Search found 24 matches

by Timo
Tue Oct 19, 2010 19:38
Forum: CEGUI Library Development Discussion
Topic: CEGUI+Custom memory allocator
Replies: 29
Views: 21002

Re: CEGUI+Custom memory allocator

Thanks for the nitpicking Timo ;-) I have actually run into such problems and have solved them by scoping the macros with just {}, does this approach (do {} while(0)) have any advantages over scoping? Thanks.. Only the advantage that you can (and you have to) always put a semicolon after it, wherea...
by Timo
Tue Oct 19, 2010 17:12
Forum: CEGUI Library Development Discussion
Topic: CEGUI+Custom memory allocator
Replies: 29
Views: 21002

Re: CEGUI+Custom memory allocator

Just some nitpicking about the macros in Kulik's patch... :) - delete[] operator destroys the elements in reverse order, so I think just for consistency CEGUI_DELETE_ARRAY_T should do the same. - Bad things will happen if someone uses CEGUI_DELETE_T or CEGUI_DELETE_ARRAY_T inside an if...else statem...
by Timo
Wed Oct 06, 2010 13:43
Forum: Help
Topic: Installing CEGUI
Replies: 8
Views: 4858

Re: Installing CEGUI

Sorry but you need to be more specific (or CrazyEddie will get mad!!). Nobody can help you if you just say "doesn't work". If you're getting some compiler or linker errors, post them here. If you have problems when running your application, describe them and post your cegui.log. Also, you ...
by Timo
Wed Oct 06, 2010 13:23
Forum: Offtopic Discussion
Topic: How to disable the auto resizing GUI elements?
Replies: 2
Views: 12060

Re: How to disable the auto resizing GUI elements?

The first step is to define all windows in absolute coordinates. In the editor you set the offset value in pixels and set the scale to zero. In program code you use UDim(0, 200) instead of UDim(0.25, 0) etc. The scale coordinate still comes handy in some situations, like if you want to align the win...
by Timo
Fri Sep 17, 2010 01:32
Forum: Modifications / Integrations / Customisations
Topic: [answered] About dependencies and _SECURE_SCL
Replies: 2
Views: 3865

[answered] About dependencies and _SECURE_SCL

Okay, I wanted to compile my project in VC9 with _SECURE_SCL=0, but I found out that it doesn't create compatible code (iterators have different size etc). Thus, all libraries used in a program should use the same setting. And I can do this for everything else except the precompiled dependencies for...
by Timo
Fri Aug 27, 2010 05:45
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [solved] Freeze-Crash Resizing a Button to a Point
Replies: 2
Views: 4027

Re: Freeze-Crash Resizing a Button to a Point

I'm 95% sure this has been fixed in the SVN version and latest snapshots.

Oh Eddie, you should release 0.7.2 already. :D

edit: ok, I see it's coming soon...
by Timo
Thu Jul 29, 2010 02:11
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Another UNICODE issue
Replies: 9
Views: 8319

Re: Another UNICODE issue

I think that CEGUI should at least have support for unicode filenames on Windows. Yes, users can derive their own classes, but since unicode support is such a key requirement nowadays, this functionality should really be part of the CEGUI library. Function arguments could still use CEGUI::String, bu...
by Timo
Tue Jul 27, 2010 22:00
Forum: Help
Topic: change the value of falagard/progressbar
Replies: 5
Views: 6018

Re: change the value of falagard/progressbar

You can change it by calling the setProgress() method. It takes a parameter between 0.0 and 1.0. Or you can use step() to move it one step at a time.
by Timo
Tue Jul 27, 2010 05:05
Forum: Help
Topic: [SOLVED]Problems of CEGUI and Irrlicht
Replies: 9
Views: 6107

Re: [SOLVED]Problems of CEGUI and Irrlicht

Cool. But as I said you probably want to update CEGUI if you want to use a rendering surface for the FrameWindow. It makes rendering a lot faster. :)
by Timo
Tue Jul 27, 2010 03:38
Forum: Help
Topic: [SOLVED]Problems of CEGUI and Irrlicht
Replies: 9
Views: 6107

Re: Problems of CEGUI and Irrlicht

Have you tried any of the newer versions of CEGUI, either from SVN or one the snapshots? Because this kinda looks to me like the bug with Irrlicht renderer that was fixed some months ago. (Updating the FrameWindow causes the RTT to be redrawn which also clears the main buffer even though it shouldn'...
by Timo
Mon Jul 26, 2010 23:51
Forum: Bug Reports, Suggestions, Feature Requests
Topic: sticky resize...
Replies: 4
Views: 4841

Re: sticky resize...

Hmm, I didn't quite understand. Could it be that you're talking about this issue? When you're resizing a framewindow the render target gets reallocated and moving the mouse quickly may cause slowdowns/stuttering.
by Timo
Mon Jul 12, 2010 11:14
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Fix for CEGUIIrrlichtGeometryBuffer.cpp
Replies: 4
Views: 5401

Re: Fix for CEGUIIrrlichtGeometryBuffer.cpp

Here's something I've been using to fix this issue. It's a horrible solution from performance point of view, but it's better than having background colors bleed through the RTT surface, which imho is unacceptable. What it does is it renders everything twice using different color masks. First the col...
by Timo
Thu Apr 01, 2010 22:49
Forum: Help
Topic: DLL error when trying to run my project
Replies: 11
Views: 6900

Re: DLL error when trying to run my project

Well that's really weird. If you did build it then it should now use D3dx9d_42.dll. (or whatever version you have)

So, all I can say is, make sure you built the right configuration (debug vs. debug_static), and that your project is actually using the new lib/dll you built.
by Timo
Thu Apr 01, 2010 22:19
Forum: Help
Topic: DLL error when trying to run my project
Replies: 11
Views: 6900

Re: DLL error when trying to run my project

So it still asks _40.dll after compiling CEGUI with latest DXSDK?

Go to advanced search