Search found 16 matches
- Tue Nov 03, 2009 21:02
- Forum: Help
- Topic: Dramatic performance differences between 0.6 and 0.7.1
- Replies: 2
- Views: 1817
Re: Dramatic performance differences between 0.6 and 0.7.1
That does look interesting, but I can't find any documentation on it (not about GeometryBuffers either). I'm not using the Window class but drawing from ImageSets as the OGRE example shows. Thanks for chiming in! Edit: Don't reallocate a texture each frame. That's what I was doing. Yup, I'm embarass...
- Tue Nov 03, 2009 19:53
- Forum: Help
- Topic: Is anyone *really* statically linking to CEGUI?
- Replies: 4
- Views: 2853
Re: Is anyone *really* statically linking to CEGUI?
Hi scriptkid, I'm obviously linking to the correct lib since between changing those lines and recompiling CEGUI, there's nothing else I've done and it works just fine after the commenting out those defines. I have to admit I haven't tried the samples though. I'm considering switching back to 0.6 and...
- Tue Nov 03, 2009 19:29
- Forum: Help
- Topic: Dramatic performance differences between 0.6 and 0.7.1
- Replies: 2
- Views: 1817
Dramatic performance differences between 0.6 and 0.7.1
Edit: Read last post, there's (as usual) no problem with CEGUI but how I use it. I was never in doubt! ;) ORIGINAL POST: I'm seeing dramatic performance differences between 0.6 and 0.7.1. I use Image::draw () to draw a button that has one texture when depressed and another when hovered. In 0.6 it w...
- Mon Nov 02, 2009 21:55
- Forum: Help
- Topic: Drawing a geometry buffer with alpha enabled?
- Replies: 3
- Views: 2098
Re: Drawing a geometry buffer with alpha enabled?
So you are saying the TIFF loader for OGRE doesn't support alpha? That seems odd since the TIFF format has been around for quite a long time. Thanks for the heads up though. LibTiff doesn't like the garbage that Photoshop sometimes can produce when writing TIF files with layers or metadata. It's pa...
- Mon Nov 02, 2009 01:03
- Forum: Help
- Topic: Drawing a geometry buffer with alpha enabled?
- Replies: 3
- Views: 2098
Drawing a geometry buffer with alpha enabled?
I'm trying to get a GeometryBuffer to be drawn with alpha enabled, ie the textures that are transparent should be when they get rendered. Currently they're showing up white where they should be showing the background. Let me know if this is too vague, I just haven't found any documentation regarding...
- Thu Oct 29, 2009 22:13
- Forum: Help
- Topic: Is anyone *really* statically linking to CEGUI?
- Replies: 4
- Views: 2853
Re: Is anyone *really* statically linking to CEGUI?
CEGUI version 0.7.1 but I'm pretty sure I had to do the same change for 0.6x. I haven't tried the samples (did a fresh new project in MSVC but it failed with the same linker errors) as it's working now with the changes I described in my first post. Just wanted to write it down incase someone else ru...
- Thu Oct 29, 2009 12:05
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Crash when initializing CEGUI/Ogre
- Replies: 3
- Views: 3986
Re: Crash (with nothing in the log) when initializing CEGUI/Ogre
Just found out that the System object is created inside the bootstrap function.
In any case, making it clearer that the System object already has been created wouldn't hurt?
Edit: Thanks Van for confirming!
In any case, making it clearer that the System object already has been created wouldn't hurt?
Edit: Thanks Van for confirming!
- Thu Oct 29, 2009 11:48
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Crash when initializing CEGUI/Ogre
- Replies: 3
- Views: 3986
[SOLVED] Crash when initializing CEGUI/Ogre
I'm getting a crash inside CEGUI 0.7.1 when initializing it with my Ogre RenderWindow. CEGUI::OgreRenderer &renderer = CEGUI::OgreRenderer::bootstrapSystem (*mRenderWindow); CEGUI::System::create (renderer); The RenderWindow passed is correct as the game works correctly without CEGUI. This is th...
- Wed Oct 28, 2009 22:44
- Forum: Help
- Topic: Is anyone *really* statically linking to CEGUI?
- Replies: 4
- Views: 2853
Is anyone *really* statically linking to CEGUI?
Hi, I keep running into issues with static linking. For one, my package (MSVC 2008) simply won't link (unresolved externals) to the static libs when CEGUIEXPORT is set to either import or export, so I end up with this: //#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATI...
- Sat Oct 24, 2009 19:10
- Forum: Help
- Topic: CEGUI_FALAGARD_RENDERER - should be defined where?
- Replies: 12
- Views: 4572
Re: CEGUI_FALAGARD_RENDERER - should be defined where?
Ok, thanks for the info. Is the Ogre lib also statically linked here? I ask because if I get around to testing in order to see what might cause such an issue, I want to make sure I'm working with the same set-up otherwise it's a total waste of time :) Thanks again, CE. Ogre, FreeType, FreeImage - s...
- Fri Oct 23, 2009 12:53
- Forum: Help
- Topic: CEGUI_FALAGARD_RENDERER - should be defined where?
- Replies: 12
- Views: 4572
Re: CEGUI_FALAGARD_RENDERER - should be defined where?
Both the first two images use precisely the same assets, the same CEGUIOgreRenderer/CEGUI but dynamically linked.
- Sat Oct 17, 2009 11:08
- Forum: Help
- Topic: CEGUI_FALAGARD_RENDERER - should be defined where?
- Replies: 12
- Views: 4572
Re: CEGUI_FALAGARD_RENDERER - should be defined where?
Yeah, 0.62b. The change in color is due to the gui controls being transparent and the background is showing trough, so the only issue seems to be related to how the widgets line up. Are the assets between 0.5 and 0.6b compatible? I just noticed the ones in the 0.6b samples are different in WinMerge....
- Fri Oct 16, 2009 22:47
- Forum: Help
- Topic: CEGUI_FALAGARD_RENDERER - should be defined where?
- Replies: 12
- Views: 4572
Re: CEGUI_FALAGARD_RENDERER - should be defined where?
I've hit a snag (again) with TaharezLook not looking quite like it did when I dynamically linked to CEGUI before. Here's a screen: http://www.fragile-online.com/cegui.jpg Is the issue obvious? I can't tell, but the background sure is the one from TaharezLook.. but the borders look way wrong. The CEG...
- Thu Oct 15, 2009 11:23
- Forum: Help
- Topic: CEGUI_FALAGARD_RENDERER - should be defined where?
- Replies: 12
- Views: 4572
Re: CEGUI_FALAGARD_RENDERER - should be defined where?
Hi CE and thanks for your answer, Yeah I meant to say version 0.6.2b. I've been hitting this error for a day now and it's terribly embarassing to say that you were (of course) right in that the falgard lib wasn't linked to. I have no idea how that happened as I made sure it was there before, but mus...
- Wed Oct 14, 2009 22:19
- Forum: CEGUI Library Development Discussion
- Topic: Falagard Visual Skin / Scheme Editor
- Replies: 65
- Views: 53617
Re: Falagard Visual Skin / Scheme Editor
Just wanted to chime in and say that I would consider $30 a small price to pay for such a tool.