Search found 14 matches
- Thu Oct 04, 2012 07:15
- Forum: Modifications / Integrations / Customisations
- Topic: memory leak
- Replies: 0
- Views: 8271
memory leak
Hi, I am using the latest source code (1.x branch) from the repository. I am having some issue trying to fix a memory leak, which I think might be a Cegui internal leak. Below the leaks produced : http://g.jaegy.free.fr/_divers/leaks.txt The leak can be reproduced using the simple code below: CEGUI:...
- Thu Sep 20, 2012 08:58
- Forum: Help
- Topic: font data not being freed
- Replies: 2
- Views: 2234
Re: font data not being freed
It is being freed *before* it's being loaded, to make sure all objects allocated before the loading are being destroyed: void FreeTypeFont::updateFont() { free(); System::getSingleton().getResourceProvider()->loadRawDataContainer( d_filename, d_fontData, d_resourceGroup.empty() ? getDefaultResourceG...
- Fri Sep 14, 2012 17:33
- Forum: Help
- Topic: font data not being freed
- Replies: 2
- Views: 2234
font data not being freed
Hi, I am trying to catch a memory leak, basically, my FreeTypeFont::d_fontData is not destroyed, and I don't know why (all the other resources allocated by CEGUI are being freed up). I am using the latest version from the source repository. I am instancing my GUI from Lua (see whole script below). T...
- Mon Sep 10, 2012 09:40
- Forum: Help
- Topic: injectTimePulse and "Updated" event
- Replies: 2
- Views: 3194
Re: injectTimePulse and "Updated" event
yes, that's great, thanks for answering. BTW you convinced me to switch to dynamic linking - to be honnest I didn't have much choice, because Lua is used by both my engine and Cegui, and I wanted to share the LuaState object. So, it took me two days, but now all the dependencies are linked dynamical...
- Tue Sep 04, 2012 10:12
- Forum: Skins and Themes
- Topic: Ported GWEN Skin
- Replies: 11
- Views: 21885
Re: Ported GWEN Skin
Great job indeed ! Has anybody tried to convert it to the new upcoming CEGUI 1.0 format ? I have managed to convert the image set, however, I get an error when trying to convert the looknfeel file :( D:\temp\gwenskin>C:\develop\ceed-snapshot10\ceed-migrate.exe looknfeel looknfeel\_gwen.looknfeel loo...
- Tue Sep 04, 2012 07:50
- Forum: Help
- Topic: injectTimePulse and "Updated" event
- Replies: 2
- Views: 3194
injectTimePulse and "Updated" event
Hi, I guess I am doing something wrong, however, I am not sure what. I am working with the latest 1.0 source code from the Mercurial repository. Basically, I have subscribed to the "Updated" event, however, the handler never gets called. I am calling the following method in my code, each f...
- Wed Aug 29, 2012 09:30
- Forum: Modifications / Integrations / Customisations
- Topic: XML attribute first character case issue
- Replies: 11
- Views: 17212
Re: XML attribute first character case issue
I know the advantage of static linking.
However, I also like having one single DLL for my CEGUI wrapper (containing all CEGUI libs and dependencies), it's much nicer compared to have all the dependencies DLLs in the program folder...
However, I also like having one single DLL for my CEGUI wrapper (containing all CEGUI libs and dependencies), it's much nicer compared to have all the dependencies DLLs in the program folder...
- Wed Aug 29, 2012 08:45
- Forum: Modifications / Integrations / Customisations
- Topic: XML attribute first character case issue
- Replies: 11
- Views: 17212
Re: XML attribute first character case issue
Still not done ;( Some further link error, (linking with the static library): CEGUIBase_Static_d.lib(WidgetLookFeel.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall CEGUI::FormattingSetting<enum CEGUI::VerticalFormatting>::writeXMLTagToStream(class CEGUI::XMLSer...
- Wed Aug 29, 2012 07:55
- Forum: Modifications / Integrations / Customisations
- Topic: XML attribute first character case issue
- Replies: 11
- Views: 17212
Re: XML attribute first character case issue
Still one issue: I have generated the dependencies project, and build it, it generated both a dynamic and static version (lib/dynamic and lib/static). Then, I have generated the CEGUI project in CMAKE, and checked both the "CEGUI_BUILD_SHARED_LIBS_WIT§H_STATIC_DEPENDENCIES" and the "C...
- Wed Aug 29, 2012 07:43
- Forum: Modifications / Integrations / Customisations
- Topic: XML attribute first character case issue
- Replies: 11
- Views: 17212
Re: XML attribute first character case issue
OK, I see, I have built them, and it created a "dependencies" folder, which has to be copied into the "cegui_mk2" folder (or directly generated there, even better).
Thanks for your help, very appreciated !
Thanks for your help, very appreciated !
- Wed Aug 29, 2012 07:27
- Forum: Modifications / Integrations / Customisations
- Topic: XML attribute first character case issue
- Replies: 11
- Views: 17212
Re: XML attribute first character case issue
Thanks, I have cloned the repository, and tried to build the project files (Visual Studio 2010) using CMake. I have some issues with the dependencies: I have therefore downloaded the 0.8 dependencies (http://sourceforge.net/projects/crayzedsgui/files/CEGUI%20Mk-2%20Dependencies/CEGUI-DEPS-0.8.x-beta...
- Tue Aug 28, 2012 13:32
- Forum: Modifications / Integrations / Customisations
- Topic: XML attribute first character case issue
- Replies: 11
- Views: 17212
Re: XML attribute first character case issue
Is it possible to convert the .scheme file as well, I didn't find a way to do it...
BTW, is it possible to access CEGUI 1.0 branch of the source code ?
BTW, is it possible to access CEGUI 1.0 branch of the source code ?
- Tue Aug 28, 2012 11:30
- Forum: Modifications / Integrations / Customisations
- Topic: XML attribute first character case issue
- Replies: 11
- Views: 17212
XML attribute first character case issue
Hi, I have been trying to load the AlfiskoSkin scheme, which is provided as an sample of CEGUI Unified Editor, using CEGUI. However, an exception is being triggered. Reason for that is that the XML processor (Scheme_xmlHandler class) is looking for a "Filename" attribute, where the xml fil...
- Thu Mar 04, 2010 12:20
- Forum: Skins and Themes
- Topic: Preview: Ogre Sample Trays UI Recreation Skin
- Replies: 6
- Views: 13537
Re: Preview: Ogre Sample Trays UI Recreation Skin
Hi,
this skin just looks great. I have seen it in the new Ogre 1.7 in action, is the samples browser application relying only on standard Cegui and this skin ?
Any plan to release it ?
Cheers,
Greg
this skin just looks great. I have seen it in the new Ogre 1.7 in action, is the samples browser application relying only on standard Cegui and this skin ?
Any plan to release it ?
Cheers,
Greg