Hello,
I'm making my menu so I can choose buttons with the arrowkeys.
I want the hover effect on the selected button, but I can't seem to find a way to trigger it without moving the mouse to it?
Please advice!
Thank you.
Search found 21 matches
- Fri Jul 30, 2010 21:02
- Forum: Help
- Topic: Force pushbutton hover?
- Replies: 1
- Views: 1432
- Fri Jul 09, 2010 11:44
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Crash in CEGUIDataContainer
- Replies: 4
- Views: 4481
Re: Crash in CEGUIDataContainer
Ah man, didn't knew that
Thank you so much, glad I mentioned it, otherwise we would be debugging nothing now
Thank you so much, glad I mentioned it, otherwise we would be debugging nothing now
- Fri Jul 09, 2010 11:43
- Forum: Help
- Topic: complie 0.7.1 problem
- Replies: 4
- Views: 3374
Re: complie 0.7.1 problem
Actually it's not hard to guess you are missing dependencies.
PCRE is just one of several dependencies CEGUI has.
You need to download the dependencies package and place it in your CEGUI directory.
Then you should be good.
PCRE is just one of several dependencies CEGUI has.
You need to download the dependencies package and place it in your CEGUI directory.
Then you should be good.
- Tue Jul 06, 2010 22:04
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Crash in CEGUIDataContainer
- Replies: 4
- Views: 4481
Re: Crash in CEGUIDataContainer
The thing about the cross-heap issues is that, generally, it only affects Windows; the fact that things have been working fine on linux is no surprise to me ;) Please post the log, the exact error message and a debug call stack / backtrace. :cry: my keep having to ask for this info is really gettin...
- Sun Jul 04, 2010 12:57
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Crash in CEGUIDataContainer
- Replies: 4
- Views: 4481
[SOLVED] Crash in CEGUIDataContainer
Hello, I have already read this thread throughly: http://www.cegui.org.uk/phpBB2/viewtopic.php?f=2&t=363 My issue is the same. void RawDataContainer::release(void) { if(mData) { delete [] mData; // crashes here mData = 0; } } I have just checked that all Ogre parts/dependencies are Multi Threade...
- Tue Jun 29, 2010 22:38
- Forum: Help
- Topic: Stripped down looknfeel for a simple static image
- Replies: 12
- Views: 6953
Re: Stripped down looknfeel for a simple static image
Anyone else taking use of this excellent thread, please consider using this version of populateGeometryBuffer() to allow alpha: void ImageWindow::populateGeometryBuffer() { if(d_image) d_image->draw(*d_geometry, CEGUI::Vector2(0, 0), d_pixelSize, 0, CEGUI::ColourRect(CEGUI::colour(1.f, 1.f, 1.f, thi...
- Tue Jun 29, 2010 22:37
- Forum: Help
- Topic: [solved] Image Window alpha not working as expected
- Replies: 7
- Views: 4812
Re: Image Window alpha not working as expected
Finally! Issue resolved! :) Added a fifth argument to the draw call: CEGUI::ColourRect(CEGUI::colour(1.f, 1.f, 1.f, this->getAlpha())) Ending with a function like this: void ImageWindow::populateGeometryBuffer() { if(d_image) d_image->draw(*d_geometry, CEGUI::Vector2(0, 0), d_pixelSize, 0, CEGUI::Co...
- Tue Jun 29, 2010 22:11
- Forum: Help
- Topic: [solved] Image Window alpha not working as expected
- Replies: 7
- Views: 4812
Re: Image Window alpha not working as expected
I've found that you don't actually see the viewport background of the renderer.
The image just doesn't alpha at all.
The image just doesn't alpha at all.
- Tue Jun 29, 2010 21:53
- Forum: Help
- Topic: [solved] Image Window alpha not working as expected
- Replies: 7
- Views: 4812
Re: Image Window alpha not working as expected
Yes, I've checked that file and seen those two, but not been able to figure out furthermore what they are used for.
They are both used in initialiseTextureStates().
They are both used in initialiseTextureStates().
- Tue Jun 29, 2010 14:55
- Forum: Help
- Topic: [solved] Image Window alpha not working as expected
- Replies: 7
- Views: 4812
Re: Image Window alpha not working as expected
I've tried so much now, really can't solve it!
Is there no one out there who has had the same issue?
Is there no one out there who has had the same issue?
- Fri Jun 25, 2010 12:08
- Forum: Help
- Topic: [solved] Image Window alpha not working as expected
- Replies: 7
- Views: 4812
Re: Image Window alpha not working as expected
agamemnus wrote:Just a guess, but it might be that the color you see is the actual background behind CEGUI windows.
If so, and you are using Irrlicht, read this:
viewtopic.php?f=3&t=4943
Not using IrrLicht though.. Ogre..
- Thu Jun 24, 2010 23:51
- Forum: Help
- Topic: [solved] Image Window alpha not working as expected
- Replies: 7
- Views: 4812
[solved] Image Window alpha not working as expected
Hello, I've used the approach to have a simple Window containing an Image, as described here: http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4744&p=22359&hilit=simple+image#p22359 It works just fine, except I want to add transparency - the Image tones out, but it seems like theres a...
- Sat May 29, 2010 23:38
- Forum: Help
- Topic: [SOLVED] Get the Window Type
- Replies: 2
- Views: 2093
Re: Get the Window Type
Just awesome! I was being frightened that CEGUI might not support this, and I'd have to work it out myself. But you're able to throw not less than 3 solutions in my face :) I'm a bit ashamed, I should have known about dynamic_cast. I tried the exact code you wrote, with the static_cast call. I'll be...
- Sat May 29, 2010 11:45
- Forum: Help
- Topic: [SOLVED] Get the Window Type
- Replies: 2
- Views: 2093
[SOLVED] Get the Window Type
Hello, How do I determine what window type my Window is, as in Editbox, MultilineEditbox, Button or something else? With the CEGUI::Window::getType() I only get the looknfeel type which could be ANYTHING in the heart of the dear guy who wrote it (MyGUISheet/Editbox or even MyGUISheet/LeetBoxForJustA...
- Wed May 26, 2010 08:37
- Forum: Help
- Topic: MouseCursorImage's click area
- Replies: 3
- Views: 2279
Re: MouseCursorImage's click area
Thank you so much, that was simple
And good job on understanding the question, I just re-read it, I don't think I was very clear
And good job on understanding the question, I just re-read it, I don't think I was very clear