Search found 27 matches

by jays
Mon Aug 02, 2010 23:04
Forum: Modifications / Integrations / Customisations
Topic: porting suggestions
Replies: 5
Views: 5514

Re: porting suggestions

Woo hoo! Got it! I found that I had the wrong opengl call. I didn't set the default color for clearing the background, I cleared the background to a color. As CEGUI rendered the queues each successive render was erasing the previous output. The mouse cursor is drawn last so that was all I could see....
by jays
Thu Jul 29, 2010 19:08
Forum: Modifications / Integrations / Customisations
Topic: porting suggestions
Replies: 5
Views: 5514

Re: porting suggestions

Thanks CE.
Hopefully I'll get this figured out and stop bothering you guys.
by jays
Thu Jul 29, 2010 04:13
Forum: Modifications / Integrations / Customisations
Topic: CEGUI + OpenGL 3.x
Replies: 5
Views: 8006

Re: CEGUI + OpenGL 3.x

There is an OpenGL driver for the 0.7 version but I'm not sure if it works with 3.x.
Is 3.x the version where they've started removing deprecated extensions?
I think there was also some trouble with other programs using an old detection method for extensions.
by jays
Wed Jul 28, 2010 02:35
Forum: Modifications / Integrations / Customisations
Topic: porting suggestions
Replies: 5
Views: 5514

porting suggestions

Good evening all, I'm trying to port the cegui 0.71 code to the NeL game engine. I'm close but could use some advice. Background: The engine uses OpenGL. I'm experienced with graphics and programming but not OpenGL. The problem: It displays the mouse cursor (which is visible in the lower left corner...
by jays
Fri Jul 23, 2010 17:29
Forum: Modifications / Integrations / Customisations
Topic: Adding vertices to appendGeometry()
Replies: 6
Views: 6768

Re: Adding vertices to appendGeometry()

Thanks for the help CE and ScriptKid. The docs I've read say " The GeometryBuffer is passed Vertex objects to be added to the internal buffer(s). The geometry that CEGUI supplies is position independent, with the origin being the top-left corner" The OpenGL origin is typically lower left c...
by jays
Tue Jul 06, 2010 20:03
Forum: CEGUI Library Development Discussion
Topic: Any interest in another xml parser?
Replies: 15
Views: 31566

Re: Any interest in another xml parser?

I was afraid there was a reference to freed memory but I couldn't find any problems.
If it helps any I've had no issues with the code not parsing xml.
by jays
Mon Jun 28, 2010 18:01
Forum: Modifications / Integrations / Customisations
Topic: logger caching?
Replies: 1
Views: 3364

logger caching?

I was looking at the DefaultLogger class. I notice it has an option to cache messages to a container. I don't see any code to flush the cache to the output stream except when the file name is changed. Is this the intended behavior? Shouldn't there be a method to flush it and flush on destruction? Th...
by jays
Mon Jun 28, 2010 17:57
Forum: CEGUI Library Development Discussion
Topic: Any interest in another xml parser?
Replies: 15
Views: 31566

Re: Any interest in another xml parser?

My idea that this particular bug was present are incorrect. Thanks for your patience. It's been a busy summer.
by jays
Mon Jun 07, 2010 14:57
Forum: CEGUI Library Development Discussion
Topic: Any interest in another xml parser?
Replies: 15
Views: 31566

Re: Any interest in another xml parser?

The rapidxml parser gets it's speed from doing in place parsing. I.E. It avoids a lot of memory copying and only keeps one copy of the data. I want to make sure the cegui xml node handlers make their own copies of the data from the xml file before I delete the buffer that contains them. If they don'...
by jays
Fri Jun 04, 2010 23:11
Forum: CEGUI Library Development Discussion
Topic: Any interest in another xml parser?
Replies: 15
Views: 31566

Re: Any interest in another xml parser?

I've found some bugs in the code. I'll send them in when I have the fixed version
by jays
Wed Jun 02, 2010 22:57
Forum: Modifications / Integrations / Customisations
Topic: Adding vertices to appendGeometry()
Replies: 6
Views: 6768

Re: Adding vertices to appendGeometry()

Good evening, I'm writing a renderer Geometry Buffer class and wanted to check if this information is still accurate. I assumed the vertices passed to me in appendGeometry() were a list of triangles. Can I also assume they are all built in the same order so I don't need to worry about unifying all t...
by jays
Tue May 25, 2010 22:36
Forum: Modifications / Integrations / Customisations
Topic: Repeated xml sections question
Replies: 8
Views: 7524

Re: Repeated xml sections question

Wow :)

I'll drop my contribution in the box later tonight...
by jays
Tue May 25, 2010 03:38
Forum: Modifications / Integrations / Customisations
Topic: Repeated xml sections question
Replies: 8
Views: 7524

Re: Repeated xml sections question

Thanks for the logging code, I'll certainly give that a whirl.
I'm testing the rapidxml as part of the port but it's probably a good idea to minimize the variables.
by jays
Mon May 24, 2010 20:29
Forum: Modifications / Integrations / Customisations
Topic: Repeated xml sections question
Replies: 8
Views: 7524

Re: Repeated xml sections question

The xml file is too large to post in the forum. It's the unmodified file "CEGUI-0.7.1\datafiles\looknfeel\TaharezLook.looknfeel" from the 0.7.1 download. I can post any portion of it you'd like to see. Reading the code it doesn't seem that the name is checked before the assert is thrown. T...
by jays
Mon May 24, 2010 20:24
Forum: Modifications / Integrations / Customisations
Topic: Repeated xml sections question
Replies: 8
Views: 7524

Re: Repeated xml sections question

I'm on version 0.7.1. Here's my log: 24/05/2010 14:01:55 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 24/05/2010 14:01:55 (Std) + Crazy Eddie's GUI System - Event log + 24/05/2010 14:01:55 (Std) + (http://www.cegui.org.uk/) + 24/05/2010 14:01:55 (Std) +-+-+-+...

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