Search found 5 matches
- Sun Nov 01, 2009 17:20
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Video Tutorials
- Replies: 31
- Views: 60306
Re: Video Tutorials
If the videos have subtitles, the hearing problem would be (sort of) solved. Have you subtitled anything? I've had, it takes around 8 minutes to subtitle 1 minute of video (maybe 4 if we are talking crappy, imprecise subbing). So you are suggesting that 8 times the work is invested on something for...
- Mon Oct 26, 2009 20:31
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Video Tutorials
- Replies: 31
- Views: 60306
Re: Video Tutorials
I saw this topic and couldn't resit, as an usability nerd. Video tutorials are a bad idea! a) Videos cannot be updated (easily), so when there's a change in the API or an errata to fix all that work you put into them is rendered useless. b) Content inside videos doesn't index in search engines, this...
- Mon Oct 26, 2009 19:59
- Forum: Offtopic Discussion
- Topic: Panda3D renderer.
- Replies: 3
- Views: 4709
Panda3D renderer.
I'm considering doing a CEGUI renderer for the Panda3D engine, would you guys consider incorporating it into CEGUI along the other 5 renderers? Whether you'll incorporate it or not is an important factor in my decision. Also, I think I'll figure it out but... is there some indispensable document or ...
- Mon Oct 26, 2009 12:33
- Forum: Help
- Topic: Getting rid of XML resources
- Replies: 3
- Views: 2595
Re: Getting rid of XML resources
Sorry for reviving an old thread, I wanted to answer sooner but I didn't have my password at hand and since you can't recover a pass... (I know, I know it's sourceforge's fault). So thanks a lot for your answers. I think I'll try the resource provider route and just have my XML's as constants or res...
- Mon Oct 12, 2009 14:08
- Forum: Help
- Topic: Getting rid of XML resources
- Replies: 3
- Views: 2595
Getting rid of XML resources
Hi guys. I'm just wondering if it's possible to get rid of all the XML by cegui and load everything programmatically. Now you may think this makes no sense but it would be nice for me to know that I have this possibility. Having XML that are parsed at every startup of a game, when the output is alwa...