Search found 1855 matches

by Ident
Wed Feb 21, 2018 18:44
Forum: Help
Topic: About font rendering
Replies: 2
Views: 22

Re: About font rendering

No idea what you mean.. screenshot please.
by Ident
Sat Feb 17, 2018 18:37
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Creating and editing looknfeel and schemes
Replies: 1
Views: 50

Re: Creating and editing looknfeel and schemes

I think we just talked in #cegui on IRC. To summarise: there is no looknfeel and scheme editor that is fully finished yet. The looknfeel editor was started but not completed. The recommended way is to edit XML files directly. Not comfortable but also not impossible, users created full skins in the p...
by Ident
Sat Feb 17, 2018 18:35
Forum: Modifications / Integrations / Customisations
Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
Replies: 13
Views: 7208

Re: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio

Hey, Lubens String debugger is unstable for me on VS2015, but after some fiddling i managed to create a simpler natvis for VS2015. Please also report back if this works for you :) https://bitbucket.org/snippets/Flonor/ojpLAX I tested the natvis file and added it to the downloads: https://bitbucket....
by Ident
Wed Feb 14, 2018 20:36
Forum: Help
Topic: Documentation link not working
Replies: 3
Views: 80

Re: Documentation link not working

I see that it is working now :) Yep, I put it on another webspace over the weekend. I dont expect any more downtimes. Where in the xml, or by using what commands can you set the thumb size in the looknfeel xml? If I have a thumb that has pixel width 11 and pixel height 2, what command should I type...
by Ident
Wed Feb 07, 2018 21:13
Forum: Help
Topic: [SOLVED] How can i use certain keys with CEGUI?
Replies: 9
Views: 115

Re: [SOLVED] How can i use certain keys with CEGUI?

Could you tell us what was actually wrong, in detail? Thanks
by Ident
Wed Feb 07, 2018 07:01
Forum: Help
Topic: [SOLVED] How can i use certain keys with CEGUI?
Replies: 9
Views: 115

Re: How can i use certain keys with CEGUI?

Ok, you should have said that right away ;) The way you phrased it it sounded like a general issue, like you can't set it up or you can't compile with it or whatever. Did you set a breakpoint in the function and check if an enter or delete is actually injected as an enter or delete as expected?` Do ...
by Ident
Tue Feb 06, 2018 19:21
Forum: Help
Topic: [SOLVED] How can i use certain keys with CEGUI?
Replies: 9
Views: 115

Re: How can i use certain keys with CEGUI?

Ok then I didnt understand what you originally meant: What do you mean by "cant use"? How does it surface that you cant use it?
by Ident
Tue Feb 06, 2018 06:52
Forum: Help
Topic: [SOLVED] How can i use certain keys with CEGUI?
Replies: 9
Views: 115

Re: How can i use certain keys with CEGUI?

Why can't you do it like everyone does with every other input library? http://cegui.org.uk/wiki/GLFW_to_CEGUI_ ... se_Mapping
by Ident
Mon Feb 05, 2018 19:21
Forum: Help
Topic: Documentation link not working
Replies: 3
Views: 80

Re: Documentation link not working

Hi, this is temporary because the open source hoster has changed it's tech and we need to set it up again on their new tech.

Afaik slider thumb size is set in the Look N Feel, so in the XML file.
by Ident
Sat Feb 03, 2018 09:32
Forum: Help
Topic: Scrollbar in StaticText.
Replies: 5
Views: 115

Re: Scrollbar in StaticText.

Got it. Have you looked if any of the other skins have variable thumb size? E.g. windowslook, vanilla, etc.? If they dont then it looks like we lack this feature in CEGUI. I think this is something that should be added. It would require a thumbnail that consists of three parts (fixed size one-end, s...
by Ident
Thu Feb 01, 2018 20:23
Forum: Help
Topic: Scrollbar in StaticText.
Replies: 5
Views: 115

Re: Scrollbar in StaticText.

Show us some screenshots. I dont know what you mean honestly.
by Ident
Wed Jan 31, 2018 06:56
Forum: Help
Topic: Could I set font per different language?
Replies: 5
Views: 93

Re: Could I set font per different language?

You are right about that this was not merged. It was probably forgotten when CrazyEddie went on a break and the creator of the change did not make a pull request. Would be interesting to try out the changes on the latest 0.8.X version. Would you manage to apply the changes and try them out? I can th...
by Ident
Thu Jan 18, 2018 21:35
Forum: Help
Topic: Sampleframework fails with IrrlichtRenderer
Replies: 12
Views: 898

Re: Sampleframework fails with IrrlichtRenderer

This is not part of our immediate plans since we have much more important things to do and our time is very limited, since we all are employed because we need to make money to survive ;) If you want to add this support it would be greatly appreciated and I will review all your code if you want if yo...
by Ident
Wed Jan 17, 2018 04:14
Forum: Help
Topic: Attempting to build
Replies: 6
Views: 102

Re: Attempting to build

You might have included a CEGUI header AFTER you included gl.h. Suggested order for including headers of dependencies, internal project files, and std files is: First the header matching the cpp Then the local project files Then the dependencies (first the higher level ones like CEGUI, then the spec...
by Ident
Wed Jan 17, 2018 04:11
Forum: Help
Topic: Attempting to build
Replies: 6
Views: 102

Re: Attempting to build

Version?

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