Search found 5 matches
- Tue Jan 19, 2010 21:27
- Forum: User Projects
- Topic: Jade:DS - Online Distribution for Indie Games
- Replies: 0
- Views: 12651
Jade:DS - Online Distribution for Indie Games
Jade:DS is looking for Projects Jade:DS is an online distribution platform with its main focus on independent projects. It consists of two parts, a specialized CMS for web presentation and the shopping system and a client server architecture, which deploys the game data to the legitimated users. Wh...
- Mon Oct 26, 2009 01:30
- Forum: Help
- Topic: Using CEGUI 0.7 with XCode
- Replies: 7
- Views: 5158
Re: Using CEGUI 0.7 with XCode
Ok, another update from my side. Your tip really helped, but now I ran into the problem, that there is only a 32bit binary SDK. Is there the possibility for a 64bit target for the 0.7.1, or even the present one? With Snow Leopard, the x64 platform is more the rule than the exception, or am I wrong w...
- Sat Oct 24, 2009 22:13
- Forum: Help
- Topic: Using CEGUI 0.7 with XCode
- Replies: 7
- Views: 5158
Re: Using CEGUI 0.7 with XCode
Yes, I know, I found that, too. But I can't find the specific reference, thus I could remove it. Any idea? I did a post on the ogre forum, too, as I have no idea from which side I can catch that issue best... Edit: Ok, got the hint to use 1.7 and port it myself to mac os. Not really helping that far...
- Sat Oct 24, 2009 20:59
- Forum: Help
- Topic: Using CEGUI 0.7 with XCode
- Replies: 7
- Views: 5158
Re: Using CEGUI 0.7 with XCode
I simply added the include and the library path manually to the configuration, bypassing the framework mechanism completely. Actually, inside the ogre framework, there is no reference to CEGUI at all, as it is delivered as a separate framework package from there. At least not on file level - maybe d...
- Fri Oct 23, 2009 23:51
- Forum: Help
- Topic: Using CEGUI 0.7 with XCode
- Replies: 7
- Views: 5158
Using CEGUI 0.7 with XCode
I just started to use CEGUI and managed to setup the latest version with the 1.6.4. Now I want to create build systems for this project, which are working on all three of my target platforms, namely windows, linux and mac os. At the moment, I struggle with the XCode setup. Forgive, if I oversaw some...