Search found 5 matches
- Fri Oct 23, 2009 17:32
- Forum: Modifications / Integrations / Customisations
- Topic: CPU Usage
- Replies: 1
- Views: 3740
CPU Usage
Hi CE, We are currently developing a game for industrial PCs. All PCs are working all day, so when we run the game it takes 100% from the CPU (if we'll have CPUs, or two cores it also will use 100%). This industrial PCs works at low temperature, but if the aplication demands to the processor in this...
- Tue Sep 15, 2009 14:01
- Forum: Modifications / Integrations / Customisations
- Topic: FontManager in 0.7.9999
- Replies: 7
- Views: 6195
Re: FontManager in 0.7.9999
Thank you again...
WB
WB
- Tue Sep 15, 2009 12:08
- Forum: Modifications / Integrations / Customisations
- Topic: FontManager in 0.7.9999
- Replies: 7
- Views: 6195
Re: FontManager in 0.7.9999
Hi CE, I am setting the fonts using MyApp.layout file (MyApp.layout located in resources/datafiles/layouts). This method is the one used for the version 0.6.9999 and it worked perfectly. MyApp.layout example: <Window Type="MyStaticText/StaticText" Name="MyApp/MyLabel1"> <Property...
- Mon Sep 14, 2009 22:52
- Forum: Modifications / Integrations / Customisations
- Topic: FontManager in 0.7.9999
- Replies: 7
- Views: 6195
Re: FontManager in 0.7.9999
Hi CE! I apologize for my English, is very poor. Equally i will try to explain. In my application, i've been created several pixmap fonts using fontmanager::create (), for example: CEGUI::FontManager::getSingleton().create(font1.font); CEGUI::FontManager::getSingleton().create(font2.font); CEGUI::Fo...
- Mon Sep 14, 2009 16:16
- Forum: Modifications / Integrations / Customisations
- Topic: FontManager in 0.7.9999
- Replies: 7
- Views: 6195
FontManager in 0.7.9999
Hi, I downloaded the code from svn repository (version 0.7.9999) and I did the port for a project with version 0.6.9999.I had two problems with this new version: 1.- When more than one font are created from images, CEGUI only take the first, showing this font on all sites that use. 2.- When I add at...