Search found 6 matches

by Grovespaz
Thu Feb 04, 2010 20:54
Forum: Help
Topic: DirectX81GUIRenderer.lib [SOLVED]
Replies: 10
Views: 3885

Re: DirectX81GUIRenderer.lib

Info for people searching / those who might think this was not followed up on... This issue was fixed on IRC, and basically the viewport size was not being detected properly (or the vp was not set at renderer creation time) and so required informing the system of the display size explicitly via the...
by Grovespaz
Sun Jan 31, 2010 22:05
Forum: Help
Topic: DirectX81GUIRenderer.lib [SOLVED]
Replies: 10
Views: 3885

Re: DirectX81GUIRenderer.lib

Yes, I can certainly imagine it being hard debugging with this little information, and I am already really thankful for your time. I wish my project was a stand-alone app since that would make debugging it easier, but then again that would defeat the point of me using CEGUI :( I could not spot any e...
by Grovespaz
Sat Jan 30, 2010 23:58
Forum: Help
Topic: DirectX81GUIRenderer.lib [SOLVED]
Replies: 10
Views: 3885

Re: DirectX81GUIRenderer.lib

Another option you have is this: 1) When D3D first starts up (states at default), set the CEGUI states from initPerFrameStates, and record a state block. 2) Rewrite initPerFrameStates so instead of setting states, it applies the state block recorded above. 3) Do everything else the same as now. 4) ...
by Grovespaz
Fri Jan 29, 2010 21:48
Forum: Help
Topic: DirectX81GUIRenderer.lib [SOLVED]
Replies: 10
Views: 3885

Re: DirectX81GUIRenderer.lib

First of all, thanks a lot for your help! This project is really fun to do, and each time I get one step further. Thanks for your time and patience :) I've tried capturing the known renderstates and restoring them afterwards.. The solution I found does indeed result in the game drawing properly agai...
by Grovespaz
Mon Jan 25, 2010 15:55
Forum: Help
Topic: DirectX81GUIRenderer.lib [SOLVED]
Replies: 10
Views: 3885

Re: DirectX81GUIRenderer.lib

Hi, Why not just compile CEGUI - and therefore the D3D 8.1 renderer yourself? It would save all this messing about :mrgreen: Just grab the source and 0.6.x dependencies, set the options in the config.lua file you want, run the 2003 version batch file to generate the solution and hit build in MSVC++...
by Grovespaz
Sun Jan 24, 2010 15:29
Forum: Help
Topic: DirectX81GUIRenderer.lib [SOLVED]
Replies: 10
Views: 3885

DirectX81GUIRenderer.lib [SOLVED]

Hello all :) I have been hacking a certain video game, hooking it's DirectX device, modifying ingame memory, hooking ingame functions, etc. Until now I have been drawing pure text to the screen as debug output, however, the project has gotten to the point where I could really use an ingame GUI. The ...

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