Search found 46 matches

by ShadowTiger
Thu Apr 19, 2012 02:56
Forum: Help
Topic: Built-in drag-select?
Replies: 3
Views: 2387

Re: Built-in drag-select?

Well my assumption (which might be wrong) is that if you are using interitalpha you should only set the alpha once, for the parent window, and have the rest be the default of 100% opaque. Is that what you tried? Also, when I drag select files in windows explorer, it does get darker when 2 overlappin...
by ShadowTiger
Wed Apr 18, 2012 08:40
Forum: Help
Topic: Using SILLY as an Texture Loader
Replies: 1
Views: 1680

Re: Using SILLY as an Texture Loader

I am confused. I wrote an opengl project when I was at university and it was very simple to do this. I do not think you need SILLY at all. I was able to google the required code and insert a .RAW image very easily (use a paint program to convert). However, if you need to bind compressed images to te...
by ShadowTiger
Wed Apr 18, 2012 08:30
Forum: Help
Topic: Two problems with Sample and my own app
Replies: 3
Views: 2899

Re: Two problems with Sample and my own app

I don't know what is wrong but I suggest that you edit the config.lua to change the settings and then rebuild the project and examples. It might not help, but its worth a try, and you really should pay attention to what is in config.lua anyways.
by ShadowTiger
Wed Apr 18, 2012 08:16
Forum: Help
Topic: renderGUI() not reached (OpenGL, C++)
Replies: 1
Views: 1649

Re: renderGUI() not reached (OpenGL, C++)

If you look at the sample, it does call renderGUI() If you look at one of the sample code... you will see that it uses the following files: CEGuiOpenGLBaseApplication.cpp/.h and CEGuiBaseApplication.cpp/.h So make sure you look at those and incorporate that code. I found it easiest to simply copy pa...
by ShadowTiger
Fri Mar 09, 2012 07:48
Forum: Help
Topic: Opengl not updating image
Replies: 9
Views: 5279

Re: Opengl not updating image

Its okay speed wise, 500 fps aint too shabby. I am not sure about the alpha channel. I am using photoshop so its unclear whats going on. Not a big deal though, I don't want to waste more time thinking about it. The stupid berkelium demo doesn't even run properly ... and I really don't want to integr...
by ShadowTiger
Fri Mar 09, 2012 06:36
Forum: Help
Topic: Opengl not updating image
Replies: 9
Views: 5279

Re: Opengl not updating image

Thank you for pointing that out kulik... I suspected that too but without forcing vsync off in the nvidia control panel I can't figure out how to disable it. I don't think Cegui or Freeglut have vsync, so would I use opengl commands to turn it off? Also, I figured out whats wrong with the images tha...
by ShadowTiger
Wed Mar 07, 2012 10:11
Forum: Help
Topic: Opengl not updating image
Replies: 9
Views: 5279

Re: Opengl not updating image

Thank you for the advice. It looks like I will have to do a bunch of research/guess & check in order to figure this out, since I know nothing about open gl (or direct x for that matter). The enableExtraStateSettings didn't help. As a side note, for some reason my 8800 GT is getting really bad fr...
by ShadowTiger
Tue Mar 06, 2012 11:24
Forum: Help
Topic: Opengl not updating image
Replies: 9
Views: 5279

Re: Opengl not updating image

http://img99.imageshack.us/img99/6374/screenshotmj.jpg I have a weird graphical corruption happening now. Most of the images look normal, but a few are skewed diagonally and wrapping around. Also some are black and white. I realize this probably won't be immediatley recognizable, but I thought I wou...
by ShadowTiger
Tue Mar 06, 2012 11:11
Forum: Help
Topic: Opengl not updating image
Replies: 9
Views: 5279

Re: Opengl not updating image

Oh, that makes sense. I was thinking it might be something like that. I simply replaced glutmainloop with drawframe() and now it works beautifully.

Thank you for the quick response!
by ShadowTiger
Tue Mar 06, 2012 04:17
Forum: Help
Topic: Opengl not updating image
Replies: 9
Views: 5279

Opengl not updating image

So I just switched from Direct X to OpenGL so that I can try integrating Berkelium into cegui 7.5 using kulik's code for cegui 8.0. I got everything working by copying code from the CEGuiOpenGLBaseApplication.h into my renderer code and replacing the direct x code. Right now when I run my program, I...
by ShadowTiger
Fri Sep 23, 2011 05:17
Forum: Help
Topic: Windows closing
Replies: 4
Views: 2960

Re: Windows closing

This is how I would do it. I think it is the simplest solution. PopupW1->subscribeEvent(FrameWindow::EventCloseClicked, Event::Subscriber(&EventButtonDown::PopupW, EventDown)); PopupW2->subscribeEvent(FrameWindow::EventCloseClicked, Event::Subscriber(&EventButtonDown::PopupW, EventDown)); Po...
by ShadowTiger
Mon Aug 22, 2011 02:57
Forum: Help
Topic: CEGUI 0.7.5 - CEGUIIrrlichtRenderer missing
Replies: 3
Views: 2773

Re: CEGUI 0.7.5 - CEGUIIrrlichtRenderer missing

I have no idea what your problem is... but I would avoid using backslashes in file paths. Use forward slashes.

I am guessing that it is turning your ..\..\..\ into ...... because the lua parser sees \. and thinks you are escaping the period character.

Alternatively, use ..\\..\\..\\
by ShadowTiger
Sun Aug 21, 2011 02:45
Forum: Help
Topic: CEGUI 0.7.5 - CEGUIIrrlichtRenderer missing
Replies: 3
Views: 2773

Re: CEGUI 0.7.5 - CEGUIIrrlichtRenderer missing

I know that its not the same problem, but maybe reading through this thread might help if you are overlooking something.

viewtopic.php?f=10&t=5562&p=26909&hilit=sample+compile#p26909
by ShadowTiger
Sat Aug 20, 2011 01:27
Forum: Help
Topic: Fast method to scale text
Replies: 1
Views: 2031

Fast method to scale text

I basically am trying to make a picture-in-picture type of mode for my game. I have a window thats usually 100% of the parent's size and i shrink it down to 75%. This automatically scales down the images but it does not scale down the fonts. It looks like the fonts only scale when the resolution of ...
by ShadowTiger
Thu Aug 04, 2011 01:34
Forum: Help
Topic: [SOLVED] Odd problem with "[" character
Replies: 3
Views: 2995

Re: Odd problem with "[" character

have you tried putting a backslash in front of the bracket to escape it? My guess is that theres some regex or similar going on.

"Press the \[ key"

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