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by Ident
Tue Jun 11, 2019 18:51
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 13
Views: 413

Re: CEED on C++

Nice! Good job
by Ident
Tue Jun 11, 2019 06:51
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 13
Views: 413

Re: CEED on C++

Does that mean you got it to work?
by Ident
Mon Jun 10, 2019 12:59
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 13
Views: 413

Re: CEED on C++

There is another big problem with Qt and OpenGL. As Florian reported, VAOs are not shareable and therefore we can't render CEGUI to Qt widgets. Can we disable VAO for CEED either with runtime option on renderer creation or with a #define? Shareable between what and what? Do you mean OpenGL Contexts...
by Ident
Wed May 29, 2019 18:25
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 13
Views: 413

Re: CEED on C++

It would be nice if we could integrate this into the bitbucket hg repo for C++ CEED, so it is part of the official CEGUI repositories
https://bitbucket.org/cegui/ceed/src/v0-8-cpp/
What do you think? Would you be okay with this? When would be a good time to do that?
by Ident
Wed May 08, 2019 18:46
Forum: Help
Topic: Editbox and EventTextAccepted
Replies: 6
Views: 145

Re: Editbox and EventTextAccepted

Step through the code to see why the event is not fired. I can't reproduce it on default branch. Didn't test anything else than default since you gave no info :(
by Ident
Wed May 08, 2019 06:37
Forum: Help
Topic: Editbox and EventTextAccepted
Replies: 6
Views: 145

Re: Editbox and EventTextAccepted

Works in 0.8.X sample browser. I just tested it. The code path also processes the enter/return key.

You told us nothing about your setup, but since it work in the sample browser the issue must be in your code, where you inject inputs into CEGUI.
by Ident
Tue May 07, 2019 20:21
Forum: Help
Topic: Editbox and EventTextAccepted
Replies: 6
Views: 145

Re: Editbox and EventTextAccepted

What do you mean by "return"? Do you mean the enter key?
by Ident
Thu May 02, 2019 07:12
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: migrate to pugixml
Replies: 7
Views: 197

Re: Suggestion: migrate to pugixml

Adding pugixml support would still be welcome btw :)
by Ident
Tue Apr 30, 2019 21:55
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: migrate to pugixml
Replies: 7
Views: 197

Re: Suggestion: migrate to pugixml

The XML parsers vary in features. Just a quick one I can think of without investigating: CEGUI has xsd files, you can't validate your files with them using only pugixml... I think we always used the Xerces library for this which is slower and more heavy weight.
by Ident
Tue Apr 30, 2019 19:25
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: migrate to pugixml
Replies: 7
Views: 197

Re: Suggestion: migrate to pugixml

Why would we dismiss wrappers in general? There is a point of having interfaces here since projects might already use an XML parser of some sort for some reason and we do provide an interface for this for the rendering api as well. What makes XML parsers different?
by Ident
Mon Apr 29, 2019 22:45
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: migrate to pugixml
Replies: 7
Views: 197

Re: Suggestion: migrate to pugixml

That was my suggestion as well but it was turned down by CrazyEddie to drop support for all the other parsers. Imo, we should first make a pugixml parser and then we can make it the default and main one, once it is proven to work well. Then we can bring this up again. I also do not think we should s...
by Ident
Mon Apr 22, 2019 13:35
Forum: Help
Topic: Please clarify the "Menu and Popup" wiki tutorial thing.
Replies: 6
Views: 219

Re: Please clarify the "Menu and Popup" wiki tutorial thing.

Well, at least we did not make you fill out any forms in order so that you can access the documentation or use the library. But maybe we can add this step as well :twisted:
by Ident
Sun Apr 21, 2019 20:41
Forum: Help
Topic: Please clarify the "Menu and Popup" wiki tutorial thing.
Replies: 6
Views: 219

Re: Please clarify the "Menu and Popup" wiki tutorial thing.

I understand the frustration with the documentation. Unfortunately we really lack manpower, but really anyone could take this over. We are a behind with documenting things for 0.8 and definitely also for 1.0 (dev branch) when it comes to the wiki. Unfortunately the only time I got to work on CEGUI I...
by Ident
Sun Apr 21, 2019 19:24
Forum: Help
Topic: Child window of ScrollablePane not showing.
Replies: 3
Views: 230

Re: Child window of ScrollablePane not showing.

I don't know either, if you think it is an actual bug please add a bug ticket on bitbucket or if you are extra good and have a fix, please make a PR :)
by Ident
Sun Apr 21, 2019 16:46
Forum: Help
Topic: ['solved']How to make CEGUI use ones own ingame GL Textures
Replies: 1
Views: 107

Re: "Imagesets are deprecated and not used internally in v8 and images are now used"

The samples are in the sample browser.

I am sorry that you had issues with this, the documentation definitely needs improvements. Since we are low on active devs atm it would be great if you could add any of your findings to the wiki. You can access it with your forum account.

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