Search found 14 matches
- Thu Feb 18, 2010 16:38
- Forum: Help
- Topic: Xavier's PracticalApp_CEGUI update Ogre1.7 & CEGUI 0.7
- Replies: 12
- Views: 8657
Re: Xavier's PracticalApp_CEGUI update Ogre1.7 & CEGUI 0.7
hmm im not using .loadScheme, I have: CEGUI::SchemeManager::getSingleton().create( "TaharezLook.scheme" ); also if you look at the top of the file in main.cpp you will see that I am NOT using OgreCEGUIRenderer.h: #include "RendererModules/Ogre/CEGUIOgreRenderer.h" where did you d...
- Wed Feb 03, 2010 22:25
- Forum: Help
- Topic: Xavier's PracticalApp_CEGUI update Ogre1.7 & CEGUI 0.7
- Replies: 12
- Views: 8657
Xavier's PracticalApp_CEGUI update Ogre1.7 & CEGUI 0.7
Here is a complete working example using Ogre 1.7 and CEGUI 0.7 Branch SVN. Feel free to sticky this, I hope it helps others. Many THANKS to CrazyEddie for his help and the Developer Documents as well. http://www.cegui.org.uk/docs/current/ I have updated Xavire's Practical Application Cegui example ...
- Tue Feb 02, 2010 22:16
- Forum: Help
- Topic: [solved] OGRE Dev Docs-Beg Tut 3- no errors, Still no cursor
- Replies: 6
- Views: 3089
Re: [solved] OGRE Dev Docs-Beg Tut 3- no errors, Still no cursor
ahhh yep. I am in Windowed mode. Thanks again for all the help, you rock!
- Sun Jan 31, 2010 21:56
- Forum: Help
- Topic: [solved] OGRE Dev Docs-Beg Tut 3- no errors, Still no cursor
- Replies: 6
- Views: 3089
Re: [SOLVED] OGRE Dev Docs-Beg Tut 3- no errors, Still no cursor
One note of as regards to the mouse not showing initially; this is just how CEGUI has always been, and in actual fact once you start injecting movements, the mouse will show - i.e. no need for the separate MouseCursor::setImage call - though setting it explicitly at initialisation is fine if you wa...
- Sat Jan 30, 2010 22:06
- Forum: Help
- Topic: [solved] OGRE Dev Docs-Beg Tut 3- no errors, Still no cursor
- Replies: 6
- Views: 3089
Re: [SOLVED] OGRE Dev Docs-Beg Tut 3- no errors, Still no cursor
ahh, thanks CE. in my input.cpp I used: // MouseListener bool InputHandler::mouseMoved(const OIS::MouseEvent &evt) { return CEGUI::System::getSingleton().injectMouseMove(evt.state.X.rel, evt.state.Y.rel); } I now have a cursor on the screen and it tracks my mouse movement :) now to maybe make a ...
- Sat Jan 30, 2010 07:20
- Forum: Help
- Topic: [solved] OGRE Dev Docs-Beg Tut 3- no errors, Still no cursor
- Replies: 6
- Views: 3089
Re: OGRE Dev Docs-Beg Tut 3- no errors, Still no mouse cursor
after reading through some posts I found in somebody elses code snippet this: so instead of just: CEGUI::System::getSingleton().setDefaultMouseCursor( "TaharezLook", "MouseArrow" ); I have: CEGUI::System::getSingleton().setDefaultMouseCursor( "TaharezLook", "MouseA...
- Sat Jan 30, 2010 01:04
- Forum: Help
- Topic: [solved] OGRE Dev Docs-Beg Tut 3- no errors, Still no cursor
- Replies: 6
- Views: 3089
[solved] OGRE Dev Docs-Beg Tut 3- no errors, Still no cursor
first, I tried to search +ogre +tutorial through the forums here, hoping to find some ogre specific tutorials to show me what I might be missing, but ogre search term is ignored because its very common? I am using Ogre 1.7 from SVN, Cegui 0.7 branch from SVN. I am at tutorial 3 where you finally get...
