Search found 10 matches

by Hideo
Fri Jan 08, 2010 20:08
Forum: Help
Topic: Rendering problem
Replies: 6
Views: 617

Re: Rendering problem

BTW, i have a question. Why aren't render states saved and restored automatically?
by Hideo
Fri Jan 08, 2010 17:48
Forum: Help
Topic: Rendering problem
Replies: 6
Views: 617

Re: Rendering problem

Put it in the documentation then.
by Hideo
Thu Jan 07, 2010 23:27
Forum: Help
Topic: Rendering problem
Replies: 6
Views: 617

Re: Rendering problem

I'm pretty annoyed. I can't get the most basic functionality to work. Help anybody?
by Hideo
Thu Jan 07, 2010 18:49
Forum: Help
Topic: Rendering problem
Replies: 6
Views: 617

Re: Rendering problem

Is there any way to control renderer? There is NO reason for background to turn red.
by Hideo
Thu Jan 07, 2010 14:31
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Video Tutorials
Replies: 31
Views: 17241

Re: Video Tutorials

The main problem with documentation is that makes many assumptions about the user. You should assume that he knows NOTHING about your lib. You must be verbose. NEVER say something is easy to do. For you it is easy, since you work on this for years. For a guy who just takes his first steps everything...
by Hideo
Thu Jan 07, 2010 14:08
Forum: Help
Topic: Rendering problem
Replies: 6
Views: 617

Rendering problem

I tried to use CEGUI::Direct3D9Renderer in my rendering loop. The problem is I want to render console on top of GUI. Currently when I include CEGUI::System::getSingleton().renderGUI() call backgraound turns red. It should be black. Console doesn't render. Isn't render GUI encapsulated in the call? I...
by Hideo
Thu Jan 07, 2010 14:03
Forum: Help
Topic: Static linking
Replies: 3
Views: 2458

Re: Static linking

I tried to use "_static" versions of provided libraries but I get ton of nasty linker errors: MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib 'msvcrt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library WindowManager.obj : warning LNK4217: locally defined symbol ?render...
by Hideo
Thu Jan 07, 2010 13:26
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Video Tutorials
Replies: 31
Views: 17241

Re: Video Tutorials

Don't waste your valuable time on video tutorials. Instead, make text documentation first class. Currently it's lacking. Look at all pro libs. They have great TEXT help. Video tutorials are for noobs and will take ages to make.
by Hideo
Thu Jan 07, 2010 12:56
Forum: Help
Topic: Static linking
Replies: 3
Views: 2458

Static linking

Is it possible to link everything static? I mean I have only CEGUI.dll in solution dir and nothing else.
by Hideo
Thu Jan 07, 2010 02:53
Forum: Help
Topic: Crash on init
Replies: 1
Views: 275

Crash on init

This is the code: CEGUI::Direct3D9Renderer &ceguiRenderer=CEGUI::Direct3D9Renderer::create(m_device); CEGUI::System::create(ceguiRenderer); Upon System::create i get a nasty exception: Unhandled exception at 0x7c812afb in Runecast_d.exe: Microsoft C++ exception: CEGUI::GenericException at memory...

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