suggestion of creating items up front. That should fix my problems.

Thanks!
by Tiblanc
Sun Oct 18, 2009 21:11
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED]MultiColumnList crash - Adding row while sorting
Replies: 14
Views: 12192

Re: [SOLVED]MultiColumnList crash - Adding row while sorting

Do you mean that you call handleUpdatedItemData after every insert? I'm calling it after my batch of 3 inserts. When I call it after every insert, it doesn't crash and works fine, but I guess that defeats the whole point. ;) I'm trying to decipher the code right now and I think I see what's causing ...
by Tiblanc
Sun Oct 18, 2009 13:43
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED]MultiColumnList crash - Adding row while sorting
Replies: 14
Views: 12192

Re: [SOLVED]MultiColumnList crash - Adding row while sorting

Yes. handleUpdatedItemData is called at the end of the function. Pseudo-code is something like this : - For every object, add it if it is not in the list, update it if it is - For every list item, remove it if it is no longer valid - Call handleUpdatedItemData Code to add items is in the first post....
by Tiblanc
Sun Oct 18, 2009 00:39
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED]MultiColumnList crash - Adding row while sorting
Replies: 14
Views: 12192

Re: [SOLVED]MultiColumnList crash - Adding row while sorting

I've managed to make it crash once again with revision 2321. This time, it seems to be related to the deletion of rows when they are ordered. The items are deleted this way for (unsigned int i=0; i < lList->getRowCount(); ++i) { bool lExist = false; if (!lExist) { // Delete the row lList->removeRow(...
by Tiblanc
Mon Oct 12, 2009 14:31
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED]Combobox getSelectedItem
Replies: 2
Views: 3063

Re: Combobox getSelectedItem

Alright. If it's not a bug, I'll use this feature instead of creating a child class for my ComboDropList to get the item under the mouse cursor(http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4387). I was not sure if this would be fixed in a future release. That should simplify my code nicel...
by Tiblanc
Sun Oct 11, 2009 22:50
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED]Combobox getSelectedItem
Replies: 2
Views: 3063

[SOLVED]Combobox getSelectedItem

Hi all! I'm not sure if this is a bug or a feature. I have a combobox with various items and a method that is called every frame which takes the selected item of the combobox and uses it to calculate stuff. The getSelectedItem function appears to be returning the correct value when the combobox is n...
by Tiblanc
Sat Oct 10, 2009 19:35
Forum: Help
Topic: [SOLVED]Combobox MouseMoveEvent
Replies: 2
Views: 2124

Re: Conbobox MouseMoveEvent

I understand. It's working fine now. Thanks!
by Tiblanc
Sat Oct 10, 2009 15:13
Forum: Help
Topic: [SOLVED]Combobox MouseMoveEvent
Replies: 2
Views: 2124

[SOLVED]Combobox MouseMoveEvent

Hi all! I'm trying to display some information when the player hovers a Combobox. This is how I'm subscribing to the event : lShieldLayer->subscribeEvent(CEGUI::Combobox::EventMouseMove, CEGUI::Event::Subscriber(&GUITemplateEdit::ShieldCombobox_OnMouseMove, this)); I never get any event when I m...
by Tiblanc
Fri Oct 09, 2009 02:20
Forum: Help
Topic: [SOLVED]Getting Combobox item under mouse cursor
Replies: 2
Views: 2941

Re: Getting Combobox item under mouse cursor

I went that route and it's working nicely.

Thanks!
by Tiblanc
Wed Oct 07, 2009 01:11
Forum: Help
Topic: [SOLVED]Getting Combobox item under mouse cursor
Replies: 2
Views: 2941

[SOLVED]Getting Combobox item under mouse cursor

Hi all! I'm using CEGUI 0.7 with Ogre 1.6.3. I have a series of Comboboxes which contain a list of available items. I also have a section in the UI where I want to display detailed information about the item when the player hovers the item with the mouse. I've subscribed to the ComboDropList::EventM...
by Tiblanc
Mon Oct 05, 2009 11:45
Forum: Skins and Themes
Topic: [SOLVED]Combobox in TaharezLook
Replies: 2
Views: 13417

Re: Combobox in TaharezLook

Ahhh, good old quick hacks that come back to haunt you ;)

Thanks for the answer!
by Tiblanc
Mon Oct 05, 2009 01:25
Forum: Skins and Themes
Topic: [SOLVED]Combobox in TaharezLook
Replies: 2
Views: 13417

[SOLVED]Combobox in TaharezLook

Hi all! I'm still very new to skinning and I was messing around with fonts and noticed my comboboxes were overlapping my new shiny font. I dug a bit in the looknfeel file and after the initial shock and awe, I think I figured out the problem. I'd like to ask more experienced skinners if there's a re...
by Tiblanc
Sun Oct 04, 2009 23:32
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [SOLVED]TabControl without a defined visible child
Replies: 2
Views: 2652

[SOLVED]TabControl without a defined visible child

Hi all! I'm using CEGUI 0.7 with Ogre 1.6.3. I'm not sure if this is intended or a bug. If I have a TabControl widget with child tabs and none have their Visible property set to True, then it will look like the first tab is selected, but its contents will not be displayed. Clicking on the tab displa...
by Tiblanc
Wed Sep 30, 2009 12:13
Forum: Help
Topic: [SOLVED]Resizing a FrameWindow causes slowdowns
Replies: 19
Views: 10674

Re: Resizing a FrameWindow causes slowdowns

I've been playing around with some profiling the last couple of evenings, though did not get the ImageDim to feature prominently anywhere - I looked at the code and it's definitely possible to cache the image there rather than looking it up - once I better get something measurable in relation to th...
by Tiblanc
Wed Sep 30, 2009 00:46
Forum: Help
Topic: [SOLVED]Resizing a FrameWindow causes slowdowns
Replies: 19
Views: 10674

Re: Resizing a FrameWindow causes slowdowns

I did some profiling and found the source of the problem. Seems like it's not in CEGUI, but in Ogre. This bit of code in OgreTextureTarget::declareRenderSize takes about 60ms for 1 call(Debug and Release) and is called whenever I increase the size of the FrameWindow That wasn't Ogre either. Apparen...

Go to advanced search