Search found 27 matches
- Mon Aug 02, 2010 23:04
- Forum: Modifications / Integrations / Customisations
- Topic: porting suggestions
- Replies: 5
- Views: 5514
Re: porting suggestions
Woo hoo! Got it! I found that I had the wrong opengl call. I didn't set the default color for clearing the background, I cleared the background to a color. As CEGUI rendered the queues each successive render was erasing the previous output. The mouse cursor is drawn last so that was all I could see....
- Thu Jul 29, 2010 19:08
- Forum: Modifications / Integrations / Customisations
- Topic: porting suggestions
- Replies: 5
- Views: 5514
Re: porting suggestions
Thanks CE.
Hopefully I'll get this figured out and stop bothering you guys.
Hopefully I'll get this figured out and stop bothering you guys.
- Thu Jul 29, 2010 04:13
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI + OpenGL 3.x
- Replies: 5
- Views: 8006
Re: CEGUI + OpenGL 3.x
There is an OpenGL driver for the 0.7 version but I'm not sure if it works with 3.x.
Is 3.x the version where they've started removing deprecated extensions?
I think there was also some trouble with other programs using an old detection method for extensions.
Is 3.x the version where they've started removing deprecated extensions?
I think there was also some trouble with other programs using an old detection method for extensions.
- Wed Jul 28, 2010 02:35
- Forum: Modifications / Integrations / Customisations
- Topic: porting suggestions
- Replies: 5
- Views: 5514
porting suggestions
Good evening all, I'm trying to port the cegui 0.71 code to the NeL game engine. I'm close but could use some advice. Background: The engine uses OpenGL. I'm experienced with graphics and programming but not OpenGL. The problem: It displays the mouse cursor (which is visible in the lower left corner...
- Fri Jul 23, 2010 17:29
- Forum: Modifications / Integrations / Customisations
- Topic: Adding vertices to appendGeometry()
- Replies: 6
- Views: 6768
Re: Adding vertices to appendGeometry()
Thanks for the help CE and ScriptKid. The docs I've read say " The GeometryBuffer is passed Vertex objects to be added to the internal buffer(s). The geometry that CEGUI supplies is position independent, with the origin being the top-left corner" The OpenGL origin is typically lower left c...
- Tue Jul 06, 2010 20:03
- Forum: CEGUI Library Development Discussion
- Topic: Any interest in another xml parser?
- Replies: 15
- Views: 31566
Re: Any interest in another xml parser?
I was afraid there was a reference to freed memory but I couldn't find any problems.
If it helps any I've had no issues with the code not parsing xml.
If it helps any I've had no issues with the code not parsing xml.
- Mon Jun 28, 2010 18:01
- Forum: Modifications / Integrations / Customisations
- Topic: logger caching?
- Replies: 1
- Views: 3364
logger caching?
I was looking at the DefaultLogger class. I notice it has an option to cache messages to a container. I don't see any code to flush the cache to the output stream except when the file name is changed. Is this the intended behavior? Shouldn't there be a method to flush it and flush on destruction? Th...
- Mon Jun 28, 2010 17:57
- Forum: CEGUI Library Development Discussion
- Topic: Any interest in another xml parser?
- Replies: 15
- Views: 31566
Re: Any interest in another xml parser?
My idea that this particular bug was present are incorrect. Thanks for your patience. It's been a busy summer.
- Mon Jun 07, 2010 14:57
- Forum: CEGUI Library Development Discussion
- Topic: Any interest in another xml parser?
- Replies: 15
- Views: 31566
Re: Any interest in another xml parser?
The rapidxml parser gets it's speed from doing in place parsing. I.E. It avoids a lot of memory copying and only keeps one copy of the data. I want to make sure the cegui xml node handlers make their own copies of the data from the xml file before I delete the buffer that contains them. If they don'...
- Fri Jun 04, 2010 23:11
- Forum: CEGUI Library Development Discussion
- Topic: Any interest in another xml parser?
- Replies: 15
- Views: 31566
Re: Any interest in another xml parser?
I've found some bugs in the code. I'll send them in when I have the fixed version
- Wed Jun 02, 2010 22:57
- Forum: Modifications / Integrations / Customisations
- Topic: Adding vertices to appendGeometry()
- Replies: 6
- Views: 6768
Re: Adding vertices to appendGeometry()
Good evening, I'm writing a renderer Geometry Buffer class and wanted to check if this information is still accurate. I assumed the vertices passed to me in appendGeometry() were a list of triangles. Can I also assume they are all built in the same order so I don't need to worry about unifying all t...
- Tue May 25, 2010 22:36
- Forum: Modifications / Integrations / Customisations
- Topic: Repeated xml sections question
- Replies: 8
- Views: 7524
Re: Repeated xml sections question
Wow 
I'll drop my contribution in the box later tonight...

I'll drop my contribution in the box later tonight...
- Tue May 25, 2010 03:38
- Forum: Modifications / Integrations / Customisations
- Topic: Repeated xml sections question
- Replies: 8
- Views: 7524
Re: Repeated xml sections question
Thanks for the logging code, I'll certainly give that a whirl.
I'm testing the rapidxml as part of the port but it's probably a good idea to minimize the variables.
I'm testing the rapidxml as part of the port but it's probably a good idea to minimize the variables.
- Mon May 24, 2010 20:29
- Forum: Modifications / Integrations / Customisations
- Topic: Repeated xml sections question
- Replies: 8
- Views: 7524
Re: Repeated xml sections question
The xml file is too large to post in the forum. It's the unmodified file "CEGUI-0.7.1\datafiles\looknfeel\TaharezLook.looknfeel" from the 0.7.1 download. I can post any portion of it you'd like to see. Reading the code it doesn't seem that the name is checked before the assert is thrown. T...
- Mon May 24, 2010 20:24
- Forum: Modifications / Integrations / Customisations
- Topic: Repeated xml sections question
- Replies: 8
- Views: 7524
Re: Repeated xml sections question
I'm on version 0.7.1. Here's my log: 24/05/2010 14:01:55 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 24/05/2010 14:01:55 (Std) + Crazy Eddie's GUI System - Event log + 24/05/2010 14:01:55 (Std) + (http://www.cegui.org.uk/) + 24/05/2010 14:01:55 (Std) +-+-+-+...