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by Ident
Tue Mar 12, 2019 18:09
Forum: Modifications / Integrations / Customisations
Topic: Discussions on Saga3D renderer development
Replies: 3
Views: 79

Re: The use of RenderTarget in RendererModule?

By default we render to one target but you can have multiples: This might help http://cegui.org.uk/wiki/Rendering_to_texture_(RTT)_in_CEGUI
by Ident
Sat Mar 09, 2019 19:15
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: CEED on C++
Replies: 2
Views: 41

Re: CEED on C++

I migrated my engine to CEGUI default branch. Prebuilt CEED snapshot 11 has problems with it. It doesn't support fonts format v4 and saves strange (v0-8?) properties to widgets so that the game crashes with the 'unknown property' exception. Building CEED for Windows turned out to be so much pain th...
by Ident
Sun Mar 03, 2019 20:52
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: get rid of default context
Replies: 11
Views: 397

Re: Suggestion: get rid of default context

ScrollablePane.cpp:248 - need to change from container->setMouseCursor(getMouseCursor()); to container->setCursor(getCursor()); I fixed it when i ran the samples but forgot to submit. Submitting it now. Also drawMode was not merged. No trace of it in code. Looks like drawmode-devel became drawmode-...
by Ident
Sun Feb 24, 2019 18:18
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Widget rotation bug?
Replies: 17
Views: 309

Re: Widget rotation bug?

I'm not very familiar with inner kitchen of rendering, so I learn. Must say, I learned many things already due to open-sourceness of CEGUI. And since nearly every rendering tutorial supposes to use something like gluPerspective(), I had a feeling that projection matrix is nailed to viewport and eve...
by Ident
Sun Feb 24, 2019 18:07
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: get rid of default context
Replies: 11
Views: 397

Re: Suggestion: get rid of default context

I merged it all into default. I hope I did not miss anything, some file histories did not involve a "move" operation due to a change someone once made that is hard to undo, so there is now always a chance of loss, and also there was a bunch to merge now (which shall be a reminder again tha...
by Ident
Sun Feb 24, 2019 17:18
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Widget rotation bug?
Replies: 17
Views: 309

Re: Widget rotation bug?

And may I wonder what/who is Cizion? Absolutely nothing, iti s a typo, it is supposed to be "tion" as in "projecTION". Not sure how this ended up like this, I got no autocomplete/suggestions as I am on PC ;) It will remain a mystery Thank you again for your help! No worries. I w...
by Ident
Sat Feb 23, 2019 20:52
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Widget rotation bug?
Replies: 17
Views: 309

Re: Widget rotation bug?

Sorry, i was editing my post while you were writing.. this got a bit confusing now. What I wanted to add is: what I observed there was a totally normal and expected distortion as given by a perspective projection. We do not use a orthographic projection here. Just as an example, I went into a famous...
by Ident
Sat Feb 23, 2019 20:20
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Widget rotation bug?
Replies: 17
Views: 309

Re: Widget rotation bug?

I reproduced your examples with prebuilt 0.8.X CEED editor: <Property name="Area" value="{{0.15,0},{0.15,0},{0.55,0},{0.55,0}}" /> <Property name="Rotation" value="w:0.92388 x:0.382683 y:0 z:0" /> (Converted from <Property name="Rotation" value="...
by Ident
Sat Feb 23, 2019 17:13
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Widget rotation bug?
Replies: 17
Views: 309

Re: Widget rotation bug?

Ok so at least it is consistently wrong.

I don't quite get your examples with the rotation. Are you saying that the sizes on screen affects skewedness?
by Ident
Thu Feb 21, 2019 12:10
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Widget rotation bug?
Replies: 17
Views: 309

Re: Widget rotation bug?

I will check it later today
by Ident
Thu Feb 21, 2019 09:46
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Widget rotation bug?
Replies: 17
Views: 309

Re: Widget rotation bug?

Looks like the projection matrix is wrong.
by Ident
Wed Feb 20, 2019 08:01
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Widget rotation bug?
Replies: 17
Views: 309

Re: Widget rotation bug?

That is extremely odd. Glfw just sets up the host window and some OpenGL stuff but this should not have any effect whatsoever on mathematical computations on the GPU, especially with OpenGL3 core profile.

Did you say the application_templates with glfw3 is always broken, already as it is in the repo?
by Ident
Mon Feb 18, 2019 19:44
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Widget rotation bug?
Replies: 17
Views: 309

Re: Widget rotation bug?

Looks like a bug, but unfortunately I have no idea about it. I never used the rotation system of CEGUI, you already know more than me ;)

I would not say it is expected behaviour. For a 90° rotation I expect this widget to vanish, just as you said.

Do you have any guesses?
by Ident
Wed Feb 13, 2019 07:26
Forum: Help
Topic: Menubar in 0.8
Replies: 6
Views: 205

Re: Menubar in 0.8

new topic new thread :)
by Ident
Tue Feb 12, 2019 20:24
Forum: Help
Topic: Menubar in 0.8
Replies: 6
Views: 205

Re: Menubar in 0.8

Did you try compiling and running the samples framework?

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