- Thu Jan 28, 2010 08:43
- Forum: Help
- Topic: [SOLVED] Building Ogre 1.7 Project using Cegui 0.7.1 Linking
- Replies: 13
- Views: 13979
Re: Building Ogre 1.7 Project using Cegui 0.7.1 Linking error.
Yes, thank you very much. now its just a matter of learning all the different functions and how to use them :) I've mostly been looking through the tutorials, although most tutorials are for 0.6.x some of it still applies to 0.7... and also the Developer Documentation has a lot of good information. ...
- Tue Jan 26, 2010 19:10
- Forum: Help
- Topic: [SOLVED] Building Ogre 1.7 Project using Cegui 0.7.1 Linking
- Replies: 13
- Views: 13979
Re: Building Ogre 1.7 Project using Cegui 0.7.1 Linking error.
replace it with: // Create an OgreRenderer object CEGUI::OgreRenderer& myRenderer = CEGUI::OgreRenderer::bootstrap(*mRenderTarget); And all should be good. Thanks for the quick reply CrazyEddie! I tried it and it didn't work, but a quick trip to the documentation showed me the full function nam...
- Tue Jan 26, 2010 01:46
- Forum: Help
- Topic: [SOLVED] Building Ogre 1.7 Project using Cegui 0.7.1 Linking
- Replies: 13
- Views: 13979
Re: Building Ogre 1.7 Project using Cegui 0.7.1 Linking error.
ahhh! ok, now I know how to find the lib I am missing by searching for the symbol! very cool, thank you! my application is based on Xavier's Practical Application Example: http://test.ogitor.org/tiki/Practical+Application+-+Let%27s+Get+Started I am hoping to extend it using Ogre 1.7 and Cegui 0.7 On...
- Sun Jan 24, 2010 21:28
- Forum: Help
- Topic: [SOLVED] Building Ogre 1.7 Project using Cegui 0.7.1 Linking
- Replies: 13
- Views: 13979
Re: Building Ogre 1.7 Project using Cegui 0.7.1 Linking error.
Also, one final thing I forgot in my initial reply - when linking statically you have to additionally explicity add the libs for the dependencies and runtime modules (meaning those that are usually loaded dynamically, but not linked to - xml parser module, window renderer module and so on). So you ...
- Sat Jan 23, 2010 19:43
- Forum: Help
- Topic: [SOLVED] Building Ogre 1.7 Project using Cegui 0.7.1 Linking
- Replies: 13
- Views: 13979
Re: Building Ogre 1.7 Project using Cegui 0.7.1 Linking error.
Ok. If you update from SVN (v0-7 branch) you should now find an option in config.lua named 'STATIC_BUILD_WITH_DYNAMIC_DEPS' if you se this to true, it will use the DLL version of the c/c++ runtime and the appropriate version of our dependencies that also use the same c/c++ runtime setting. HTH CE. ...
- Fri Jan 22, 2010 00:17
- Forum: Help
- Topic: [SOLVED] Building Ogre 1.7 Project using Cegui 0.7.1 Linking
- Replies: 13
- Views: 13979
Re: Building Ogre 1.7 Project using Cegui 0.7.1 Linking error.
The only way around this is to modify the configuration of one of the libs and rebuild. CE FIRST! Thank you so much for taking the time to help me, I know you and most other developers are generally pretty busy, and I appreciate the help greatly. So I want both Ogre and its dependencies & Cegui...
- Thu Jan 21, 2010 00:13
- Forum: Help
- Topic: [SOLVED] Building Ogre 1.7 Project using Cegui 0.7.1 Linking
- Replies: 13
- Views: 13979
[SOLVED] Building Ogre 1.7 Project using Cegui 0.7.1 Linking
I am using Ogre 1.7 from SVN and Cegui 0.7.1 from SVN, I am using MSVC9 (Visual Studio 2008) My project is going to start as a basic framework using Ogre 1.7 and Cegui 0.7.1, So far I have taken Xavier's Practical Application example: http://test.ogitor.org/tiki/Practical+Application+-+Let%27s+Get+S...