Search found 6 matches

by e3d_alive
Wed Feb 24, 2010 21:25
Forum: Help
Topic: CEGUI + D3D11
Replies: 10
Views: 1289

Re: CEGUI + D3D11

i finally fixed it
fixed memory leaks and d3d memory leaks
it works[no crashes]
here's the download link http://www.megaupload.com/?d=E9K8JN5T

still in beta stage, read the readme
by e3d_alive
Wed Feb 24, 2010 20:51
Forum: Help
Topic: CEGUI + D3D11
Replies: 10
Views: 1289

Re: CEGUI + D3D11

"this can also be caused by freeing memory allocated on one heap on a different heap" this can't be :D[but that led me to another idea] because new and delete call for root goes from central application, everything else is in dll unless in source, someone is allocation some class directly[...
by e3d_alive
Wed Feb 24, 2010 14:25
Forum: Help
Topic: CEGUI + D3D11
Replies: 10
Views: 1289

Re: CEGUI + D3D11

while i'm seeking libs to completly rebuild source and linked that version, so i can c what function actually crashes i manage to found that crash goes to _ASSERTE(_CrtIsValidHeapPointer(pUserData)); in operator delete[which means deleting something alredy deleted] in something deeply internal in de...
by e3d_alive
Wed Feb 24, 2010 11:02
Forum: Help
Topic: CEGUI + D3D11
Replies: 10
Views: 1289

Re: CEGUI + D3D11

i'v succesfully(it's renders without glitches) ported CEGUI render to d3d11 http://img220.imageshack.us/img220/4008/screenwh.th.jpg but i'm encoutering crash on delete in Direct3D10Renderer::~Direct3D10Renderer()[i'v update it to dx11] here delete d_defaultRoot; code for render_root creaton have't c...
by e3d_alive
Mon Feb 22, 2010 18:52
Forum: Help
Topic: CEGUI + D3D11
Replies: 10
Views: 1289

Re: CEGUI + D3D11

ok then i'm gonna do it ))
and tx for reply
by e3d_alive
Mon Feb 22, 2010 12:23
Forum: Help
Topic: CEGUI + D3D11
Replies: 10
Views: 1289

CEGUI + D3D11

first, hello to everyone i'v started working with cegui and so far it's good i'v attached it to my shared d3d10 surface renderier and it looks good here's my question: is anyone developing it for RendererModule_d3d11[Direct3D11/Windows][so i can attach it with native device] if nobody does, i'm gonn...

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