Search found 7 matches

by Gandi
Wed Apr 14, 2010 15:53
Forum: Skins and Themes
Topic: [PATCH] AquaLook.looknfeel for CEGUI 0.7.1
Replies: 1
Views: 3330

[PATCH] AquaLook.looknfeel for CEGUI 0.7.1

I make that in few minutes. It's just a first step. ( I compare with WinMerge the new and old TaharezLook.looknfeel ) I add NonClient and other property : <Property name="NonClient" value="True" /> http://lh5.ggpht.com/_6lFk8qYDyBo/S8XpKhfpYiI/AAAAAAAAAEM/Kjiw9GUvPXk/s800/Capture...
by Gandi
Wed Apr 14, 2010 09:58
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
Replies: 8
Views: 2161

Re: CEGUI 0.7.1 Render CEGUI to Ogre::Texture

Thanks CE ;). It works. I continue with using the 'first option' approach. My is illustrated on the following video : http://www.dailymotion.com/video/xcxyx8_cegui-0-7-1-render-cegui-mousecurso_videogames MouseWindow header : class Mouse : public Ogre::FrameListener { protected: CEGUI::Window *m_Win...
by Gandi
Thu Apr 08, 2010 16:59
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
Replies: 8
Views: 2161

Re: CEGUI 0.7.1 Render CEGUI to Ogre::Texture

Thanks Crazy Eddie ;). It works, except for the mouse cursor ( Is there a mouse window or is it just an image ? ) My is illustrated on the following video : http://www.dailymotion.com/video/xcvmh0_cegui-0-7-1-render-cegui-to-ogre-te_videogames material GuiMat { technique { pass { lighting off scene_...
by Gandi
Tue Apr 06, 2010 16:16
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
Replies: 8
Views: 2161

Re: CEGUI 0.7.1 Render CEGUI to Ogre::Texture

CEGUI.log en part : 06/04/2010 18:04:15 (Info) ---- Resource loading for GUI scheme 'WindowsLookSkin' completed ---- 06/04/2010 18:04:18 (Info) ---- Beginning loading of GUI layout from 'MainMenu.layout' ---- 06/04/2010 18:04:18 (Info) Window 'CaName_4Root' of type 'DefaultWindow' has been created. ...
by Gandi
Tue Apr 06, 2010 16:15
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
Replies: 8
Views: 2161

Re: CEGUI 0.7.1 Render CEGUI to Ogre::Texture

The maximum number of allowed characters is 60000. :p 06/04/2010 18:04:15 (Std) ===== Falagard 'root' element: look and feel parsing begins ===== 06/04/2010 18:04:15 (Info) ---> Start of definition for widget look 'TaharezLook/Button'. 06/04/2010 18:04:15 (Info) ---< End of definition for widget loo...
by Gandi
Tue Apr 06, 2010 14:57
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
Replies: 8
Views: 2161

Re: CEGUI 0.7.1 rendering CEGUI into Ogre::Texture

I can do that with CEGUI 0.6.2 but not with 0.7.1 ? http://lh6.ggpht.com/_6lFk8qYDyBo/S7tKDVgN6sI/AAAAAAAAACU/bOQtopt_dqU/s800/screenshot_Menu_On_Cylinder_01.jpg My CEGUI.log : 06/04/2010 18:04:15 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 06/04/2010 18:04:...
by Gandi
Fri Apr 02, 2010 14:27
Forum: Help
Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
Replies: 8
Views: 2161

[SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture

Hiii CEGUI community :) . My goal is rendering CEGUI into Ogre::Texture. Before CEGUI Ogre was precompiled by. Now I try with CEGUI 0.7.1. With CEGUI 0.7.1 my GUI rendering is OFF. For init GUI system, my code was like this : void Ca::Gui::Manager::CreateGuiSystem() { if( !m_InitGui ) { m_InitGui = ...

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