Search found 1744 matches

by Ident
Wed Jul 12, 2017 07:37
Forum: Help
Topic: Error compiling dcraw_common.cpp
Replies: 9
Views: 126

Re: Error compiling dcraw_common.cpp

Ah I misread your previous post. So you say it should work fine with 3.15.0 ? Well, What happens if you ignore the warning and just go on?
by Ident
Tue Jul 11, 2017 19:22
Forum: Help
Topic: Error compiling dcraw_common.cpp
Replies: 9
Views: 126

Re: Error compiling dcraw_common.cpp

That's unfortunate. Be aware however that you can always use Silly or Devil instead of FreeImage. I personally use Silly, which is the loader CrazyEddie made by himself.
by Ident
Tue Jul 11, 2017 17:35
Forum: Help
Topic: CEGUI 0.8.7 and SFML 2.4.2 - load imageset
Replies: 2
Views: 65

Re: CEGUI 0.8.7 and SFML 2.4.2 - load imageset

I guess what it says is correct: the files are not in the specified path. Can't tell you anything other than that from a remote view.
by Ident
Tue Jul 11, 2017 17:31
Forum: Help
Topic: Error compiling dcraw_common.cpp
Replies: 9
Views: 126

Re: Error compiling dcraw_common.cpp

Did you change the compiler settings? It seems like this is a warning counting as error, and the warning comes from FreeImage. Not much we, as CEGUI, can do about either of that, unless the project setting comes from our CMake (does it?)
by Ident
Tue Jul 11, 2017 16:45
Forum: Help
Topic: Error compiling dcraw_common.cpp
Replies: 9
Views: 126

Re: Error compiling dcraw_common.cpp

What dependencies version is this / where did you get it from?
by Ident
Sun Jul 09, 2017 14:30
Forum: Help
Topic: [SOLVED] Titlebar crashes my program!
Replies: 4
Views: 70

Re: [SOLVED] Titlebar crashes my program!

Glad to help.
by Ident
Sun Jul 09, 2017 14:12
Forum: Help
Topic: [SOLVED] Titlebar crashes my program!
Replies: 4
Views: 70

Re: Titlebar crashes my program!

Are you using the titlebar on its own? I think that it is typically intended to be used as part of a FrameWindow.


Can you give me a screenshot of how the situation you have looks? Are you sure the arrow is not part of the FrameWindow?
by Ident
Thu Jul 06, 2017 18:44
Forum: Help
Topic: [Solved] OpenGL/SFML Rendering Woes
Replies: 2
Views: 76

Re: OpenGL/SFML Rendering Woes

by Ident
Fri Jun 23, 2017 18:44
Forum: Help
Topic: injectMousePosition returning nullptr
Replies: 23
Views: 337

Re: injectMousePosition returning nullptr

And you say you did not alter neither the application template nor SDl2 itself? If so, then that is very odd. I wrote a message to the one who wrote them, as I can't look into it myself right now.
by Ident
Fri Jun 23, 2017 17:22
Forum: Help
Topic: [Solved] Combo boxes and Vertical Layout Containers
Replies: 3
Views: 124

Re: Combo boxes and Vertical Layout Containers

CEGUI is very efficient, especially if things dont change much it practically costs you almost nothing to have an extra DefaultWindow. This is except for when you might be interacting with the UI, but then again how often do you click per tick ;)
by Ident
Fri Jun 23, 2017 15:29
Forum: Help
Topic: injectMousePosition returning nullptr
Replies: 23
Views: 337

Re: injectMousePosition returning nullptr

Have you tried using the SDL2 application template? It is tested and should work. You can check it and compare to figure what you did wrong.
by Ident
Thu Jun 22, 2017 07:28
Forum: Help
Topic: [Solved] Include Directory Conflicts?
Replies: 6
Views: 186

Re: Include Directory Conflicts?

My eternal thanks Ident! Time to dive into CEGUI proper. Here's to hoping you won't see me in the help section again. Well it would be still good to see you again here, even if it is just to let us know you are still using CEGUI :D If CEGUI were to become so bug-free and self-explanatory that peopl...
by Ident
Wed Jun 21, 2017 19:16
Forum: Help
Topic: [Solved] Include Directory Conflicts?
Replies: 6
Views: 186

Re: Include Directory Conflicts?

Not sure if related but what gives you the idea that this

Code: Select all

include_directories(Z:/CEGUI/cegui-0.8.7/cegui/include/CEGUI)

would be correct (no offense, just honestly curious)?


Have you tried

Code: Select all

include_directories(Z:/CEGUI/cegui-0.8.7/cegui/include)
?
by Ident
Sat Jun 17, 2017 16:58
Forum: Help
Topic: Can't get subscribeEvent to call its functions
Replies: 11
Views: 207

Re: Can't get subscribeEvent to call its functions

Whenever such things happen it is typically something blatantly obvious in hindsight or something related to configuration mistakes / wrong libs combined. As of now I cant make any sense of it either.
by Ident
Sat Jun 17, 2017 08:09
Forum: Help
Topic: Can't get subscribeEvent to call its functions
Replies: 11
Views: 207

Re: Can't get subscribeEvent to call its functions

Wow this seems so incredibly odd. I mean you say you inject the mouse inputs into CEGUI properly. The same way as it would occur with OIS. Then how can it be that the result is any different? It is not like CEGUI knows anything about the window handle (except for maybe the Renderer). If injecting th...

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