Search found 19 matches
- Wed May 25, 2011 20:26
- Forum: Modifications / Integrations / Customisations
- Topic: Best way to render on two separate windows/graphics contexts
- Replies: 8
- Views: 7571
Re: Best way to render on two separate windows/graphics cont
One more thing. I have now setup several RTTs via AutoRenderingSurface. However, how do I make it so that the top level GUI doesn't render to the front buffer (visible screen)? I assume there is some setting so that the OpenGL render just renders to texture and never tries to present that texture to...
- Tue May 24, 2011 16:13
- Forum: Modifications / Integrations / Customisations
- Topic: Best way to render on two separate windows/graphics contexts
- Replies: 8
- Views: 7571
Re: Best way to render on two separate windows/graphics cont
Thanks Kulik. Another follow-up question. I have the CEGUI widget/window rendering to texture and I am able to display it on a quad in the other context. Now how do I map events (mouse, etc) back into the CEGUI system?? Is there any way to direct an event at a particular Window, or do I need to appl...
- Thu May 19, 2011 16:52
- Forum: Modifications / Integrations / Customisations
- Topic: Best way to render on two separate windows/graphics contexts
- Replies: 8
- Views: 7571
Re: Best way to render on two separate windows/graphics cont
Kulik et al I see how I can set Windows to have the property AutoRenderingSurface and how I could possibly directly access the texture via TextureTarget. I'm unsure on still on how I would get CEGUI to render on two different contexts. I have tried changing setmainsheet in between renders of the dif...
- Tue May 17, 2011 17:54
- Forum: Modifications / Integrations / Customisations
- Topic: Best way to render on two separate windows/graphics contexts
- Replies: 8
- Views: 7571
Re: Best way to render on two separate windows/graphics cont
Thanks Kulik. I briefly tried a search through the forums but I must not have hit upon the right keywords to find anything useful. We are using OpenGL. We have run on some older hardware that doesn't support FBO. I suspect we could make an arbitrary decision to require FBO support... I'll look at ho...
- Mon May 16, 2011 23:59
- Forum: Modifications / Integrations / Customisations
- Topic: Best way to render on two separate windows/graphics contexts
- Replies: 8
- Views: 7571
Best way to render on two separate windows/graphics contexts
Hello. I'm investigating the best way to modify our app. It currently has one application window (top level window). All CEGUI widgets/windows render on that context and everything is happy. We are now required to have two top-level windows / graphics contexts and move a few of the CEGUI widgets/win...
- Tue Nov 09, 2010 00:54
- Forum: Help
- Topic: Custom slider
- Replies: 3
- Views: 4228
Re: Custom slider
Sorry, I should have provided more detail in my first post. I'm after the behavior of the control in Google Earth (don't care about the look so much). Basically the slider looking control causes the thumb to always be centered in the middle (if you aren't holding it with the mouse). Moving it down d...
- Mon Nov 08, 2010 21:29
- Forum: Help
- Topic: Custom slider
- Replies: 3
- Views: 4228
Custom slider
Hello,
I'm looking for a slider type control similar to the zoom slider that Google Earth uses (on the right side under the compass deal). Forgive me if I've missed anything obvious/built in, but can anyone point me to any existing control that works similar to this?
Thanks!
Horizon
I'm looking for a slider type control similar to the zoom slider that Google Earth uses (on the right side under the compass deal). Forgive me if I've missed anything obvious/built in, but can anyone point me to any existing control that works similar to this?
Thanks!
Horizon
- Fri Feb 19, 2010 21:53
- Forum: CEGUI Library Development Discussion
- Topic: PropertyLinkDefinition: map or multimap?
- Replies: 7
- Views: 7931
Re: PropertyLinkDefinition: map or multimap?
Sounds perfect.
I'll watch for your post and test it out when it's in SVN.
Thanks
HD
I'll watch for your post and test it out when it's in SVN.
Thanks
HD
- Fri Feb 19, 2010 16:14
- Forum: CEGUI Library Development Discussion
- Topic: PropertyLinkDefinition: map or multimap?
- Replies: 7
- Views: 7931
Re: PropertyLinkDefinition: map or multimap?
CE- I really like the EventLinkDefinition idea! That would really make parent/child controls come together very quickly (development wise).
What are your thoughts for how/when we might see the expanded PropertyLinkDefinition??
Thanks
What are your thoughts for how/when we might see the expanded PropertyLinkDefinition??
Thanks
- Thu Feb 18, 2010 22:13
- Forum: CEGUI Library Development Discussion
- Topic: PropertyLinkDefinition: map or multimap?
- Replies: 7
- Views: 7931
Re: PropertyLinkDefinition: map or multimap?
CE, Sounds like an even better solution. I would assume that the efficiency would be quite a bit greater than moving to a multimap in PropertySet. I think I considered this approach but went with the multimap propertyset. However as I can't think of any reason to support that decision now it must ha...
- Thu Feb 18, 2010 17:21
- Forum: CEGUI Library Development Discussion
- Topic: SplitButton control
- Replies: 3
- Views: 12699
SplitButton control
Hello, I just developed a "SplitButton" control that I might be able to donate back to the library if there is interest. It behaves like the control described: http://www.codeproject.com/KB/buttons/SplitButton.aspx (for MFC) or http://msdn.microsoft.com/en-us/library/aa511453.aspx . Thanks
- Thu Feb 18, 2010 17:08
- Forum: CEGUI Library Development Discussion
- Topic: Debugging CEGUI String
- Replies: 18
- Views: 16636
Re: Debugging CEGUI String
Thanks CE. The way I was producing the crash was the following: I would put a breakpoint near some string. When the breakpoint was hit Visual Studio would pop up a message (can't remember exactly what it said) and asked it I wanted to Abort or Retry. If I hit retry everything worked fine and I could...
- Thu Feb 18, 2010 17:01
- Forum: CEGUI Library Development Discussion
- Topic: PropertyLinkDefinition: map or multimap?
- Replies: 7
- Views: 7931
PropertyLinkDefinition: map or multimap?
Hello, NOTE I hope this issue hasn't come up before- I did a brief troll first. I recently developed a custom CEGUI control that was a collection of child controls (similar to Combobox). As I understand the existing PropertyLinkDefinition allows a parent property to be map/linked to a child property...
- Thu Feb 18, 2010 16:21
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Child controls
- Replies: 5
- Views: 4655
Re: Child controls
CE, Awesome! Worked like a charm. Yes, I had no idea about the case change, for some reason I was assuming it was the same as the .layout. I was able to solve some other issues I was seeing (I'll start a new thread about that) and I was just getting back to this, so thanks again! I'm not sure how lo...
- Wed Feb 17, 2010 16:30
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Child controls
- Replies: 5
- Views: 4655
Re: Child controls
I tried resizing both the SplitButton and the IconButton child itself. No luck yet. I'll keep looking, but look forward to any word.