Search found 4 matches
- Wed Mar 31, 2010 16:34
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 33844
Re: Making cegui more mobile - oriented.
In tho Ogre forums there's a thread in which they are trying to port ogre to android (http://www.ogre3d.org/forums/viewtopic.php?f=5&t=37608). IIRC Android NDK did not support exceptions and that would need to be compiled apart. Every problem on porting and the found workarounds are stated there...
- Sat Jan 23, 2010 19:55
- Forum: Help
- Topic: [SOLVED] Building Ogre 1.7 Project using Cegui 0.7.1 Linking
- Replies: 13
- Views: 13940
Re: Building Ogre 1.7 Project using Cegui 0.7.1 Linking error.
You checked trunk and you should check v0-7 branch.
https://crayzedsgui.svn.sourceforge.net ... nches/v0-7
https://crayzedsgui.svn.sourceforge.net ... nches/v0-7
- Wed Dec 09, 2009 21:29
- Forum: Help
- Topic: Building CEGUI for latest OGRE - Cmake problems
- Replies: 13
- Views: 11627
Re: Building CEGUI for latest OGRE - Cmake problems
Thank you CE. That solved my problem and I'm starting to try CEGUI. See you.
- Tue Dec 08, 2009 18:59
- Forum: Help
- Topic: Building CEGUI for latest OGRE - Cmake problems
- Replies: 13
- Views: 11627
Re: Building CEGUI for latest OGRE - Cmake problems
I've tried to compile the latest CEGUI with Ogre trunk and I could'nt manage to achieve it because CEGUI configuration won't detect my installed Ogre 1.7. I had both Ogre and CEGUI installed before, with Ogre 1.6.4. Could someone tell me what have i to do to make CEGUI configuration process detect m...