Search found 13 matches
- Wed Mar 10, 2010 09:34
- Forum: Help
- Topic: Separate GUI module
- Replies: 1
- Views: 1324
Separate GUI module
Hello again...) I have a little question... Let's imagine, we have an app, controlled by our GUI, so, we have events from both direction - CEGUI send events to app through subscribers, and the question is - are there any provided facilities to notify CEGUI about app events (or only direct C++ calls)...
- Thu Mar 04, 2010 13:33
- Forum: Help
- Topic: [SOLVED] How to retrieve window that generated an event?
- Replies: 3
- Views: 2465
Re: [SOLVED] How to retrieve window that generated an event?
Thanks, i 'll try to think my architecture over..)
- Thu Mar 04, 2010 09:44
- Forum: Help
- Topic: [SOLVED] How to retrieve window that generated an event?
- Replies: 3
- Views: 2465
Re: [SOLVED] How to retrieve window that generated an event?
Sorry, i have a question of this kind - how to extract event type (CEGUI::PushButton::EventClicked for e.g.)?
- Thu Mar 04, 2010 08:04
- Forum: Help
- Topic: How to load a image into the Ogre game scene?
- Replies: 8
- Views: 6778
Re: How to load a image into the Ogre game scene?
You need to describe your effect in .material... Here is the docs on this topic - glad to help you..) http://www.ogre3d.org/docs/manual/manual_16.html#SEC39 i think it is scene blend, but i'm not sure - usually designers do that for me) Best way to solve this is to try to find some similar material ...
- Tue Mar 02, 2010 08:07
- Forum: Help
- Topic: How to load a image into the Ogre game scene?
- Replies: 8
- Views: 6778
Re: How to load a image into the Ogre game scene?
Almost...)
1) You need to create material in .material file
2) You need to define a way to this material resources.cfg (always near Ogre binary (.exe) )
3) You need to apply this material to entity (http://www.ogre3d.org/wiki/index.php/Basic_Tutorial_2 -> "Using Shadows in Ogre ")
1) You need to create material in .material file
2) You need to define a way to this material resources.cfg (always near Ogre binary (.exe) )
3) You need to apply this material to entity (http://www.ogre3d.org/wiki/index.php/Basic_Tutorial_2 -> "Using Shadows in Ogre ")
- Mon Mar 01, 2010 14:13
- Forum: Help
- Topic: How to load a image into the Ogre game scene?
- Replies: 8
- Views: 6778
Re: How to load a image into the Ogre game scene?
Sorry, but i can't do spacing properly in material definition...(
- Mon Mar 01, 2010 14:11
- Forum: Help
- Topic: How to load a image into the Ogre game scene?
- Replies: 8
- Views: 6778
Re: How to load a image into the Ogre game scene?
If you are new to Ogre - best way to load image is to define it as a part of ogre material and then define way to this material in resources.cfg. Example of a material definition: material Examples/OgreLogo { technique { pass { ambient 0.8 0.8 0.8 exture_unit { texture ogrelogo.png } } } } So, the w...
- Mon Mar 01, 2010 13:20
- Forum: Help
- Topic: How to load a image into the Ogre game scene?
- Replies: 8
- Views: 6778
Re: How to load a image into the Ogre game scene?
i don't think that the best way to show an image is to do it through CEGUI - try just textures from OGRE. If by some reason you are to do it through CEGUI try this tutorial http://www.ogre3d.org/wiki/index.php/Basic_Tutorial_7 - your part is "Render to Texture"...
- Mon Mar 01, 2010 11:34
- Forum: Help
- Topic: GUI state machine
- Replies: 1
- Views: 1510
GUI state machine
I have another (this time much more) noobish question...) We have an option to define GUI sheet through the layout editor - are there any ways to define whole state machine of GUI through the facilities of CEGUI? For example we have an XML with predefined actions - if this button pressed - we settin...
- Mon Mar 01, 2010 08:48
- Forum: Help
- Topic: [ANSWERED] Widgets with not a rectangular form
- Replies: 6
- Views: 4047
Re: Widgets with not a rectangular form
Thanks a lot, sorry for importunity..)
- Mon Mar 01, 2010 07:55
- Forum: Help
- Topic: [ANSWERED] Widgets with not a rectangular form
- Replies: 6
- Views: 4047
Re: Widgets with not a rectangular form
Hey, noone knows?
- Sat Feb 27, 2010 15:27
- Forum: Help
- Topic: [ANSWERED] Widgets with not a rectangular form
- Replies: 6
- Views: 4047
- Sat Feb 27, 2010 09:22
- Forum: Help
- Topic: [ANSWERED] Widgets with not a rectangular form
- Replies: 6
- Views: 4047
[ANSWERED] Widgets with not a rectangular form
Hello everyone...) We are developing some kind of a simulater under Ogre3D and now we are choosing GUI system - so we have some requirements to it... Are there any ways to creat widgets in CEGUI with not a rectangular form? For example circle button? Maybe some rectangular widgets with alpha culling...