Search found 14 matches

by DtD
Wed Nov 25, 2009 21:36
Forum: CEGUI Library Development Discussion
Topic: CEGUI Scripting Binds for Game Monkey Script (Not done)
Replies: 1
Views: 4926

CEGUI Scripting Binds for Game Monkey Script (Not done)

I am currently writing a ScriptingModule for CEGUI that will use GameMonkey ( http://www.somedude.net/gamemonkey/ ) it is not done yet, but I am curious how many people here might be interested in it, because that will determine if I will bother to bind all the classes or just some of the ones I nee...
by DtD
Fri Nov 20, 2009 00:38
Forum: Help
Topic: [solved] Default text colour.
Replies: 5
Views: 3914

Re: Default text colour.

Haven't use it, but it looks like you can use this property with your font to change it, so you might want to try it:
http://www.cegui.org.uk/api_reference/c ... 170b703bfe

~DtD
by DtD
Tue Nov 17, 2009 19:27
Forum: Bug Reports, Suggestions, Feature Requests
Topic: optimize CEGUI::System::injectTimePulse
Replies: 14
Views: 13120

Re: optimize CEGUI::System::injectTimePulse

Perhaps a new "isActivated" function and an "activated" property would be better. That way the widget can decide if it wants to run when it is invisible or not.

~DtD
by DtD
Tue Nov 17, 2009 00:24
Forum: Help
Topic: [Resloved]appear error when adds ListHeader
Replies: 5
Views: 3420

Re: appear error when adds ListHeader

You can upload your log file to http://www.pastebin.com/

~DtD
by DtD
Tue Nov 17, 2009 00:23
Forum: Bug Reports, Suggestions, Feature Requests
Topic: optimize CEGUI::System::injectTimePulse
Replies: 14
Views: 13120

Re: optimize CEGUI::System::injectTimePulse

Great find on that optimization!

~DtD
by DtD
Tue Nov 17, 2009 00:15
Forum: Offtopic Discussion
Topic: Firing an event costs so much FPS?
Replies: 3
Views: 4240

Re: Firing an event costs so much FPS?

It might be worth while to go down the stack and see what CEGUI is doing internally with those. See if some optimizations can be made.

~DtD
by DtD
Tue Nov 17, 2009 00:14
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 33832

Re: Making cegui more mobile - oriented.

Because multi-touch is a application specific thing, it might be a better idea to allow multiple click events at multiple positions to occur, but nothing else fancy for the most part. Things like the "scroll inertia" should probably be implemented by the application. As for an iPhone port,...
by DtD
Sat Nov 14, 2009 20:06
Forum: Help
Topic: Irrlicht 1.6 and CEGUI 0.7.1 weird crash
Replies: 1
Views: 1992

Re: Irrlicht 1.6 and CEGUI 0.7.1 weird crash

I might try

Code: Select all

CEGUI::Window* root = wmgr->createWindow("DefaultWindow","root");

Instead of casting it as a DefaultWindow, that is how it is working in my code. Nice to see another Irrlicht user here!

~DtD
by DtD
Mon Nov 09, 2009 00:29
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUG]Screen Flicker with Irrlicht on Windows Resize
Replies: 9
Views: 8010

[BUG]Screen Flicker with Irrlicht on Windows Resize

The best way to describe this problem is to show it in action: http://www.dtdsoft.com/temp/Sample_FirstWindow_Static_d.exe (Place in your CEGUI/bin directory so it can access the default imagesets and such) Basically: When a window is resized in CEGUI the other things rendered by Irrlicht flicker bl...
by DtD
Thu Nov 05, 2009 18:15
Forum: Help
Topic: CEGUI 0.7 and Irrlicht 1.6
Replies: 15
Views: 15209

Re: CEGUI 0.7 and Irrlicht 1.6

Thank you very much for your help! I tried compiling CEGUI without SILLY, but without it there are linker errors: ------ Build started: Project: Archetype, Configuration: Debug Win32 ------ Linking... CEGUIBase_Static_d.lib(CEGUISystem.obj) : error LNK2019: unresolved external symbol _createImageCod...
by DtD
Sat Oct 17, 2009 18:42
Forum: Help
Topic: CEGUI 0.7 and Irrlicht 1.6
Replies: 15
Views: 15209

Re: CEGUI 0.7 and Irrlicht 1.6

Ah, ok. Thanks, I will look into that! I am also going to look into getting CEGUI to use IrrXML (Built in to Irrlicht, but can be used stand-alone) for XML phrasing, and maybe getting it to use Irrlicht's image loader. The only dependency left over would be PCRE which I honestly don't need anyway ex...
by DtD
Sat Oct 10, 2009 16:15
Forum: Help
Topic: CEGUI 0.7 and Irrlicht 1.6
Replies: 15
Views: 15209

Re: CEGUI 0.7 and Irrlicht 1.6

Ok, I switched out my self-compiled Static Irrlicht for the Dynamic Vanilla one and I cleaned the solution and it compiled everything. Except it seems I compiled CEGUI without FreeType, so none of the samples run. DOH >.< Hopefully it was the clean that fixed it, not the dynamic Irrlicht because I'd...
by DtD
Sat Oct 10, 2009 16:00
Forum: Help
Topic: CEGUI 0.7 and Irrlicht 1.6
Replies: 15
Views: 15209

Re: CEGUI 0.7 and Irrlicht 1.6

Thank you very much for your reply, Yeah, I ended up getting the dependency package. I got CEGUI to compile but I get a ton of "libcmtd.lib(dbgheap.obj) : error LNK2005: __CrtSetCheckCount already defined in MSVCRTD.lib(MSVCR90D.dll)" type errors. Other topics on the forums...
by DtD
Fri Oct 09, 2009 19:12
Forum: Help
Topic: CEGUI 0.7 and Irrlicht 1.6
Replies: 15
Views: 15209

CEGUI 0.7 and Irrlicht 1.6

Hey, I'm new to CEGUI and am trying to compile it with Irrlicht 1.6 using MSVS on Windows. When I try to compile most things go good but I get several errors like this: Error 2 error C2039: 'c16' : is not a member of 'irr' c:\dev\tower_defense2\development2\cegui-0.7.0\cegui\include\renderermodules\...

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