Search found 6 matches
- Thu Feb 04, 2010 20:54
- Forum: Help
- Topic: DirectX81GUIRenderer.lib [SOLVED]
- Replies: 10
- Views: 3885
Re: DirectX81GUIRenderer.lib
Info for people searching / those who might think this was not followed up on... This issue was fixed on IRC, and basically the viewport size was not being detected properly (or the vp was not set at renderer creation time) and so required informing the system of the display size explicitly via the...
- Sun Jan 31, 2010 22:05
- Forum: Help
- Topic: DirectX81GUIRenderer.lib [SOLVED]
- Replies: 10
- Views: 3885
Re: DirectX81GUIRenderer.lib
Yes, I can certainly imagine it being hard debugging with this little information, and I am already really thankful for your time. I wish my project was a stand-alone app since that would make debugging it easier, but then again that would defeat the point of me using CEGUI :( I could not spot any e...
- Sat Jan 30, 2010 23:58
- Forum: Help
- Topic: DirectX81GUIRenderer.lib [SOLVED]
- Replies: 10
- Views: 3885
Re: DirectX81GUIRenderer.lib
Another option you have is this: 1) When D3D first starts up (states at default), set the CEGUI states from initPerFrameStates, and record a state block. 2) Rewrite initPerFrameStates so instead of setting states, it applies the state block recorded above. 3) Do everything else the same as now. 4) ...
- Fri Jan 29, 2010 21:48
- Forum: Help
- Topic: DirectX81GUIRenderer.lib [SOLVED]
- Replies: 10
- Views: 3885
Re: DirectX81GUIRenderer.lib
First of all, thanks a lot for your help! This project is really fun to do, and each time I get one step further. Thanks for your time and patience :) I've tried capturing the known renderstates and restoring them afterwards.. The solution I found does indeed result in the game drawing properly agai...
- Mon Jan 25, 2010 15:55
- Forum: Help
- Topic: DirectX81GUIRenderer.lib [SOLVED]
- Replies: 10
- Views: 3885
Re: DirectX81GUIRenderer.lib
Hi, Why not just compile CEGUI - and therefore the D3D 8.1 renderer yourself? It would save all this messing about :mrgreen: Just grab the source and 0.6.x dependencies, set the options in the config.lua file you want, run the 2003 version batch file to generate the solution and hit build in MSVC++...
- Sun Jan 24, 2010 15:29
- Forum: Help
- Topic: DirectX81GUIRenderer.lib [SOLVED]
- Replies: 10
- Views: 3885
DirectX81GUIRenderer.lib [SOLVED]
Hello all :) I have been hacking a certain video game, hooking it's DirectX device, modifying ingame memory, hooking ingame functions, etc. Until now I have been drawing pure text to the screen as debug output, however, the project has gotten to the point where I could really use an ingame GUI. The ...