Search found 1819 matches

by Ident
Tue Nov 21, 2017 07:38
Forum: Help
Topic: CEGUI custom rendering
Replies: 11
Views: 97

Re: CEGUI custom rendering

The hierarchy was messed up in my post due to formatting, please check again as I now put it in code tags.
by Ident
Sun Nov 19, 2017 20:53
Forum: Help
Topic: CEGUI custom rendering
Replies: 11
Views: 97

Re: CEGUI custom rendering

Do I understand correctly that all you want is to "shadow" everything in the background of a dialog that requires input? I think what you did is way too complicated for this, CEGUI can do these things easily without you having to dig into any rendering logic here. What you want to make is ...
by Ident
Thu Nov 16, 2017 21:43
Forum: Help
Topic: CEGUI custom rendering
Replies: 11
Views: 97

Re: CEGUI custom rendering

So does anyone know if Window::render() works? Or is there anything I need to call with it for it to work? Sorry, I was busy these last days. I am going to reply to you tomorrow or saturday. This topic is something that requires me to look more into code before I can give a good answer, and I had n...
by Ident
Sun Nov 12, 2017 20:38
Forum: Help
Topic: CEGUI custom rendering
Replies: 11
Views: 97

Re: CEGUI custom rendering

Your overall goal with this is unclear to me. Can you please explain what you want to render in what way and most of all how it should look?
by Ident
Sun Nov 12, 2017 16:51
Forum: Help
Topic: Changing the order of an image
Replies: 4
Views: 43

Re: Changing the order of an image

I tried doing the remove and re-add method, but that gave issues with multithreading. I'll try out the moveToFront function, thanks! :D CEGUI has to run in a single thread. If you still get issues despite having it running in one thread then something must be wrong with how you sync between threads...
by Ident
Sun Nov 12, 2017 16:45
Forum: Help
Topic: Changing the order of an image
Replies: 4
Views: 43

Re: Changing the order of an image

You will need to change their order in the child array. This is what defines what is drawn on top (and i think you ask for occlusion draw order right?). You can either remove all child windows and then add them in order or you can simply use the moveToFront and moveToBack functions until you get the...
by Ident
Sun Nov 12, 2017 16:42
Forum: Help
Topic: CEGUI custom rendering
Replies: 11
Views: 97

Re: CEGUI custom rendering

What is Child? What is Context?
(I can guess but I dont wanna guess wrong)

What speaks against doing your rendering by rendering to a texture and then using this texture as image for a Generic/Image widget in CEGUI for example?
by Ident
Thu Nov 02, 2017 22:44
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 21
Views: 250

Re: Adding an extra image to a FrameWindow looknfeel

Apologies for my slow reply rate. Doing this in my spare time alongside my actual job... What I currently have: -> A FrameWindow with the 9 images defined. -> Code creates a new FrameWindow -> A separate StaticImage defined -> Code creates a new StaticImage, with as parent the FrameWindow -> The St...
by Ident
Tue Oct 31, 2017 00:52
Forum: Bug Reports, Suggestions, Feature Requests
Topic: DX11 with Ogre3d Error
Replies: 2
Views: 48

Re: DX11 with Ogre3d Error

Yes could be, have you tried with the latest v0-8 version from the repository?
by Ident
Fri Oct 27, 2017 08:36
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 21
Views: 250

Re: Adding an extra image to a FrameWindow looknfeel

Modifying Falagard does sound like a tougher solution than I initially thought though... I'm assuming you don't have experience in this? (And if you do, got any starting point for me?) I do have experience in this and the reason I initially advised against it is that it is not very intuitive to wor...
by Ident
Wed Oct 25, 2017 19:42
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Text and image texture corruption with Ogre 2.1 on Windows only
Replies: 6
Views: 63

Re: [Bug?] Text and image texture corruption with Ogre 2.1 on Windows only

It might be that this is also related to blending, although it is not quite as obvious. Would be good to first fix the blending and then see if the issue on those texture elements persists.
by Ident
Wed Oct 25, 2017 19:19
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Text and image texture corruption with Ogre 2.1 on Windows only
Replies: 6
Views: 63

Re: [Bug?] Text and image texture corruption with Ogre 2.1 on Windows only

Looks a lot like a misconfigured alpha blending in those cases where you see a square of white in the background of an image, where you should normally have transparency. So this would be a rendering issue, imo. I would look for it in the OgreRenderer. On the second picture there is also this triang...
by Ident
Wed Oct 25, 2017 19:15
Forum: Help
Topic: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work
Replies: 5
Views: 77

Re: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work

What do you mean by "sort of" following the instructions? :D
by Ident
Mon Oct 23, 2017 09:34
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 21
Views: 250

Re: Adding an extra image to a FrameWindow looknfeel

Modifying Falagard does sound like a tougher solution than I initially thought though... I'm assuming you don't have experience in this? (And if you do, got any starting point for me?) I do have experience in this and the reason I initially advised against it is that it is not very intuitive to wor...

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