Search found 13 matches

by xdinos
Tue Aug 20, 2013 14:11
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 5903

Re: CEGUI C#/Managed

Well here it is... Direct3D9 renderer implemented with SharpDX OpenGL renderer implemented with OpenTK (not OpenGL3) a first draft for a MonoGame renderder https://bitbucket.org/icehole/sharpcegui enjoy... note: it's not fully tested, and there many more things to be done but it's a good start..
by xdinos
Wed Jul 31, 2013 20:00
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 5903

Re: CEGUI C#/Managed

is this a complete port? yes does everything work? more or less ... animations is an issue due to the Event mechanism of CEGUI (I have implemented all the events with the event system of .NET) and now I'm trying to figure out a solution for the animations with .NET events but I have a work around i...
by xdinos
Wed Jul 31, 2013 18:37
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 5903

Re: CEGUI C#/Managed

well thank you that was the intention... :D
by xdinos
Thu Jan 31, 2013 09:11
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 5903

Re: CEGUI C#/Managed

I have downloaded a snapshot version fron bitbacket and I'll start with this one
If you want to move this thread go ahead.
Thanks
by xdinos
Wed Jan 30, 2013 16:21
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 5903

Re: CEGUI C#/Managed

thanks for the heads up
by xdinos
Wed Jan 30, 2013 14:12
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 5903

Re: CEGUI C#/Managed

that will be a lot of work for 1 person, the cegui codebase is huge. yes I know... we will see... Also how do u keep up with the updates, so you dont miss any fix? I'm thinking to port on releases i will start with the current one 0.7.9 and then go on, something like that I think... whats cool is t...
by xdinos
Wed Jan 30, 2013 13:26
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 5903

Re: CEGUI C#/Managed

I was thinking to rewrite it all in C# with some adaptations on the events, and the properties system
by xdinos
Wed Jan 30, 2013 11:15
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 5903

Re: CEGUI C#/Managed

Thanks for your replay.

As you correctly guested I'm aware of CEGUI#, and that is pretty much defunct.
I was wondering if you mind if I would try to port/adapt CEGUI to C#
by xdinos
Wed Jan 30, 2013 08:55
Forum: Offtopic Discussion
Topic: CEGUI C#/Managed
Replies: 21
Views: 5903

CEGUI C#/Managed

Hello, I was wondering if there any plans/thoughts to port/adapt CEGUI to C#
by xdinos
Wed Jul 27, 2011 22:38
Forum: Help
Topic: Constraining Editbox Height
Replies: 2
Views: 354

Re: Constraining Editbox Height

thank you for your replay i know i can set the "Visual" Height of any widget but what i'm asking is if it possible to set/constrain the actual height (the mouse hot area) from look'n'feel something like <Property name="MaxSize" value="{{1,0},{0,29}}"/> but i don't want ...
by xdinos
Wed Jul 27, 2011 11:10
Forum: Help
Topic: Constraining Editbox Height
Replies: 2
Views: 354

Constraining Editbox Height

Hi...


is there any way to constrain the editbox height from look'n'feel having as value the Linespacing property of the font?

I'm using the latest code from repository

thank you.
by xdinos
Sat Oct 02, 2010 11:47
Forum: CEGUI Library Development Discussion
Topic: Generic animation support for CEGUI::Window
Replies: 35
Views: 6932

Re: Generic animation support for CEGUI::Window

hi, and thanks for this great library i have a question... i altered the taharezlook looknfeel and i 've added this animation definition to the titlebar <Animations> <AnimationDefinition name="FadeIn" duration="0.3" replayMode="once"> <Affector property="CaptionCol...

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