Search found 13 matches
- Tue Aug 20, 2013 14:11
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
Re: CEGUI C#/Managed
Well here it is... Direct3D9 renderer implemented with SharpDX OpenGL renderer implemented with OpenTK (not OpenGL3) a first draft for a MonoGame renderder https://bitbucket.org/icehole/sharpcegui enjoy... note: it's not fully tested, and there many more things to be done but it's a good start..
- Wed Jul 31, 2013 20:00
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
Re: CEGUI C#/Managed
is this a complete port? yes does everything work? more or less ... animations is an issue due to the Event mechanism of CEGUI (I have implemented all the events with the event system of .NET) and now I'm trying to figure out a solution for the animations with .NET events but I have a work around i...
- Wed Jul 31, 2013 18:37
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
Re: CEGUI C#/Managed
well thank you that was the intention...
- Wed Jul 31, 2013 14:48
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
- Thu Jan 31, 2013 09:11
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
Re: CEGUI C#/Managed
I have downloaded a snapshot version fron bitbacket and I'll start with this one
If you want to move this thread go ahead.
Thanks
If you want to move this thread go ahead.
Thanks
- Wed Jan 30, 2013 16:21
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
Re: CEGUI C#/Managed
thanks for the heads up
- Wed Jan 30, 2013 14:12
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
Re: CEGUI C#/Managed
that will be a lot of work for 1 person, the cegui codebase is huge. yes I know... we will see... Also how do u keep up with the updates, so you dont miss any fix? I'm thinking to port on releases i will start with the current one 0.7.9 and then go on, something like that I think... whats cool is t...
- Wed Jan 30, 2013 13:26
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
Re: CEGUI C#/Managed
I was thinking to rewrite it all in C# with some adaptations on the events, and the properties system
- Wed Jan 30, 2013 11:15
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
Re: CEGUI C#/Managed
Thanks for your replay.
As you correctly guested I'm aware of CEGUI#, and that is pretty much defunct.
I was wondering if you mind if I would try to port/adapt CEGUI to C#
As you correctly guested I'm aware of CEGUI#, and that is pretty much defunct.
I was wondering if you mind if I would try to port/adapt CEGUI to C#
- Wed Jan 30, 2013 08:55
- Forum: Offtopic Discussion
- Topic: CEGUI C#/Managed
- Replies: 21
- Views: 37206
CEGUI C#/Managed
Hello, I was wondering if there any plans/thoughts to port/adapt CEGUI to C#
- Wed Jul 27, 2011 22:38
- Forum: Help
- Topic: Constraining Editbox Height
- Replies: 2
- Views: 2552
Re: Constraining Editbox Height
thank you for your replay i know i can set the "Visual" Height of any widget but what i'm asking is if it possible to set/constrain the actual height (the mouse hot area) from look'n'feel something like <Property name="MaxSize" value="{{1,0},{0,29}}"/> but i don't want ...
- Wed Jul 27, 2011 11:10
- Forum: Help
- Topic: Constraining Editbox Height
- Replies: 2
- Views: 2552
Constraining Editbox Height
Hi...
is there any way to constrain the editbox height from look'n'feel having as value the Linespacing property of the font?
I'm using the latest code from repository
thank you.
is there any way to constrain the editbox height from look'n'feel having as value the Linespacing property of the font?
I'm using the latest code from repository
thank you.
- Sat Oct 02, 2010 11:47
- Forum: CEGUI Library Development Discussion
- Topic: Generic animation support for CEGUI::Window
- Replies: 35
- Views: 29090
Re: Generic animation support for CEGUI::Window
hi, and thanks for this great library i have a question... i altered the taharezlook looknfeel and i 've added this animation definition to the titlebar <Animations> <AnimationDefinition name="FadeIn" duration="0.3" replayMode="once"> <Affector property="CaptionCol...