Search found 20 matches

by wang37921
Fri Mar 04, 2011 02:54
Forum: Bug Reports, Suggestions, Feature Requests
Topic: treeItem memory leak
Replies: 1
Views: 531

treeItem memory leak

when treeItem is auto-deleted by Tree, or developer. The treeItem's child not be deleted, also the child which is tag by auto-deleted. In Tree's destruct function, it calls resetList_impl to delete auto-delete child treeitem. so i add two functions, name resetList and resetList_impl, and add resetLi...
by wang37921
Fri Dec 10, 2010 02:05
Forum: Bug Reports, Suggestions, Feature Requests
Topic: AnimationSystem memory leaks???
Replies: 4
Views: 812

Re: AnimationSystem memory leaks???

Jamarr wrote:Please post in the appropriate sub-forum, as this keeps threads organized and avoids cluttering sub-forums with unrelated content. It's not that hard. Thanks.

my english is poor, so sorry for that, i will try my best to do that... :(
by wang37921
Thu Dec 09, 2010 08:19
Forum: Bug Reports, Suggestions, Feature Requests
Topic: AnimationSystem memory leaks???
Replies: 4
Views: 812

Re: AnimationSystem memory leaks???

sorry~void AnimationManager::destroyAnimation(const String& name),has delete anim~ destroyAnimationInstance, havn't deleted animInst... //----------------------------------------------------------------------------// void AnimationManager::destroyAnimationInstance(AnimationInstance* instance) { ...
by wang37921
Thu Dec 09, 2010 08:14
Forum: Bug Reports, Suggestions, Feature Requests
Topic: AnimationSystem memory leaks???
Replies: 4
Views: 812

AnimationSystem memory leaks???

hi ce~ i'm not sure, is this cegui's memory leaks.. But, i has exclude my code step by step..finally find when i add blow code will bring memory leaks.. CEGUI::AnimationManager& animMgr = CEGUI::AnimationManager::getSingleton(); animMgr.loadAnimationsFromXML("GuiFuncBtns.xml"); I am a ...
by wang37921
Mon Sep 06, 2010 03:02
Forum: Help
Topic: select Editbox character's offset
Replies: 2
Views: 347

Re: select Editbox character's offset

maybe it's my propblem, when i change looknfeel, like below.It's let the image(set:BasicImage :imageEditBoxLeft) has some width. the editbox like this: [beautyLeftEdge[TextArea]beautyRightEdge] <NamedArea name="TextArea"> <Area> <Dim type="LeftEdge" > <ImageDim imageset="Bas...
by wang37921
Fri Sep 03, 2010 02:11
Forum: Help
Topic: select Editbox character's offset
Replies: 2
Views: 347

select Editbox character's offset

size_t FalagardEditbox::getTextIndexFromPosition(const Point& pt) const { Editbox* w = static_cast<Editbox*>(d_window); // calculate final window position to be checked float wndx = CoordConverter::screenToWindowX(*w, pt.d_x); //MODIFY:does it should subtract namespace:TextArea's left edge here?...
by wang37921
Mon Aug 23, 2010 06:48
Forum: Help
Topic: can OgreImageCodec load dds format image?
Replies: 3
Views: 392

Re: can OgreImageCodec load dds format image?

If I use compressed format(e.g. dds) force and cheat ce's code, like
"case DDS:
case ARGB:
...
", will be punished? --->crash? :oops:
that is, i want to know has ce's code operation texture byte information.
by wang37921
Wed Aug 18, 2010 02:23
Forum: Help
Topic: can OgreImageCodec load dds format image?
Replies: 3
Views: 392

can OgreImageCodec load dds format image?

how to make OgreImageCodec load dds format image? through operate bit, like FreeImageImageCodec. for (uint i = 0; i < height; ++i) { for (uint j = 0; j < width; ++j) { uint p = *(((uint*)(rawBuf + i * pitch)) + j); uint r = (p >> 16) & 0x000000FF; uint b = (p << 16) & 0x00FF0000; p &= 0x...
by wang37921
Thu Jul 08, 2010 12:27
Forum: Bug Reports, Suggestions, Feature Requests
Topic: text split problem in void RenderedString::split(...);
Replies: 3
Views: 606

Re: text split problem in void RenderedString::split(...);

add some code in sample_firstWindow Window* lab = winMgr.createWindow("TaharezLook/StaticText", "Demo Lab"); wnd->addChildWindow(lab); lab->setArea(URect(cegui_absdim(10), cegui_absdim(10), cegui_absdim(100), cegui_absdim(200))); ImagesetManager::getSingleton().create("Drive...
by wang37921
Thu Jul 08, 2010 02:01
Forum: Bug Reports, Suggestions, Feature Requests
Topic: text split problem in void RenderedString::split(...);
Replies: 3
Views: 606

text split problem in void RenderedString::split(...);

CEGUIRenderedString.cpp line number :199 RenderedStringComponent* lc = c->split(split_point - (partial_extent - c->getPixelSize().d_width), true); //RenderedStringComponent* lc = // c->split(split_point - (partial_extent - c->getPixelSize().d_width), // idx == 0); when the content is "[image='s...
by wang37921
Sat Jun 19, 2010 09:24
Forum: Offtopic Discussion
Topic: 0.7.1 clipping issue
Replies: 7
Views: 2148

Re: 0.7.1 clipping issue

:rofl: mark~
by wang37921
Sat May 22, 2010 15:16
Forum: Offtopic Discussion
Topic: probleme about chinese display and input,thanks a lot..
Replies: 11
Views: 8266

Re: probleme about chinese display and input,thanks a lot..

CEGUI::String AnsiToUtf8( char *szAnsi ) { wchar_t *szUnicode = NULL; int iLengthUnicode = 0; //iLengthUnicode = MultiByteToWideChar(CP_ACP, 0, szAnsi, (int)strlen(szAnsi), NULL, 0); iLengthUnicode = MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, NULL, 0); szUnicode = new wchar_t[ iLengthUnicode ]; mem...
by wang37921
Sat May 22, 2010 15:11
Forum: Offtopic Discussion
Topic: probleme about chinese display and input,thanks a lot..
Replies: 11
Views: 8266

Re: probleme about chinese display and input,thanks a lot..

CEGUI::String AnsiToUtf8( char *szAnsi ) { wchar_t *szUnicode = NULL; int iLengthUnicode = 0; iLengthUnicode = MultiByteToWideChar(CP_ACP, 0, szAnsi, (int)strlen(szAnsi), NULL, 0); iLengthUnicode = MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, NULL, 0); copy from MSDN: MultiByteToWideChar or WideCharTo...
by wang37921
Tue Mar 09, 2010 12:26
Forum: Help
Topic: how to add a "Renderer"?
Replies: 1
Views: 337

how to add a "Renderer"?

I inherit a ImageItemEntry from ItemEntry. Add a StaticImage and some StaticText to the ImageItem as child windows simply. So, I will write a new render for this type to getItemPixelSize() for my new lady who has some new child, Rather than relying on the text. All is OK, besides the problem that th...

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