Search found 7 matches
- Sun Nov 15, 2009 15:14
- Forum: Modifications / Integrations / Customisations
- Topic: Simkin ScriptModule
- Replies: 3
- Views: 3903
Re: Simkin ScriptModule
Just in case anyone is interested... My solution for now is to copy the contents of all script objects that get loaded via executeScriptFile into one global script object and use that one in calls to executeScriptGlobal/executeScriptedEventHandler. In the executeScriptFile function I also try to cal...
- Tue Nov 10, 2009 15:40
- Forum: Help
- Topic: Render an image on a Window
- Replies: 7
- Views: 4602
- Mon Nov 09, 2009 09:08
- Forum: Help
- Topic: CEGUI::String <-> MySQL (ucs2_unicode_ci)
- Replies: 2
- Views: 2016
Re: CEGUI::String <-> MySQL (ucs2_unicode_ci)
If I remember correctly the CEGUI String class only handles utf8 and utf32 encoded string correctly. ucs 2 is similar to utf16 which is not supported. You'll have to do the conversion yourself...
- Mon Nov 09, 2009 08:55
- Forum: Help
- Topic: Render an image on a Window
- Replies: 7
- Views: 4602
Re: Render an image on a Window
You can set the actual image of the widget using the setProprty function as demonstrated in Demo7 (hope this hasn't changed since version 0.6.2) e.g. Window* img = WindowManager::getSingleton().getWindow("Example/Window/StaticImage"); img->setProperty("Image", "set:Backgroun...
- Sun Nov 08, 2009 12:02
- Forum: Help
- Topic: Deleting the CEGUI::System causes an access violation
- Replies: 5
- Views: 3037
Re: Deleting the CEGUI::System causes an access violation
It's crashing somewhere in the destructor of the CEGUI::System that deletes all managers (e.g. the SchemeManager which gives the last entry in your log file). So that's where you should look at with a debugger... Just out of curiosity, is there any reason why you're using this old version 0.5.1 of C...
- Sun Nov 08, 2009 11:36
- Forum: Modifications / Integrations / Customisations
- Topic: Simkin ScriptModule
- Replies: 3
- Views: 3903
Re: Simkin ScriptModule
Thanks for your answer. :) Maybe my problem is also too specific (or too simple :mrgreen:) ... what I'm currently struggling with is the concept of using global script functions in the ScriptModule because Simkin doesn't support these. Instead, each script (and its functions) is owned by a global 'v...
- Wed Nov 04, 2009 17:00
- Forum: Modifications / Integrations / Customisations
- Topic: Simkin ScriptModule
- Replies: 3
- Views: 3903
Simkin ScriptModule
Hello everyone! I'm currently integrating CEGUI into the RealityFactory game shell (built around the Genesis3D engine). Everything's looking fine so far but now I want to expose some functionality (e.g. event handling) to our scripting system. We're using Simkin for scripting and it works quite a bi...